Merge branch 'master' into careminster-presence-refactor

avinationmerge
root 2011-07-09 01:06:46 +01:00
commit c920ff9d1d
23 changed files with 4291 additions and 4015 deletions

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@ -111,6 +111,7 @@ what it is today.
* Mircea Kitsune * Mircea Kitsune
* mpallari * mpallari
* MrMonkE * MrMonkE
* Nebadon Izumi (Michael Cerquoni - http://OSgrid.org)
* nornalbion * nornalbion
* Omar Vera Ustariz (IBM) * Omar Vera Ustariz (IBM)
* openlifegrid.com * openlifegrid.com

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@ -213,6 +213,8 @@ namespace OpenSim.Framework
/// <param name="prim"></param> /// <param name="prim"></param>
public PrimitiveBaseShape(Primitive prim) public PrimitiveBaseShape(Primitive prim)
{ {
// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID);
PCode = (byte)prim.PrimData.PCode; PCode = (byte)prim.PrimData.PCode;
ExtraParams = new byte[1]; ExtraParams = new byte[1];
@ -376,7 +378,7 @@ namespace OpenSim.Framework
_pathEnd = Primitive.PackEndCut(end); _pathEnd = Primitive.PackEndCut(end);
} }
public void SetSculptData(byte sculptType, UUID SculptTextureUUID) public void SetSculptProperties(byte sculptType, UUID SculptTextureUUID)
{ {
_sculptType = sculptType; _sculptType = sculptType;
_sculptTexture = SculptTextureUUID; _sculptTexture = SculptTextureUUID;
@ -613,29 +615,39 @@ namespace OpenSim.Framework
} }
} }
public byte SculptType { public byte SculptType
get { {
get
{
return _sculptType; return _sculptType;
} }
set { set
{
_sculptType = value; _sculptType = value;
} }
} }
public byte[] SculptData { public byte[] SculptData
get { {
get
{
return _sculptData; return _sculptData;
} }
set { set
{
// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Setting SculptData to data with length {0}", value.Length);
_sculptData = value; _sculptData = value;
} }
} }
public int FlexiSoftness { public int FlexiSoftness
get { {
get
{
return _flexiSoftness; return _flexiSoftness;
} }
set { set
{
_flexiSoftness = value; _flexiSoftness = value;
} }
} }
@ -869,6 +881,8 @@ namespace OpenSim.Framework
public byte[] ExtraParamsToBytes() public byte[] ExtraParamsToBytes()
{ {
// m_log.DebugFormat("[EXTRAPARAMS]: Called ExtraParamsToBytes()");
ushort FlexiEP = 0x10; ushort FlexiEP = 0x10;
ushort LightEP = 0x20; ushort LightEP = 0x20;
ushort SculptEP = 0x30; ushort SculptEP = 0x30;
@ -884,18 +898,21 @@ namespace OpenSim.Framework
TotalBytesLength += 16;// data TotalBytesLength += 16;// data
TotalBytesLength += 2 + 4; // type TotalBytesLength += 2 + 4; // type
} }
if (_lightEntry) if (_lightEntry)
{ {
ExtraParamsNum++; ExtraParamsNum++;
TotalBytesLength += 16;// data TotalBytesLength += 16;// data
TotalBytesLength += 2 + 4; // type TotalBytesLength += 2 + 4; // type
} }
if (_sculptEntry) if (_sculptEntry)
{ {
ExtraParamsNum++; ExtraParamsNum++;
TotalBytesLength += 17;// data TotalBytesLength += 17;// data
TotalBytesLength += 2 + 4; // type TotalBytesLength += 2 + 4; // type
} }
if (_projectionEntry) if (_projectionEntry)
{ {
ExtraParamsNum++; ExtraParamsNum++;
@ -905,7 +922,6 @@ namespace OpenSim.Framework
byte[] returnbytes = new byte[TotalBytesLength]; byte[] returnbytes = new byte[TotalBytesLength];
// uint paramlength = ExtraParamsNum; // uint paramlength = ExtraParamsNum;
// Stick in the number of parameters // Stick in the number of parameters
@ -925,6 +941,7 @@ namespace OpenSim.Framework
Array.Copy(FlexiData, 0, returnbytes, i, FlexiData.Length); Array.Copy(FlexiData, 0, returnbytes, i, FlexiData.Length);
i += FlexiData.Length; i += FlexiData.Length;
} }
if (_lightEntry) if (_lightEntry)
{ {
byte[] LightData = GetLightBytes(); byte[] LightData = GetLightBytes();
@ -939,6 +956,7 @@ namespace OpenSim.Framework
Array.Copy(LightData, 0, returnbytes, i, LightData.Length); Array.Copy(LightData, 0, returnbytes, i, LightData.Length);
i += LightData.Length; i += LightData.Length;
} }
if (_sculptEntry) if (_sculptEntry)
{ {
byte[] SculptData = GetSculptBytes(); byte[] SculptData = GetSculptBytes();
@ -953,6 +971,7 @@ namespace OpenSim.Framework
Array.Copy(SculptData, 0, returnbytes, i, SculptData.Length); Array.Copy(SculptData, 0, returnbytes, i, SculptData.Length);
i += SculptData.Length; i += SculptData.Length;
} }
if (_projectionEntry) if (_projectionEntry)
{ {
byte[] ProjectionData = GetProjectionBytes(); byte[] ProjectionData = GetProjectionBytes();
@ -966,6 +985,7 @@ namespace OpenSim.Framework
Array.Copy(ProjectionData, 0, returnbytes, i, ProjectionData.Length); Array.Copy(ProjectionData, 0, returnbytes, i, ProjectionData.Length);
i += ProjectionData.Length; i += ProjectionData.Length;
} }
if (!_flexiEntry && !_lightEntry && !_sculptEntry && !_projectionEntry) if (!_flexiEntry && !_lightEntry && !_sculptEntry && !_projectionEntry)
{ {
byte[] returnbyte = new byte[1]; byte[] returnbyte = new byte[1];
@ -973,10 +993,7 @@ namespace OpenSim.Framework
return returnbyte; return returnbyte;
} }
return returnbytes; return returnbytes;
//m_log.Info("[EXTRAPARAMS]: Length = " + m_shape.ExtraParams.Length.ToString());
} }
public void ReadInUpdateExtraParam(ushort type, bool inUse, byte[] data) public void ReadInUpdateExtraParam(ushort type, bool inUse, byte[] data)
@ -1047,7 +1064,6 @@ namespace OpenSim.Framework
extraParamCount = data[i++]; extraParamCount = data[i++];
} }
for (int k = 0; k < extraParamCount; k++) for (int k = 0; k < extraParamCount; k++)
{ {
ushort epType = Utils.BytesToUInt16(data, i); ushort epType = Utils.BytesToUInt16(data, i);
@ -1091,7 +1107,6 @@ namespace OpenSim.Framework
_sculptEntry = false; _sculptEntry = false;
if (!lGotFilter) if (!lGotFilter)
_projectionEntry = false; _projectionEntry = false;
} }
public void ReadSculptData(byte[] data, int pos) public void ReadSculptData(byte[] data, int pos)
@ -1120,6 +1135,7 @@ namespace OpenSim.Framework
if (_sculptType != (byte)1 && _sculptType != (byte)2 && _sculptType != (byte)3 && _sculptType != (byte)4) if (_sculptType != (byte)1 && _sculptType != (byte)2 && _sculptType != (byte)3 && _sculptType != (byte)4)
_sculptType = 4; _sculptType = 4;
} }
_sculptTexture = SculptUUID; _sculptTexture = SculptUUID;
_sculptType = SculptTypel; _sculptType = SculptTypel;
//m_log.Info("[SCULPT]:" + SculptUUID.ToString()); //m_log.Info("[SCULPT]:" + SculptUUID.ToString());

