* some refactoring on permissions

* temporary re-introduced the weird 'flip-back' behaviour, but debugging it; will remove it if I don't find anything.
ThreadPoolClientBranch
lbsa71 2008-02-11 13:26:55 +00:00
parent c7c567182a
commit c927928245
5 changed files with 85 additions and 109 deletions

View File

@ -37,12 +37,12 @@ namespace OpenSim.Region.Environment
protected Scene m_scene;
// These are here for testing. They will be taken out
private uint PERM_ALL = (uint) 2147483647;
private uint PERM_COPY = (uint) 32768;
private uint PERM_MODIFY = (uint) 16384;
private uint PERM_MOVE = (uint) 524288;
private uint PERM_TRANS = (uint) 8192;
private uint PERM_LOCKED = (uint) 540672;
private uint PERM_ALL = (uint)2147483647;
private uint PERM_COPY = (uint)32768;
private uint PERM_MODIFY = (uint)16384;
private uint PERM_MOVE = (uint)524288;
private uint PERM_TRANS = (uint)8192;
private uint PERM_LOCKED = (uint)540672;
// Bypasses the permissions engine (always returns OK)
// disable in any production environment
// TODO: Change this to false when permissions are a desired default
@ -108,7 +108,7 @@ namespace OpenSim.Region.Environment
// The below is commented out because logically it happens anyway. It's left in for readability
//else
//{
//return false;
//return false;
//}
return false;
@ -133,8 +133,8 @@ namespace OpenSim.Region.Environment
Land land = m_scene.LandManager.getLandObject(position.X, position.Y);
if (land == null) return false;
if ((land.landData.landFlags & ((int) Parcel.ParcelFlags.CreateObjects)) ==
(int) Parcel.ParcelFlags.CreateObjects)
if ((land.landData.landFlags & ((int)Parcel.ParcelFlags.CreateObjects)) ==
(int)Parcel.ParcelFlags.CreateObjects)
permission = true;
//TODO: check for group rights
@ -190,10 +190,7 @@ namespace OpenSim.Region.Environment
return 0;
}
SceneObjectGroup task = (SceneObjectGroup) m_scene.Entities[objID];
LLUUID taskOwner = null;
// Added this because at this point in time it wouldn't be wise for
// the administrator object permissions to take effect.
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objID];
LLUUID objectOwner = task.OwnerID;
uint objflags = task.RootPart.ObjectFlags;
@ -202,13 +199,14 @@ namespace OpenSim.Region.Environment
// Remove any of the objectFlags that are temporary. These will get added back if appropriate
// in the next bit of code
objflags &= ~(uint)LLObject.ObjectFlags.ObjectCopy; // Tells client you can copy the object
objflags &= ~(uint)LLObject.ObjectFlags.ObjectModify; // tells client you can modify the object
objflags &= ~(uint)LLObject.ObjectFlags.ObjectMove; // tells client that you can move the object (only, no mod)
objflags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; // tells the client that you can /take/ the object if you don't own it
objflags &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; // Tells client that you're the owner of the object
objflags &= ~(uint)LLObject.ObjectFlags.ObjectYouOfficer; // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
objflags &= (uint)
~(LLObject.ObjectFlags.ObjectCopy | // Tells client you can copy the object
LLObject.ObjectFlags.ObjectModify | // tells client you can modify the object
LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod)
LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object
LLObject.ObjectFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
);
// Creating the three ObjectFlags options for this method to choose from.
// Customize the OwnerMask
@ -265,25 +263,25 @@ namespace OpenSim.Region.Environment
// We are adding the temporary objectflags to the object's objectflags based on the
// permission flag given. These change the F flags on the client.
if ((setPermissionMask & (uint)PermissionMask.Copy) != 0)
{
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectCopy;
}
if ((setPermissionMask & (uint)PermissionMask.Copy) != 0)
{
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectCopy;
}
if ((setPermissionMask & (uint)PermissionMask.Move) != 0)
{
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectMove;
}
if ((setPermissionMask & (uint)PermissionMask.Move) != 0)
{
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectMove;
}
if ((setPermissionMask & (uint)PermissionMask.Modify) != 0)
{
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectModify;
}
if ((setPermissionMask & (uint)PermissionMask.Modify) != 0)
{
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectModify;
}
if ((setPermissionMask & (uint)PermissionMask.Transfer) != 0)
{
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectTransfer;
}
if ((setPermissionMask & (uint)PermissionMask.Transfer) != 0)
{
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectTransfer;
}
return objectFlagsMask;
}
@ -331,7 +329,7 @@ namespace OpenSim.Region.Environment
// Users should be able to edit what is over their land.
Land parcel = m_scene.LandManager.getLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);
if ((parcel != null) && ( parcel.landData.ownerID == currentUser))
if ((parcel != null) && (parcel.landData.ownerID == currentUser))
{
permission = true;
}
@ -430,7 +428,7 @@ namespace OpenSim.Region.Environment
return false;
}
SceneObjectGroup task = (SceneObjectGroup) m_scene.Entities[obj];
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[obj];
LLUUID taskOwner = null;
// Added this because at this point in time it wouldn't be wise for
// the administrator object permissions to take effect.

