If HGAssetMapper.PostAsset fails then be more explicit about the uuid, type, size and base asset uuid of the failure for debugging purposes.
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7a86b01226
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c90c22ed28
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@ -480,12 +480,37 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
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{
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asset = m_scene.AssetService.Get(uuid.ToString());
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asset = m_scene.AssetService.Get(uuid.ToString());
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if (asset == null)
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if (asset == null)
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{
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m_log.DebugFormat("[HG ASSET MAPPER]: Could not find asset {0}", uuid);
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m_log.DebugFormat("[HG ASSET MAPPER]: Could not find asset {0}", uuid);
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else
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success &= PostAsset(userAssetURL, asset);
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}
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}
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else
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else
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m_log.DebugFormat("[HG ASSET MAPPER]: Didn't post asset {0} because it already exists in asset server {1}", uuid, userAssetURL);
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{
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try
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{
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success &= PostAsset(userAssetURL, asset);
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}
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catch (Exception e)
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{
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m_log.Error(
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string.Format(
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"[HG ASSET MAPPER]: Failed to post asset {0} (type {1}, length {2}) referenced from {3} to {4} with exception ",
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asset.ID, asset.Type, asset.Data.Length, assetID, userAssetURL),
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e);
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// For debugging purposes for now we will continue to throw the exception up the stack as was already happening. However, after
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// debugging we may want to simply report the failure if we can tell this is due to a failure
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// with a particular asset and not a destination network failure where all asset posts will fail (and
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// generate large amounts of log spam).
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throw e;
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}
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}
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}
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else
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{
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m_log.DebugFormat(
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"[HG ASSET MAPPER]: Didn't post asset {0} referenced from {1} because it already exists in asset server {2}",
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uuid, assetID, userAssetURL);
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}
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}
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}
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if (!success)
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if (!success)
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