Fixed the bug that makes a region use its water height as its name (in regionhandshake), which lead to most regions being called "20".

afrisby
MW 2007-06-14 10:11:30 +00:00
parent b75f8c27a3
commit c8db62e0e4
1 changed files with 1 additions and 1 deletions

View File

@ -275,7 +275,7 @@ namespace OpenSim.RegionServer.Estate
handshake.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags; handshake.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags;
handshake.RegionInfo.SimName = _enc.GetBytes(m_world.m_regInfo.estateSettings.waterHeight + "\0"); handshake.RegionInfo.SimName = _enc.GetBytes(m_world.m_regInfo.RegionName + "\0");
handshake.RegionInfo.SimOwner = m_world.m_regInfo.MasterAvatarAssignedUUID; handshake.RegionInfo.SimOwner = m_world.m_regInfo.MasterAvatarAssignedUUID;
handshake.RegionInfo.TerrainBase0 = m_world.m_regInfo.estateSettings.terrainBase0; handshake.RegionInfo.TerrainBase0 = m_world.m_regInfo.estateSettings.terrainBase0;
handshake.RegionInfo.TerrainBase1 = m_world.m_regInfo.estateSettings.terrainBase1; handshake.RegionInfo.TerrainBase1 = m_world.m_regInfo.estateSettings.terrainBase1;