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@ -324,10 +324,25 @@ namespace OpenSim.Framework
} }
/// <summary> /// <summary>
/// Debug utility function to convert unbroken strings of XML into something human readable for occasional debugging purposes. /// Debug utility function to convert OSD into formatted XML for debugging purposes.
///
/// Please don't delete me even if I appear currently unused!
/// </summary> /// </summary>
/// <param name="osd">
/// A <see cref="OSD"/>
/// </param>
/// <returns>
/// A <see cref="System.String"/>
/// </returns>
public static string GetFormattedXml(OSD osd)
{
return GetFormattedXml(OSDParser.SerializeLLSDXmlString(osd));
}
/// <summary>
/// Debug utility function to convert unbroken strings of XML into something human readable for occasional debugging purposes.
/// </summary>
/// <remarks>
/// Please don't delete me even if I appear currently unused!
/// </remarks>
/// <param name="rawXml"></param> /// <param name="rawXml"></param>
/// <returns></returns> /// <returns></returns>
public static string GetFormattedXml(string rawXml) public static string GetFormattedXml(string rawXml)
@ -431,26 +446,36 @@ namespace OpenSim.Framework
} }
/// <summary> /// <summary>
/// Return an SHA1 hash of the given string /// Return an SHA1 hash
/// </summary> /// </summary>
/// <param name="data"></param> /// <param name="data"></param>
/// <returns></returns> /// <returns></returns>
public static string SHA1Hash(string data) public static string SHA1Hash(string data, Encoding enc)
{ {
return SHA1Hash(data, Encoding.Default); return SHA1Hash(enc.GetBytes(data));
} }
public static string SHA1Hash(string data, Encoding encoding) public static string SHA1Hash(string data)
{ {
byte[] hash = ComputeSHA1Hash(data, encoding); return SHA1Hash(Encoding.Default.GetBytes(data));
}
/// <summary>
/// Return an SHA1 hash
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
public static string SHA1Hash(byte[] data)
{
byte[] hash = ComputeSHA1Hash(data);
return BitConverter.ToString(hash).Replace("-", String.Empty); return BitConverter.ToString(hash).Replace("-", String.Empty);
} }
private static byte[] ComputeSHA1Hash(string src, Encoding encoding) private static byte[] ComputeSHA1Hash(byte[] src)
{ {
SHA1CryptoServiceProvider SHA1 = new SHA1CryptoServiceProvider(); SHA1CryptoServiceProvider SHA1 = new SHA1CryptoServiceProvider();
return SHA1.ComputeHash(encoding.GetBytes(src)); return SHA1.ComputeHash(src);
} }
public static int fast_distance2d(int x, int y) public static int fast_distance2d(int x, int y)

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@ -1,4 +1,4 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
@ -595,21 +595,25 @@ namespace OpenSim.Region.ClientStack.Linden
Vector3 scale = inner_instance_list["scale"].AsVector3(); Vector3 scale = inner_instance_list["scale"].AsVector3();
Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
// no longer used - begin ------------------------
// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
// int material = inner_instance_list["material"].AsInteger(); // int material = inner_instance_list["material"].AsInteger();
// int mesh = inner_instance_list["mesh"].AsInteger(); // int mesh = inner_instance_list["mesh"].AsInteger();
OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; // OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
int base_mask = permissions["base_mask"].AsInteger(); // int base_mask = permissions["base_mask"].AsInteger();
int everyone_mask = permissions["everyone_mask"].AsInteger(); // int everyone_mask = permissions["everyone_mask"].AsInteger();
UUID creator_id = permissions["creator_id"].AsUUID(); // UUID creator_id = permissions["creator_id"].AsUUID();
UUID group_id = permissions["group_id"].AsUUID(); // UUID group_id = permissions["group_id"].AsUUID();
int group_mask = permissions["group_mask"].AsInteger(); // int group_mask = permissions["group_mask"].AsInteger();
// bool is_owner_group = permissions["is_owner_group"].AsBoolean(); // bool is_owner_group = permissions["is_owner_group"].AsBoolean();
// UUID last_owner_id = permissions["last_owner_id"].AsUUID(); // UUID last_owner_id = permissions["last_owner_id"].AsUUID();
int next_owner_mask = permissions["next_owner_mask"].AsInteger(); // int next_owner_mask = permissions["next_owner_mask"].AsInteger();
UUID owner_id = permissions["owner_id"].AsUUID(); // UUID owner_id = permissions["owner_id"].AsUUID();
int owner_mask = permissions["owner_mask"].AsInteger(); // int owner_mask = permissions["owner_mask"].AsInteger();
// no longer used - end ------------------------
UUID owner_id = m_HostCapsObj.AgentID;
SceneObjectPart prim SceneObjectPart prim
= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
@ -619,19 +623,19 @@ namespace OpenSim.Region.ClientStack.Linden
rotations.Add(rotation); rotations.Add(rotation);
positions.Add(position); positions.Add(position);
prim.UUID = UUID.Random(); prim.UUID = UUID.Random();
prim.CreatorID = creator_id; prim.CreatorID = owner_id;
prim.OwnerID = owner_id; prim.OwnerID = owner_id;
prim.GroupID = group_id; prim.GroupID = UUID.Zero;
prim.LastOwnerID = prim.OwnerID; prim.LastOwnerID = prim.OwnerID;
prim.CreationDate = Util.UnixTimeSinceEpoch(); prim.CreationDate = Util.UnixTimeSinceEpoch();
prim.Name = assetName; prim.Name = assetName;
prim.Description = ""; prim.Description = "";
prim.BaseMask = (uint)base_mask; // prim.BaseMask = (uint)base_mask;
prim.EveryoneMask = (uint)everyone_mask; // prim.EveryoneMask = (uint)everyone_mask;
prim.GroupMask = (uint)group_mask; // prim.GroupMask = (uint)group_mask;
prim.NextOwnerMask = (uint)next_owner_mask; // prim.NextOwnerMask = (uint)next_owner_mask;
prim.OwnerMask = (uint)owner_mask; // prim.OwnerMask = (uint)owner_mask;
if (grp == null) if (grp == null)
grp = new SceneObjectGroup(prim); grp = new SceneObjectGroup(prim);
@ -1123,4 +1127,4 @@ namespace OpenSim.Region.ClientStack.Linden
} }
} }
} }

