Add "show server throttles" command for showing server specific information about throttles
This is separate from the user-oriented "show throttles" command since one will often only want to know about varying client throttle settings. Currently displays max scene throttle and adaptive throttles config if set.mb-throttle-test
parent
bb5e2e1f02
commit
c8f5add2fc
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@ -247,6 +247,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//private UDPClientCollection m_clients = new UDPClientCollection();
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/// <summary>Bandwidth throttle for this UDP server</summary>
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protected TokenBucket m_throttle;
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/// <summary>
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/// Gets the maximum total drip rate allowed to all clients.
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/// </summary>
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public long MaxTotalDripRate { get { return m_throttle.RequestedDripRate; } }
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/// <summary>Bandwidth throttle rates for this UDP server</summary>
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public ThrottleRates ThrottleRates { get; private set; }
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@ -47,6 +47,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void Register()
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{
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m_console.Commands.AddCommand(
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"Comms", false, "show server throttles",
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"show server throttles",
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"Show information about server throttles",
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HandleShowServerThrottlesCommand);
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m_console.Commands.AddCommand(
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"Debug", false, "debug lludp packet",
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"debug lludp packet [--default | --all] <level> [<avatar-first-name> <avatar-last-name>]",
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@ -155,6 +161,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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HandleAgentUpdateCommand);
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}
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private void HandleShowServerThrottlesCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
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return;
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m_console.OutputFormat("Throttles for {0}", m_udpServer.Scene.Name);
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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cdl.AddRow("Adaptive throttles", m_udpServer.ThrottleRates.AdaptiveThrottlesEnabled);
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cdl.AddRow(
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"Max scene throttle",
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m_udpServer.MaxTotalDripRate != 0 ? string.Format("{0} kbit", m_udpServer.MaxTotalDripRate / 8 / 1000) : "unset");
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m_console.Output(cdl.ToString());
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}
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private void HandleDataCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
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