View File

@ -199,7 +199,7 @@ namespace OpenSim.Region.Environment.Scenes
// Update item with new asset
item.AssetID = asset.FullID;
group.UpdateInventoryItem(item);
group.GetProperites(remoteClient);
group.GetProperties(remoteClient);
// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
if (isScriptRunning)
@ -520,7 +520,7 @@ namespace OpenSim.Region.Environment.Scenes
if (group != null)
{
int type = group.RemoveInventoryItem(localID, itemID);
group.GetProperites(remoteClient);
group.GetProperties(remoteClient);
if (type == 10)
{
EventManager.TriggerRemoveScript(localID, itemID);
@ -599,7 +599,7 @@ namespace OpenSim.Region.Environment.Scenes
{
group.AddInventoryItem(remoteClient, localID, item, copyID);
group.StartScript(localID, copyID);
group.GetProperites(remoteClient);
group.GetProperties(remoteClient);
// m_log.Info(
// String.Format("[PRIMINVENTORY]: " +

View File

@ -106,7 +106,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (((SceneObjectGroup) ent).LocalId == primLocalID)
{
((SceneObjectGroup) ent).GetProperites(remoteClient);
((SceneObjectGroup) ent).GetProperties(remoteClient);
((SceneObjectGroup) ent).IsSelected = true;
LandManager.setPrimsTainted();
break;

View File

@ -1078,7 +1078,7 @@ namespace OpenSim.Region.Environment.Scenes
///
/// </summary>
/// <param name="client"></param>
public void GetProperites(IClientAPI client)
public void GetProperties(IClientAPI client)
{
ObjectPropertiesPacket proper = (ObjectPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
// TODO: don't create new blocks if recycling an old packet

View File

@ -1577,62 +1577,40 @@ namespace OpenSim.Region.Environment.Scenes
public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF)
{
bool set = addRemTF == 1;
// Are we the owner?
if (AgentID == OwnerID)
{
m_log.Info("[PERMISSIONS]: field: " + field.ToString() + ", mask: " + mask.ToString() + " addRemTF: " +
addRemTF.ToString());
//Field 8 = EveryoneMask
if (field == (byte) 8)
switch (field)
{
m_log.Info("[PERMISSIONS]: Left over: " + (OwnerMask - EveryoneMask));
if (addRemTF == (byte) 0)
{
//EveryoneMask = (uint)0;
EveryoneMask &= ~mask;
//EveryoneMask &= ~(uint)57344;
}
else
{
//EveryoneMask = (uint)0;
EveryoneMask |= mask;
//EveryoneMask |= (uint)57344;
}
//ScheduleFullUpdate();
SendFullUpdateToAllClientsExcept(AgentID);
}
//Field 16 = NextownerMask
if (field == (byte) 16)
{
if (addRemTF == (byte) 0)
{
NextOwnerMask &= ~mask;
}
else
{
NextOwnerMask |= mask;
}
SendFullUpdateToAllClientsExcept(AgentID);
case 2:
OwnerMask = ApplyMask(OwnerMask, set, mask);
break;
case 4:
GroupMask = ApplyMask(GroupMask, set, mask);
break;
case 8:
EveryoneMask = ApplyMask(EveryoneMask, set, mask);
break;
case 16:
NextOwnerMask = ApplyMask(NextOwnerMask, set, mask);
break;
}
if (field == (byte)2)
{
if (addRemTF == (byte)0)
{
//m_parentGroup.SetLocked(true);
//PermissionMask.
OwnerMask &= ~mask;
}
else
{
//m_parentGroup.SetLocked(false);
OwnerMask |= mask;
}
SendFullUpdateToAllClients();
}
ScheduleFullUpdate();
}
}
private uint ApplyMask(uint val, bool set, uint mask)
{
if (set)
{
return val |= mask;
}
else
{
return val &= ~mask;
}
}