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@ -0,0 +1,149 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Reflection;
using log4net;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.ClientStack.Linden
{
/// <summary>
/// MeshUploadFlag capability. This is required for uploading Mesh.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class MeshUploadFlagModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Is this module enabled?
/// </summary>
public bool Enabled { get; private set; }
private Scene m_scene;
private UUID m_agentID;
#region ISharedRegionModule Members
public MeshUploadFlagModule()
{
Enabled = true;
}
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["Mesh"];
if (config == null)
{
return;
}
else
{
Enabled = config.GetBoolean("AllowMeshUpload", Enabled);
}
}
public void AddRegion(Scene s)
{
if (!Enabled)
return;
m_scene = s;
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
public void RemoveRegion(Scene s)
{
if (!Enabled)
return;
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
}
public void RegionLoaded(Scene s)
{
}
public void PostInitialise()
{
}
public void Close() { }
public string Name { get { return "MeshUploadFlagModule"; } }
public Type ReplaceableInterface
{
get { return null; }
}
#endregion
public void RegisterCaps(UUID agentID, Caps caps)
{
IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag);
caps.RegisterHandler("MeshUploadFlag", reqHandler);
m_agentID = agentID;
}
private Hashtable MeshUploadFlag(Hashtable mDhttpMethod)
{
m_log.DebugFormat("[SIMULATOR FEATURES MODULE]: MeshUploadFlag request");
OSDMap data = new OSDMap();
ScenePresence sp = m_scene.GetScenePresence(m_agentID);
data["username"] = sp.Firstname + "." + sp.Lastname;
data["display_name_next_update"] = new OSDDate(DateTime.Now);
data["legacy_first_name"] = sp.Firstname;
data["mesh_upload_status"] = "valid";
data["display_name"] = sp.Firstname + " " + sp.Lastname;
data["legacy_last_name"] = sp.Lastname;
data["id"] = m_agentID;
data["is_display_name_default"] = true;
//Send back data
Hashtable responsedata = new Hashtable();
responsedata["int_response_code"] = 200;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(data);
return responsedata;
}
}
}

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@ -250,11 +250,9 @@ namespace OpenSim.Region.ClientStack.Linden
case 0x40: case 0x40:
pbs.ReadProjectionData(extraParam.ExtraParamData, 0); pbs.ReadProjectionData(extraParam.ExtraParamData, 0);
break; break;
} }
} }
pbs.PathBegin = (ushort) obj.PathBegin; pbs.PathBegin = (ushort) obj.PathBegin;
pbs.PathCurve = (byte) obj.PathCurve; pbs.PathCurve = (byte) obj.PathCurve;
pbs.PathEnd = (ushort) obj.PathEnd; pbs.PathEnd = (ushort) obj.PathEnd;

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@ -7614,13 +7614,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
if (invAccess != null) if (invAccess != null)
{ {
if (!invAccess.GetAgentInventoryItem(this, itemID, requestID)) if (!invAccess.CanGetAgentInventoryItem(this, itemID, requestID))
return false; return false;
} }
else else
{
return false; return false;
}
} }
} }
} }
@ -7634,7 +7634,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
// m_log.Debug("upload request " + request.ToString()); // m_log.Debug("upload request " + request.ToString());
// m_log.Debug("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToString()); // m_log.Debug("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToString());
UUID temp = UUID.Combine(request.AssetBlock.TransactionID, SecureSessionId); UUID temp = UUID.Combine(request.AssetBlock.TransactionID, SecureSessionId);

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@ -53,7 +53,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
/// <summary> /// <summary>
/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
/// </summary> /// </summary>
public int MaxTransferDistance { get; set; } private int m_MaxTransferDistance = 4095;
public int MaxTransferDistance
{
get { return m_MaxTransferDistance; }
set { m_MaxTransferDistance = value; }
}
protected bool m_Enabled = false; protected bool m_Enabled = false;
protected Scene m_aScene; protected Scene m_aScene;

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@ -1030,7 +1030,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{ {
} }
public virtual bool GetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID) public virtual bool CanGetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID)
{ {
InventoryItemBase assetRequestItem = GetItem(remoteClient.AgentId, itemID); InventoryItemBase assetRequestItem = GetItem(remoteClient.AgentId, itemID);
if (assetRequestItem == null) if (assetRequestItem == null)
@ -1109,7 +1109,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
InventoryItemBase item = new InventoryItemBase(itemID, agentID); InventoryItemBase item = new InventoryItemBase(itemID, agentID);
item = invService.GetItem(item); item = invService.GetItem(item);
if (item.CreatorData != null && item.CreatorData != string.Empty) if (item != null && item.CreatorData != null && item.CreatorData != string.Empty)
UserManagementModule.AddUser(item.CreatorIdAsUuid, item.CreatorData); UserManagementModule.AddUser(item.CreatorIdAsUuid, item.CreatorData);
return item; return item;
@ -1117,4 +1117,4 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
#endregion #endregion
} }
} }

