Lock the object queue when dequeueing
parent
f8e2d25739
commit
c900134f91
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@ -66,6 +66,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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public void SendPrimUpdates()
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{
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lock(m_pendingObjects)
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{
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if (m_pendingObjects == null)
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{
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@ -117,9 +119,9 @@ namespace OpenSim.Region.Framework.Scenes
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if ((update.LastFullUpdateTime < part.TimeStampFull) ||
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part.IsAttachment)
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{
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}",
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// part.Name, part.UUID, part.TimeStampFull);
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}",
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// part.Name, part.UUID, part.TimeStampFull);
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part.SendFullUpdate(m_presence.ControllingClient,
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m_presence.GenerateClientFlags(part.UUID));
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@ -136,9 +138,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else if (update.LastTerseUpdateTime <= part.TimeStampTerse)
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{
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}",
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// part.Name, part.UUID, part.TimeStampTerse);
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}",
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// part.Name, part.UUID, part.TimeStampTerse);
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part.SendTerseUpdateToClient(m_presence.ControllingClient);
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@ -169,6 +171,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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public void Reset()
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{
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