* some refactoring on permissions

* temporary re-introduced the weird 'flip-back' behaviour, but debugging it; will remove it if I don't find anything.
ThreadPoolClientBranch
lbsa71 2008-02-11 13:26:55 +00:00
parent c7c567182a
commit c927928245
5 changed files with 85 additions and 109 deletions

View File

@ -191,9 +191,6 @@ namespace OpenSim.Region.Environment
} }
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objID]; SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objID];
LLUUID taskOwner = null;
// Added this because at this point in time it wouldn't be wise for
// the administrator object permissions to take effect.
LLUUID objectOwner = task.OwnerID; LLUUID objectOwner = task.OwnerID;
uint objflags = task.RootPart.ObjectFlags; uint objflags = task.RootPart.ObjectFlags;
@ -202,13 +199,14 @@ namespace OpenSim.Region.Environment
// Remove any of the objectFlags that are temporary. These will get added back if appropriate // Remove any of the objectFlags that are temporary. These will get added back if appropriate
// in the next bit of code // in the next bit of code
objflags &= ~(uint)LLObject.ObjectFlags.ObjectCopy; // Tells client you can copy the object objflags &= (uint)
objflags &= ~(uint)LLObject.ObjectFlags.ObjectModify; // tells client you can modify the object ~(LLObject.ObjectFlags.ObjectCopy | // Tells client you can copy the object
objflags &= ~(uint)LLObject.ObjectFlags.ObjectMove; // tells client that you can move the object (only, no mod) LLObject.ObjectFlags.ObjectModify | // tells client you can modify the object
objflags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; // tells the client that you can /take/ the object if you don't own it LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod)
objflags &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; // Tells client that you're the owner of the object LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
objflags &= ~(uint)LLObject.ObjectFlags.ObjectYouOfficer; // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object
LLObject.ObjectFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
);
// Creating the three ObjectFlags options for this method to choose from. // Creating the three ObjectFlags options for this method to choose from.
// Customize the OwnerMask // Customize the OwnerMask

View File

@ -199,7 +199,7 @@ namespace OpenSim.Region.Environment.Scenes
// Update item with new asset // Update item with new asset
item.AssetID = asset.FullID; item.AssetID = asset.FullID;
group.UpdateInventoryItem(item); group.UpdateInventoryItem(item);
group.GetProperites(remoteClient); group.GetProperties(remoteClient);
// Trigger rerunning of script (use TriggerRezScript event, see RezScript) // Trigger rerunning of script (use TriggerRezScript event, see RezScript)
if (isScriptRunning) if (isScriptRunning)
@ -520,7 +520,7 @@ namespace OpenSim.Region.Environment.Scenes
if (group != null) if (group != null)
{ {
int type = group.RemoveInventoryItem(localID, itemID); int type = group.RemoveInventoryItem(localID, itemID);
group.GetProperites(remoteClient); group.GetProperties(remoteClient);
if (type == 10) if (type == 10)
{ {
EventManager.TriggerRemoveScript(localID, itemID); EventManager.TriggerRemoveScript(localID, itemID);
@ -599,7 +599,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
group.AddInventoryItem(remoteClient, localID, item, copyID); group.AddInventoryItem(remoteClient, localID, item, copyID);
group.StartScript(localID, copyID); group.StartScript(localID, copyID);
group.GetProperites(remoteClient); group.GetProperties(remoteClient);
// m_log.Info( // m_log.Info(
// String.Format("[PRIMINVENTORY]: " + // String.Format("[PRIMINVENTORY]: " +

View File

@ -106,7 +106,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
if (((SceneObjectGroup) ent).LocalId == primLocalID) if (((SceneObjectGroup) ent).LocalId == primLocalID)
{ {
((SceneObjectGroup) ent).GetProperites(remoteClient); ((SceneObjectGroup) ent).GetProperties(remoteClient);
((SceneObjectGroup) ent).IsSelected = true; ((SceneObjectGroup) ent).IsSelected = true;
LandManager.setPrimsTainted(); LandManager.setPrimsTainted();
break; break;

View File

@ -1078,7 +1078,7 @@ namespace OpenSim.Region.Environment.Scenes
/// ///
/// </summary> /// </summary>
/// <param name="client"></param> /// <param name="client"></param>
public void GetProperites(IClientAPI client) public void GetProperties(IClientAPI client)
{ {
ObjectPropertiesPacket proper = (ObjectPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ObjectProperties); ObjectPropertiesPacket proper = (ObjectPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet

View File

@ -1577,62 +1577,40 @@ namespace OpenSim.Region.Environment.Scenes
public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF) public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF)
{ {
bool set = addRemTF == 1;
// Are we the owner? // Are we the owner?
if (AgentID == OwnerID) if (AgentID == OwnerID)
{ {
m_log.Info("[PERMISSIONS]: field: " + field.ToString() + ", mask: " + mask.ToString() + " addRemTF: " + switch (field)
addRemTF.ToString()); {
case 2:
OwnerMask = ApplyMask(OwnerMask, set, mask);
break;
case 4:
GroupMask = ApplyMask(GroupMask, set, mask);
break;
case 8:
EveryoneMask = ApplyMask(EveryoneMask, set, mask);
break;
case 16:
NextOwnerMask = ApplyMask(NextOwnerMask, set, mask);
break;
}
//Field 8 = EveryoneMask ScheduleFullUpdate();
if (field == (byte) 8) }
}
private uint ApplyMask(uint val, bool set, uint mask)
{ {
m_log.Info("[PERMISSIONS]: Left over: " + (OwnerMask - EveryoneMask)); if (set)
if (addRemTF == (byte) 0)
{ {
//EveryoneMask = (uint)0; return val |= mask;
EveryoneMask &= ~mask;
//EveryoneMask &= ~(uint)57344;
} }
else else
{ {
//EveryoneMask = (uint)0; return val &= ~mask;
EveryoneMask |= mask;
//EveryoneMask |= (uint)57344;
}
//ScheduleFullUpdate();
SendFullUpdateToAllClientsExcept(AgentID);
}
//Field 16 = NextownerMask
if (field == (byte) 16)
{
if (addRemTF == (byte) 0)
{
NextOwnerMask &= ~mask;
}
else
{
NextOwnerMask |= mask;
}
SendFullUpdateToAllClientsExcept(AgentID);
}
if (field == (byte)2)
{
if (addRemTF == (byte)0)
{
//m_parentGroup.SetLocked(true);
//PermissionMask.
OwnerMask &= ~mask;
}
else
{
//m_parentGroup.SetLocked(false);
OwnerMask |= mask;
}
SendFullUpdateToAllClients();
}
} }
} }