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@ -284,9 +284,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
item = m_InventoryService.GetItem(item); item = m_InventoryService.GetItem(item);
if (null == item) // if (null == item)
m_log.ErrorFormat( // m_log.ErrorFormat(
"[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}", requestedItemId); // "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}", requestedItemId);
return item; return item;
} }

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@ -59,7 +59,15 @@ namespace OpenSim.Region.Framework.Interfaces
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment); bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver); void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver);
bool GetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID);
/// <summary>
/// Does the client have sufficient permissions to retrieve the inventory item?
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="requestID"></param>
/// <returns></returns>
bool CanGetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID);
// Must be here because of textures in user's inventory // Must be here because of textures in user's inventory
bool IsForeignUser(UUID userID, out string assetServerURL); bool IsForeignUser(UUID userID, out string assetServerURL);

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@ -1603,6 +1603,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="m_physicalPrim"></param> /// <param name="m_physicalPrim"></param>
public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim) public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim)
{ {
// m_log.DebugFormat("[SCENE OBJECT PART]: Applying physics to {0} {1} {2}", Name, LocalId, UUID);
bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim); bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim);
bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0); bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0);
@ -2974,7 +2976,6 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
public void SculptTextureCallback(UUID textureID, AssetBase texture) public void SculptTextureCallback(UUID textureID, AssetBase texture)
{ {
if (m_shape.SculptEntry) if (m_shape.SculptEntry)

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@ -1008,6 +1008,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessShpSculptData(PrimitiveBaseShape shp, XmlTextReader reader) private static void ProcessShpSculptData(PrimitiveBaseShape shp, XmlTextReader reader)
{ {
// m_log.DebugFormat("[SCENE OBJECT SERIALIZER]: Setting sculpt data length {0}", shp.SculptData.Length);
shp.SculptData = Convert.FromBase64String(reader.ReadElementString("SculptData")); shp.SculptData = Convert.FromBase64String(reader.ReadElementString("SculptData"));
} }

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@ -801,7 +801,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
// retain pathcurve // retain pathcurve
shapeBlock.PathCurve = part.Shape.PathCurve; shapeBlock.PathCurve = part.Shape.PathCurve;
part.Shape.SetSculptData((byte)type, sculptId); part.Shape.SetSculptProperties((byte)type, sculptId);
part.Shape.SculptEntry = true; part.Shape.SculptEntry = true;
part.UpdateShape(shapeBlock); part.UpdateShape(shapeBlock);
} }

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@ -86,7 +86,10 @@ namespace OpenSim.Region.Physics.Manager
Vector3 size, Quaternion rotation, bool isPhysical) Vector3 size, Quaternion rotation, bool isPhysical)
{ {
PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical); PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical);
if (ret != null) ret.LocalID = localID;
if (ret != null)
ret.LocalID = localID;
return ret; return ret;
} }

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@ -100,7 +100,6 @@ namespace OpenSim.Region.Physics.Meshing
{ {
m_log.WarnFormat("[SCULPT]: Unable to create {0} directory: ", decodedSculptMapPath, e.Message); m_log.WarnFormat("[SCULPT]: Unable to create {0} directory: ", decodedSculptMapPath, e.Message);
} }
} }
/// <summary> /// <summary>
@ -156,7 +155,6 @@ namespace OpenSim.Region.Physics.Meshing
return box; return box;
} }
/// <summary> /// <summary>
/// Creates a simple bounding box mesh for a complex input mesh /// Creates a simple bounding box mesh for a complex input mesh
/// </summary> /// </summary>
@ -193,7 +191,6 @@ namespace OpenSim.Region.Physics.Meshing
m_log.Error(message); m_log.Error(message);
m_log.Error("\nPrim Name: " + primName); m_log.Error("\nPrim Name: " + primName);
m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString()); m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString());
} }
private ulong GetMeshKey(PrimitiveBaseShape pbs, Vector3 size, float lod) private ulong GetMeshKey(PrimitiveBaseShape pbs, Vector3 size, float lod)
@ -257,6 +254,52 @@ namespace OpenSim.Region.Physics.Meshing
return ((hash << 5) + hash) + (ulong)(c >> 8); return ((hash << 5) + hash) + (ulong)(c >> 8);
} }
/// <summary>
/// Add a submesh to an existing list of coords and faces.
/// </summary>
/// <param name="subMeshData"></param>
/// <param name="size">Size of entire object</param>
/// <param name="coords"></param>
/// <param name="faces"></param>
private void AddSubMesh(OSDMap subMeshData, Vector3 size, List<Coord> coords, List<Face> faces)
{
// Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap));
// As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level
// of Detail Blocks (maps) contain just a NoGeometry key to signal there is no
// geometry for this submesh.
if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"]))
return;
OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3();
OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3();
ushort faceIndexOffset = (ushort)coords.Count;
byte[] posBytes = subMeshData["Position"].AsBinary();
for (int i = 0; i < posBytes.Length; i += 6)
{
ushort uX = Utils.BytesToUInt16(posBytes, i);
ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
Coord c = new Coord(
Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X,
Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y,
Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z);
coords.Add(c);
}
byte[] triangleBytes = subMeshData["TriangleList"].AsBinary();
for (int i = 0; i < triangleBytes.Length; i += 6)
{
ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset);
ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset);
ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset);
Face f = new Face(v1, v2, v3);
faces.Add(f);
}
}
private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod) private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
{ {
@ -304,6 +347,7 @@ namespace OpenSim.Region.Physics.Meshing
{ {
m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString()); m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
} }
start = data.Position; start = data.Position;
} }
@ -315,9 +359,10 @@ namespace OpenSim.Region.Physics.Meshing
physicsParms = (OSDMap)map["physics_shape"]; // old asset format physicsParms = (OSDMap)map["physics_shape"]; // old asset format
else if (map.ContainsKey("physics_mesh")) else if (map.ContainsKey("physics_mesh"))
physicsParms = (OSDMap)map["physics_mesh"]; // new asset format physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
if (physicsParms == null) if (physicsParms == null)
{ {
m_log.Warn("[Mesh]: no recognized physics mesh found in mesh asset"); m_log.Warn("[MESH]: no recognized physics mesh found in mesh asset");
return null; return null;
} }
@ -366,42 +411,13 @@ namespace OpenSim.Region.Physics.Meshing
// physics_shape is an array of OSDMaps, one for each submesh // physics_shape is an array of OSDMaps, one for each submesh
if (decodedMeshOsd is OSDArray) if (decodedMeshOsd is OSDArray)
{ {
// Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd));
decodedMeshOsdArray = (OSDArray)decodedMeshOsd; decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
foreach (OSD subMeshOsd in decodedMeshOsdArray) foreach (OSD subMeshOsd in decodedMeshOsdArray)
{ {
if (subMeshOsd is OSDMap) if (subMeshOsd is OSDMap)
{ AddSubMesh(subMeshOsd as OSDMap, size, coords, faces);
OSDMap subMeshMap = (OSDMap)subMeshOsd;
OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"].AsVector3();
OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"].AsVector3();
ushort faceIndexOffset = (ushort)coords.Count;
byte[] posBytes = subMeshMap["Position"].AsBinary();
for (int i = 0; i < posBytes.Length; i += 6)
{
ushort uX = Utils.BytesToUInt16(posBytes, i);
ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
Coord c = new Coord(
Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X,
Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y,
Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z);
coords.Add(c);
}
byte[] triangleBytes = subMeshMap["TriangleList"].AsBinary();
for (int i = 0; i < triangleBytes.Length; i += 6)
{
ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset);
ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset);
ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset);
Face f = new Face(v1, v2, v3);
faces.Add(f);
}
}
} }
} }
} }
@ -524,7 +540,6 @@ namespace OpenSim.Region.Physics.Meshing
profileBegin = 0.5f * profileBegin + 0.5f; profileBegin = 0.5f * profileBegin + 0.5f;
profileEnd = 0.5f * profileEnd + 0.5f; profileEnd = 0.5f * profileEnd + 0.5f;
} }
int hollowSides = sides; int hollowSides = sides;
@ -633,6 +648,7 @@ namespace OpenSim.Region.Physics.Meshing
Face f = faces[i]; Face f = faces[i];
mesh.Add(new Triangle(vertices[f.v1], vertices[f.v2], vertices[f.v3])); mesh.Add(new Triangle(vertices[f.v1], vertices[f.v2], vertices[f.v3]));
} }
return mesh; return mesh;
} }
@ -643,6 +659,10 @@ namespace OpenSim.Region.Physics.Meshing
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
{ {
#if SPAM
m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName);
#endif
Mesh mesh = null; Mesh mesh = null;
ulong key = 0; ulong key = 0;

