diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 53593545ef..2052cdb6f4 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -121,8 +121,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); m_log.DebugFormat( - "[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}", - firstname, lastname, npcAvatar.AgentId, position, scene.RegionInfo.RegionName); + "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", + firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName); AgentCircuitData acd = new AgentCircuitData(); acd.AgentID = npcAvatar.AgentId; diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index b1583ebb1e..646a97b44b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -2233,7 +2233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); m_host.AddScriptLPS(1); - return NpcCreate(firstname, lastname, position, notecard, false, true); + return NpcCreate(firstname, lastname, position, notecard, false, false); } public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) @@ -2244,7 +2244,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return NpcCreate( firstname, lastname, position, notecard, (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, - (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) == 0); + (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); } private LSL_Key NpcCreate( diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 850f50b13d..5c1bdff9db 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs @@ -31,7 +31,6 @@ using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; using log4net; - using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; @@ -41,6 +40,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins { public class SensorRepeat { +// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + public AsyncCommandManager m_CmdManager; public SensorRepeat(AsyncCommandManager CmdManager) @@ -447,11 +448,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins Action senseEntity = new Action(presence => { +// m_log.DebugFormat( +// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", +// presence.Name, presence.PresenceType, ts.name, ts.type); + if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) { INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); if (npcData == null || !npcData.SenseAsAgent) + { +// m_log.DebugFormat( +// "[SENSOR REPEAT]: Discarding NPC {0} from agent sense sweep for script item id {1}", +// presence.Name, ts.itemID); return; + } } if ((ts.type & AGENT) == 0) @@ -464,7 +474,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins { INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); if (npcData != null && npcData.SenseAsAgent) + { +// m_log.DebugFormat( +// "[SENSOR REPEAT]: Discarding NPC {0} from non-agent sense sweep for script item id {1}", +// presence.Name, ts.itemID); return; + } } }