* Gave Connectivity some more (manly) love.
parent
70d9cec3b5
commit
c8f51836b8
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@ -108,15 +108,14 @@ namespace OpenSim.Region.ClientStack
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{
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numBytes = Server.EndReceiveFrom(result, ref epSender);
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}
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catch (System.Net.Sockets.SocketException)
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catch (System.Net.Sockets.SocketException e)
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{
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Console.WriteLine("Remote host Closed connection");
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this.m_packetServer.CloseCircuit(this.clientCircuits[epSender]);
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CloseEndPoint(epSender);
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//Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
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epSender = (EndPoint)ipeSender;
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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return;
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}
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@ -125,10 +124,11 @@ namespace OpenSim.Region.ClientStack
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packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
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// do we already have a circuit for this endpoint
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if (this.clientCircuits.ContainsKey(epSender))
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uint circuit;
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if (clientCircuits.TryGetValue(epSender, out circuit))
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{
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//if so then send packet to the packetserver
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this.m_packetServer.InPacket(this.clientCircuits[epSender], packet);
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this.m_packetServer.InPacket(circuit, packet);
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}
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else if (packet.Type == PacketType.UseCircuitCode)
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{
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@ -143,6 +143,15 @@ namespace OpenSim.Region.ClientStack
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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}
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private void CloseEndPoint(EndPoint sender)
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{
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uint circuit;
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if (clientCircuits.TryGetValue(sender, out circuit))
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{
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m_packetServer.CloseCircuit(circuit);
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}
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}
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protected virtual void AddNewClient(Packet packet)
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{
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UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
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