View File

@ -38,6 +38,9 @@
* switch between 'VEHICLE' parameter use and general dynamics * switch between 'VEHICLE' parameter use and general dynamics
* settings use. * settings use.
*/ */
//#define SPAM
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
@ -54,7 +57,6 @@ namespace OpenSim.Region.Physics.OdePlugin
/// <summary> /// <summary>
/// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves. /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
/// </summary> /// </summary>
public class OdePrim : PhysicsActor public class OdePrim : PhysicsActor
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -279,14 +281,14 @@ namespace OpenSim.Region.Physics.OdePlugin
public override bool Selected public override bool Selected
{ {
set { set
{
// This only makes the object not collidable if the object // This only makes the object not collidable if the object
// is physical or the object is modified somehow *IN THE FUTURE* // is physical or the object is modified somehow *IN THE FUTURE*
// without this, if an avatar selects prim, they can walk right // without this, if an avatar selects prim, they can walk right
// through it while it's selected // through it while it's selected
m_collisionscore = 0; m_collisionscore = 0;
if ((m_isphysical && !_zeroFlag) || !value) if ((m_isphysical && !_zeroFlag) || !value)
{ {
m_taintselected = value; m_taintselected = value;
@ -297,7 +299,9 @@ namespace OpenSim.Region.Physics.OdePlugin
m_taintselected = value; m_taintselected = value;
m_isSelected = value; m_isSelected = value;
} }
if (m_isSelected) disableBodySoft();
if (m_isSelected)
disableBodySoft();
} }
} }
@ -324,8 +328,6 @@ namespace OpenSim.Region.Physics.OdePlugin
//m_log.Warn("Setting Geom to: " + prim_geom); //m_log.Warn("Setting Geom to: " + prim_geom);
} }
public void enableBodySoft() public void enableBodySoft()
{ {
if (!childPrim) if (!childPrim)
@ -626,8 +628,6 @@ namespace OpenSim.Region.Physics.OdePlugin
break; break;
} }
float taperX1; float taperX1;
float taperY1; float taperY1;
float taperX; float taperX;
@ -682,9 +682,6 @@ namespace OpenSim.Region.Physics.OdePlugin
// else if (returnMass > _parent_scene.maximumMassObject) // else if (returnMass > _parent_scene.maximumMassObject)
// returnMass = _parent_scene.maximumMassObject; // returnMass = _parent_scene.maximumMassObject;
// Recursively calculate mass // Recursively calculate mass
bool HasChildPrim = false; bool HasChildPrim = false;
lock (childrenPrim) lock (childrenPrim)
@ -693,8 +690,8 @@ namespace OpenSim.Region.Physics.OdePlugin
{ {
HasChildPrim = true; HasChildPrim = true;
} }
} }
if (HasChildPrim) if (HasChildPrim)
{ {
OdePrim[] childPrimArr = new OdePrim[0]; OdePrim[] childPrimArr = new OdePrim[0];
@ -711,10 +708,12 @@ namespace OpenSim.Region.Physics.OdePlugin
break; break;
} }
} }
if (returnMass > _parent_scene.maximumMassObject) if (returnMass > _parent_scene.maximumMassObject)
returnMass = _parent_scene.maximumMassObject; returnMass = _parent_scene.maximumMassObject;
return returnMass; return returnMass;
}// end CalculateMass }
#endregion #endregion
@ -750,7 +749,6 @@ namespace OpenSim.Region.Physics.OdePlugin
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
} }
d.BodyDestroy(Body); d.BodyDestroy(Body);
lock (childrenPrim) lock (childrenPrim)
{ {
@ -779,7 +777,6 @@ namespace OpenSim.Region.Physics.OdePlugin
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
} }
Body = IntPtr.Zero; Body = IntPtr.Zero;
} }
} }
@ -791,6 +788,8 @@ namespace OpenSim.Region.Physics.OdePlugin
public void setMesh(OdeScene parent_scene, IMesh mesh) public void setMesh(OdeScene parent_scene, IMesh mesh)
{ {
// m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh);
// This sleeper is there to moderate how long it takes between // This sleeper is there to moderate how long it takes between
// setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object
@ -860,7 +859,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public void ProcessTaints(float timestep) public void ProcessTaints(float timestep)
{ {
//Console.WriteLine("ProcessTaints for " + Name); Console.WriteLine("ProcessTaints for " + Name);
if (m_taintadd) if (m_taintadd)
{ {
changeadd(timestep); changeadd(timestep);
@ -869,7 +868,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (prim_geom != IntPtr.Zero) if (prim_geom != IntPtr.Zero)
{ {
if (!_position.ApproxEquals(m_taintposition, 0f)) if (!_position.ApproxEquals(m_taintposition, 0f))
changemove(timestep); changemove(timestep);
if (m_taintrot != _orientation) if (m_taintrot != _orientation)
{ {
@ -887,19 +886,15 @@ namespace OpenSim.Region.Physics.OdePlugin
rotate(timestep); rotate(timestep);
} }
} }
//
