Add "show server throttles" command for showing server specific information about throttles

This is separate from the user-oriented "show throttles" command since one will often only want to know about varying client throttle settings.
Currently displays max scene throttle and adaptive throttles config if set.
mb-throttle-test
Justin Clark-Casey (justincc) 2014-10-06 20:34:17 +01:00
parent bb5e2e1f02
commit c8f5add2fc
2 changed files with 26 additions and 0 deletions

View File

@ -248,6 +248,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>Bandwidth throttle for this UDP server</summary>
protected TokenBucket m_throttle;
/// <summary>
/// Gets the maximum total drip rate allowed to all clients.
/// </summary>
public long MaxTotalDripRate { get { return m_throttle.RequestedDripRate; } }
/// <summary>Bandwidth throttle rates for this UDP server</summary>
public ThrottleRates ThrottleRates { get; private set; }

View File

@ -47,6 +47,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void Register()
{
m_console.Commands.AddCommand(
"Comms", false, "show server throttles",
"show server throttles",
"Show information about server throttles",
HandleShowServerThrottlesCommand);
m_console.Commands.AddCommand(
"Debug", false, "debug lludp packet",
"debug lludp packet [--default | --all] <level> [<avatar-first-name> <avatar-last-name>]",
@ -155,6 +161,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
HandleAgentUpdateCommand);
}
private void HandleShowServerThrottlesCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
m_console.OutputFormat("Throttles for {0}", m_udpServer.Scene.Name);
ConsoleDisplayList cdl = new ConsoleDisplayList();
cdl.AddRow("Adaptive throttles", m_udpServer.ThrottleRates.AdaptiveThrottlesEnabled);
cdl.AddRow(
"Max scene throttle",
m_udpServer.MaxTotalDripRate != 0 ? string.Format("{0} kbit", m_udpServer.MaxTotalDripRate / 8 / 1000) : "unset");
m_console.Output(cdl.ToString());
}
private void HandleDataCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)