if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent)) if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent))
changePhysicsStatus(timestep); changePhysicsStatus(timestep);
//
if (!_size.ApproxEquals(m_taintsize,0f)) if (!_size.ApproxEquals(m_taintsize, 0f))
changesize(timestep); changesize(timestep);
//
if (m_taintshape) if (m_taintshape)
changeshape(timestep); changeshape(timestep);
//
if (m_taintforce) if (m_taintforce)
changeAddForce(timestep); changeAddForce(timestep);
@ -927,7 +922,6 @@ namespace OpenSim.Region.Physics.OdePlugin
if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f))
changeAngularLock(timestep); changeAngularLock(timestep);
} }
else else
{ {
@ -935,7 +929,6 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
} }
private void changeAngularLock(float timestep) private void changeAngularLock(float timestep)
{ {
// do we have a Physical object? // do we have a Physical object?
@ -963,7 +956,6 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
// Store this for later in case we get turned into a separate body // Store this for later in case we get turned into a separate body
m_angularlock = m_taintAngularLock; m_angularlock = m_taintAngularLock;
} }
private void changelink(float timestep) private void changelink(float timestep)
@ -1102,7 +1094,6 @@ namespace OpenSim.Region.Physics.OdePlugin
m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name); m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name);
} }
prm.m_interpenetrationcount = 0; prm.m_interpenetrationcount = 0;
prm.m_collisionscore = 0; prm.m_collisionscore = 0;
prm.m_disabled = false; prm.m_disabled = false;
@ -1162,7 +1153,6 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
} }
} }
} }
private void ChildSetGeom(OdePrim odePrim) private void ChildSetGeom(OdePrim odePrim)
@ -1223,17 +1213,12 @@ namespace OpenSim.Region.Physics.OdePlugin
//Console.WriteLine("childrenPrim.Remove " + odePrim); //Console.WriteLine("childrenPrim.Remove " + odePrim);
childrenPrim.Remove(odePrim); childrenPrim.Remove(odePrim);
} }
if (Body != IntPtr.Zero) if (Body != IntPtr.Zero)
{ {
_parent_scene.remActivePrim(this); _parent_scene.remActivePrim(this);
} }
lock (childrenPrim) lock (childrenPrim)
{ {
foreach (OdePrim prm in childrenPrim) foreach (OdePrim prm in childrenPrim)
@ -1242,8 +1227,6 @@ namespace OpenSim.Region.Physics.OdePlugin
ParentPrim(prm); ParentPrim(prm);
} }
} }
} }
private void changeSelectedStatus(float timestep) private void changeSelectedStatus(float timestep)
@ -1398,7 +1381,6 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
} }
} }
else else
{ {
_parent_scene.waitForSpaceUnlock(m_targetSpace); _parent_scene.waitForSpaceUnlock(m_targetSpace);
@ -1438,10 +1420,11 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
} }
lock (_parent_scene.OdeLock) lock (_parent_scene.OdeLock)
{ {
//Console.WriteLine("changeadd 1"); #if SPAM
Console.WriteLine("changeadd 1");
#endif
CreateGeom(m_targetSpace, _mesh); CreateGeom(m_targetSpace, _mesh);
if (prim_geom != IntPtr.Zero) if (prim_geom != IntPtr.Zero)
@ -1684,13 +1667,11 @@ Console.WriteLine(" JointCreateFixed");
{ {
PID_G = m_PIDTau + 1; PID_G = m_PIDTau + 1;
} }
// Where are we, and where are we headed? // Where are we, and where are we headed?
d.Vector3 pos = d.BodyGetPosition(Body); d.Vector3 pos = d.BodyGetPosition(Body);
d.Vector3 vel = d.BodyGetLinearVel(Body); d.Vector3 vel = d.BodyGetLinearVel(Body);
// Non-Vehicles have a limited set of Hover options. // Non-Vehicles have a limited set of Hover options.
// determine what our target height really is based on HoverType // determine what our target height really is based on HoverType
switch (m_PIDHoverType) switch (m_PIDHoverType)
@ -1796,8 +1777,6 @@ Console.WriteLine(" JointCreateFixed");
} }
} }
public void rotate(float timestep) public void rotate(float timestep)
{ {
d.Quaternion myrot = new d.Quaternion(); d.Quaternion myrot = new d.Quaternion();
@ -1908,7 +1887,10 @@ Console.WriteLine(" JointCreateFixed");
public void changesize(float timestamp) public void changesize(float timestamp)
{ {
#if SPAM
m_log.DebugFormat("[ODE PRIM]: Called changesize");
#endif
string oldname = _parent_scene.geom_name_map[prim_geom]; string oldname = _parent_scene.geom_name_map[prim_geom];
if (_size.X <= 0) _size.X = 0.01f; if (_size.X <= 0) _size.X = 0.01f;
@ -1918,8 +1900,9 @@ Console.WriteLine(" JointCreateFixed");
// Cleanup of old prim geometry // Cleanup of old prim geometry
if (_mesh != null) if (_mesh != null)
{ {
// Cleanup meshing here // TODO: Cleanup meshing here
} }
//kill body to rebuild //kill body to rebuild
if (IsPhysical && Body != IntPtr.Zero) if (IsPhysical && Body != IntPtr.Zero)
{ {
@ -1936,11 +1919,13 @@ Console.WriteLine(" JointCreateFixed");
disableBody(); disableBody();
} }
} }
if (d.SpaceQuery(m_targetSpace, prim_geom)) if (d.SpaceQuery(m_targetSpace, prim_geom))
{ {
_parent_scene.waitForSpaceUnlock(m_targetSpace); _parent_scene.waitForSpaceUnlock(m_targetSpace);
d.SpaceRemove(m_targetSpace, prim_geom); d.SpaceRemove(m_targetSpace, prim_geom);
} }
d.GeomDestroy(prim_geom); d.GeomDestroy(prim_geom);
prim_geom = IntPtr.Zero; prim_geom = IntPtr.Zero;
// we don't need to do space calculation because the client sends a position update also. // we don't need to do space calculation because the client sends a position update also.
@ -1960,15 +1945,19 @@ Console.WriteLine(" JointCreateFixed");
mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
//IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
//Console.WriteLine("changesize 1"); #if SPAM
Console.WriteLine("changesize 1");
#endif
CreateGeom(m_targetSpace, mesh); CreateGeom(m_targetSpace, mesh);
} }
else else
{ {
_mesh = null; _mesh = null;
//Console.WriteLine("changesize 2");
#if SPAM
Console.WriteLine("changesize 2");
#endif
CreateGeom(m_targetSpace, _mesh); CreateGeom(m_targetSpace, _mesh);
} }
@ -2004,8 +1993,6 @@ Console.WriteLine(" JointCreateFixed");
m_taintsize = _size; m_taintsize = _size;
} }
public void changefloatonwater(float timestep) public void changefloatonwater(float timestep)
{ {
m_collidesWater = m_taintCollidesWater; m_collidesWater = m_taintCollidesWater;
@ -2053,6 +2040,7 @@ Console.WriteLine(" JointCreateFixed");
prim_geom = IntPtr.Zero; prim_geom = IntPtr.Zero;
m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name); m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name);
} }
prim_geom = IntPtr.Zero; prim_geom = IntPtr.Zero;
// we don't need to do space calculation because the client sends a position update also. // we don't need to do space calculation because the client sends a position update also.
if (_size.X <= 0) _size.X = 0.01f; if (_size.X <= 0) _size.X = 0.01f;
@ -2062,7 +2050,7 @@ Console.WriteLine(" JointCreateFixed");
if (_parent_scene.needsMeshing(_pbs)) if (_parent_scene.needsMeshing(_pbs))
{ {
// Don't need to re-enable body.. it's done in SetMesh // Don't need to re-enable body.. it's done in CreateMesh
float meshlod = _parent_scene.meshSculptLOD; float meshlod = _parent_scene.meshSculptLOD;
if (IsPhysical) if (IsPhysical)
@ -2070,12 +2058,18 @@ Console.WriteLine(" JointCreateFixed");
IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
// createmesh returns null when it doesn't mesh. // createmesh returns null when it doesn't mesh.
#if SPAM
Console.WriteLine("changeshape needed meshing");
#endif
CreateGeom(m_targetSpace, mesh); CreateGeom(m_targetSpace, mesh);
} }
else else
{ {
_mesh = null; _mesh = null;
//Console.WriteLine("changeshape");
#if SPAM
Console.WriteLine("changeshape not need meshing");
#endif
CreateGeom(m_targetSpace, null); CreateGeom(m_targetSpace, null);
} }
@ -2160,11 +2154,8 @@ Console.WriteLine(" JointCreateFixed");
} }
m_taintforce = false; m_taintforce = false;
} }
public void changeSetTorque(float timestamp) public void changeSetTorque(float timestamp)
{ {
if (!m_isSelected) if (!m_isSelected)
@ -2833,7 +2824,6 @@ Console.WriteLine(" JointCreateFixed");
public override float APIDDamping{ set { return; } } public override float APIDDamping{ set { return; } }
private void createAMotor(Vector3 axis) private void createAMotor(Vector3 axis)
{ {
if (Body == IntPtr.Zero) if (Body == IntPtr.Zero)
@ -2953,7 +2943,6 @@ Console.WriteLine(" JointCreateFixed");
//d.JointSetAMotorParam(Amotor, (int) dParam.Vel, 9000f); //d.JointSetAMotorParam(Amotor, (int) dParam.Vel, 9000f);
d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f); d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f);
d.JointSetAMotorParam(Amotor, (int)dParam.FMax, Mass * 50f);// d.JointSetAMotorParam(Amotor, (int)dParam.FMax, Mass * 50f);//
} }
public Matrix4 FromDMass(d.Mass pMass) public Matrix4 FromDMass(d.Mass pMass)
@ -3038,8 +3027,6 @@ Console.WriteLine(" JointCreateFixed");
return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible
} }
return (Adjoint(pMat) / determinant3x3(pMat)); return (Adjoint(pMat) / determinant3x3(pMat));
} }
@ -3076,6 +3063,7 @@ Console.WriteLine(" JointCreateFixed");
} }
m++; m++;
} }
return minor; return minor;
} }
@ -3178,7 +3166,6 @@ Console.WriteLine(" JointCreateFixed");
det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6); det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6);
return det; return det;
} }
private static void DMassCopy(ref d.Mass src, ref d.Mass dst) private static void DMassCopy(ref d.Mass src, ref d.Mass dst)
@ -3203,6 +3190,5 @@ Console.WriteLine(" JointCreateFixed");
{ {
m_material = pMaterial; m_material = pMaterial;
} }
} }
} }

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View File

@ -7382,7 +7382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// retain pathcurve // retain pathcurve
shapeBlock.PathCurve = part.Shape.PathCurve; shapeBlock.PathCurve = part.Shape.PathCurve;
part.Shape.SetSculptData((byte)type, sculptId); part.Shape.SetSculptProperties((byte)type, sculptId);
part.Shape.SculptEntry = true; part.Shape.SculptEntry = true;
part.UpdateShape(shapeBlock); part.UpdateShape(shapeBlock);
} }
@ -7945,7 +7945,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID[] anims; UUID[] anims;
anims = av.Animator.GetAnimationArray(); anims = av.Animator.GetAnimationArray();
foreach (UUID foo in anims) foreach (UUID foo in anims)
l.Add(foo.ToString()); l.Add(new LSL_Key(foo.ToString()));
return l; return l;
} }
@ -8551,17 +8551,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break; break;
case (int)ScriptBaseClass.PRIM_TEXT: case (int)ScriptBaseClass.PRIM_TEXT:
Color4 textColor = part.GetTextColor(); Color4 textColor = part.GetTextColor();
res.Add(part.Text); res.Add(new LSL_String(part.Text));
res.Add(new LSL_Vector(textColor.R, res.Add(new LSL_Vector(textColor.R,
textColor.G, textColor.G,
textColor.B)); textColor.B));
res.Add(new LSL_Float(textColor.A)); res.Add(new LSL_Float(textColor.A));
break; break;
case (int)ScriptBaseClass.PRIM_NAME: case (int)ScriptBaseClass.PRIM_NAME:
res.Add(part.Name); res.Add(new LSL_String(part.Name));
break; break;
case (int)ScriptBaseClass.PRIM_DESC: case (int)ScriptBaseClass.PRIM_DESC:
res.Add(part.Description); res.Add(new LSL_String(part.Description));
break; break;
case (int)ScriptBaseClass.PRIM_ROT_LOCAL: case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W));
@ -10579,7 +10579,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
foreach (KeyValuePair<UUID, int> detectedParams in land.GetLandObjectOwners()) foreach (KeyValuePair<UUID, int> detectedParams in land.GetLandObjectOwners())
{ {
ret.Add(new LSL_String(detectedParams.Key.ToString())); ret.Add(new LSL_String(detectedParams.Key.ToString()));
ret.Add(detectedParams.Value); ret.Add(new LSL_Integer(detectedParams.Value));
} }
} }
ScriptSleep(2000); ScriptSleep(2000);
@ -10629,25 +10629,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
switch (o.ToString()) switch (o.ToString())
{ {
case "0": case "0":
ret = ret + new LSL_List(land.Name); ret.Add(new LSL_String(land.Name));
break; break;
case "1": case "1":
ret = ret + new LSL_List(land.Description); ret.Add(new LSL_String(land.Description));
break; break;
case "2": case "2":
ret = ret + new LSL_List(land.OwnerID.ToString()); ret.Add(new LSL_Key(land.OwnerID.ToString()));
break; break;
case "3": case "3":
ret = ret + new LSL_List(land.GroupID.ToString()); ret.Add(new LSL_Key(land.GroupID.ToString()));
break; break;
case "4": case "4":
ret = ret + new LSL_List(land.Area); ret.Add(new LSL_Integer(land.Area));
break; break;
case "5": case "5":
ret = ret + new LSL_List(land.GlobalID); ret.Add(new LSL_Key(land.GlobalID.ToString()));
break; break;
default: default:
ret = ret + new LSL_List(0); ret.Add(new LSL_Integer(0));
break; break;
} }
} }
@ -10679,10 +10679,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
switch (o.ToString()) switch (o.ToString())
{ {
case "1": case "1":
ret.Add(av.Firstname + " " + av.Lastname); ret.Add(new LSL_String(av.Firstname + " " + av.Lastname));
break; break;
case "2": case "2":
ret.Add(""); ret.Add(new LSL_String(""));
break; break;
case "3": case "3":
ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z));
@ -10694,13 +10694,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z));
break; break;
case "6": case "6":
ret.Add(id); ret.Add(new LSL_String(id));
break; break;
case "7": case "7":
ret.Add(UUID.Zero.ToString()); ret.Add(new LSL_String(UUID.Zero.ToString()));
break; break;
case "8": case "8":
ret.Add(UUID.Zero.ToString()); ret.Add(new LSL_String(UUID.Zero.ToString()));
break; break;
} }
} }
@ -10714,10 +10714,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
switch (o.ToString()) switch (o.ToString())
{ {
case "1": case "1":
ret.Add(obj.Name); ret.Add(new LSL_String(obj.Name));
break; break;
case "2": case "2":
ret.Add(obj.Description); ret.Add(new LSL_String(obj.Description));
break; break;
case "3": case "3":
ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z));
@ -10729,13 +10729,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z)); ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z));
break; break;
case "6": case "6":
ret.Add(obj.OwnerID.ToString()); ret.Add(new LSL_String(obj.OwnerID.ToString()));
break; break;
case "7": case "7":
ret.Add(obj.GroupID.ToString()); ret.Add(new LSL_String(obj.GroupID.ToString()));
break; break;
case "8": case "8":
ret.Add(obj.CreatorID.ToString()); ret.Add(new LSL_String(obj.CreatorID.ToString()));
break; break;
} }
} }

View File

@ -820,7 +820,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
World.ForEachScenePresence(delegate(ScenePresence sp) World.ForEachScenePresence(delegate(ScenePresence sp)
{ {
if (!sp.IsChildAgent) if (!sp.IsChildAgent)
result.Add(sp.Name); result.Add(new LSL_String(sp.Name));
}); });
return result; return result;
} }
@ -2043,8 +2043,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
if (g.Success) if (g.Success)
{ {
result.Add(g.Value); result.Add(new LSL_String(g.Value));
result.Add(g.Index); result.Add(new LSL_Integer(g.Index));
} }
} }
} }
@ -2378,8 +2378,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
if (avatar.IsChildAgent == false) if (avatar.IsChildAgent == false)
{ {
result.Add(new LSL_Key(avatar.UUID.ToString())); result.Add(new LSL_String(avatar.UUID.ToString()));
result.Add(new LSL_Vector(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z)); OpenMetaverse.Vector3 ap = avatar.AbsolutePosition;
result.Add(new LSL_Vector(ap.X, ap.Y, ap.Z));
result.Add(new LSL_String(avatar.Name)); result.Add(new LSL_String(avatar.Name));
} }
} }

View File

@ -84,11 +84,20 @@ namespace OpenSim.Services.AssetService
if (assetLoaderEnabled) if (assetLoaderEnabled)
{ {
m_log.InfoFormat("[ASSET]: Loading default asset set from {0}", loaderArgs); m_log.InfoFormat("[ASSET]: Loading default asset set from {0}", loaderArgs);
m_AssetLoader.ForEachDefaultXmlAsset(loaderArgs,
delegate(AssetBase a) m_AssetLoader.ForEachDefaultXmlAsset(
loaderArgs,
delegate(AssetBase a)
{
AssetBase existingAsset = Get(a.ID);
// AssetMetadata existingMetadata = GetMetadata(a.ID);
if (existingAsset == null || Util.SHA1Hash(existingAsset.Data) != Util.SHA1Hash(a.Data))
{ {
// m_log.DebugFormat("[ASSET]: Storing {0} {1}", a.Name, a.ID);
Store(a); Store(a);
}); }
});
} }
m_log.Info("[ASSET SERVICE]: Local asset service enabled"); m_log.Info("[ASSET SERVICE]: Local asset service enabled");

View File

@ -1 +0,0 @@
Place .ini files here to have them picked up automatically