Majority of SOP properties have set functions added.

dsg
Huaiyu (Kitty) Liu 2011-02-04 17:05:08 -08:00
parent 2ae8917c2e
commit c929348668
1 changed files with 360 additions and 31 deletions

View File

@ -610,6 +610,11 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_inventory.Serial; } get { return m_inventory.Serial; }
set { m_inventory.Serial = value; } set { m_inventory.Serial = value; }
} }
//SYMMETRIC SYNC: implemented to be consistent with other properties. "m_inventory.Serial" set function will trigger UpdateBucketSyncInfo if appropriate
public void SetInventorySerial(uint value)
{
m_inventory.Serial = value;
}
/// <value> /// <value>
/// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes
@ -619,6 +624,11 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_inventory.Items; } get { return m_inventory.Items; }
set { m_inventory.Items = value; } set { m_inventory.Items = value; }
} }
//SYMMETRIC SYNC: implemented to be consistent with other properties. "m_inventory.Items" set function will trigger UpdateBucketSyncInfo if appropriate
public void SetTaskInventory(TaskInventoryDictionary value)
{
m_inventory.Items = value;
}
/// <summary> /// <summary>
/// This is idential to the Flags property, except that the returned value is uint rather than PrimFlags /// This is idential to the Flags property, except that the returned value is uint rather than PrimFlags
@ -705,11 +715,22 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_passTouches; } get { return m_passTouches; }
set set
{ {
SetPassTouches(value);
UpdateBucketSyncInfo("PassTouches");
/*
m_passTouches = value; m_passTouches = value;
if (ParentGroup != null) if (ParentGroup != null)
ParentGroup.HasGroupChanged = true; ParentGroup.HasGroupChanged = true;
* */
} }
} }
//SYMMETRIC SYNC
public void SetPassTouches(bool value)
{
m_passTouches = value;
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
}
@ -752,8 +773,20 @@ namespace OpenSim.Region.Framework.Scenes
public int ScriptAccessPin public int ScriptAccessPin
{ {
get { return m_scriptAccessPin; } get { return m_scriptAccessPin; }
set { m_scriptAccessPin = (int)value; } set
{
SetScriptAccessPin(value);
UpdateBucketSyncInfo("ScriptAccessPin");
//m_scriptAccessPin = (int)value;
}
} }
//SYMMETRIC SYNC
public void SetScriptAccessPin(int value)
{
m_scriptAccessPin = (int)value;
}
private SceneObjectPart m_PlaySoundMasterPrim = null; private SceneObjectPart m_PlaySoundMasterPrim = null;
public SceneObjectPart PlaySoundMasterPrim public SceneObjectPart PlaySoundMasterPrim
{ {
@ -1171,7 +1204,17 @@ namespace OpenSim.Region.Framework.Scenes
public Vector3 Acceleration public Vector3 Acceleration
{ {
get { return m_acceleration; } get { return m_acceleration; }
set { m_acceleration = value; } set
{
SetAcceleration(value);
UpdateBucketSyncInfo("Acceleration");
//m_acceleration = value;
}
}
//SYMMETRIC SYNC
public void SetAcceleration(Vector3 value)
{
m_acceleration = value;
} }
public string Description public string Description
@ -1179,12 +1222,26 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_description; } get { return m_description; }
set set
{ {
SetDescription(value);
UpdateBucketSyncInfo("Description");
/*
m_description = value; m_description = value;
PhysicsActor actor = PhysActor; PhysicsActor actor = PhysActor;
if (actor != null) if (actor != null)
{ {
actor.SOPDescription = value; actor.SOPDescription = value;
} }
* */
}
}
//SYMMETRIC SYNC
public void SetDescription(string value)
{
m_description = value;
PhysicsActor actor = PhysActor;
if (actor != null)
{
actor.SOPDescription = value;
} }
} }
@ -1196,7 +1253,9 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_color; } get { return m_color; }
set set
{ {
m_color = value; SetColor(value);
UpdateBucketSyncInfo("Color");
//m_color = value;
/* ScheduleFullUpdate() need not be called b/c after /* ScheduleFullUpdate() need not be called b/c after
* setting the color, the text will be set, so then * setting the color, the text will be set, so then
@ -1204,6 +1263,11 @@ namespace OpenSim.Region.Framework.Scenes
//ScheduleFullUpdate(); //ScheduleFullUpdate();
} }
} }
//SYMMETRIC SYNC
public void SetColor(Color value)
{
m_color = value;
}
public string Text public string Text
{ {
@ -1218,27 +1282,65 @@ namespace OpenSim.Region.Framework.Scenes
} }
set set
{ {
m_text = value; SetText(value, false);
UpdateBucketSyncInfo("Text");
//m_text = value;
} }
} }
//SYMMETRIC SYNC
//SetText(string) has been defined, defined it as a different interface, the 2nd argument is not really useful
public void SetText(string value, bool bySync)
{
m_text = value;
}
public string SitName public string SitName
{ {
get { return m_sitName; } get { return m_sitName; }
set { m_sitName = value; } set
{
SetSitName(value);
UpdateBucketSyncInfo("SitName");
//m_sitName = value;
}
}
//SYMMETRIC SYNC
public void SetSitName(string value)
{
m_sitName = value;
} }
public string TouchName public string TouchName
{ {
get { return m_touchName; } get { return m_touchName; }
set { m_touchName = value; } set
{
SetTouchName(value);
UpdateBucketSyncInfo("TouchName");
//m_touchName = value;
}
}
//SYMMETRIC SYNC
public void SetTouchName(string value)
{
m_touchName = value;
} }
public int LinkNum public int LinkNum
{ {
get { return m_linkNum; } get { return m_linkNum; }
set { m_linkNum = value; } set
{
SetLinkNum(value);
UpdateBucketSyncInfo("LinkNum");
//m_linkNum = value;
}
}
//SYMMETRIC SYNC
public void SetLinkNum(int value)
{
m_linkNum = value;
} }
public byte ClickAction public byte ClickAction
@ -1246,14 +1348,31 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_clickAction; } get { return m_clickAction; }
set set
{ {
m_clickAction = value; SetClickAction(value);
UpdateBucketSyncInfo("ClickAction");
//m_clickAction = value;
} }
} }
//SYMMETRIC SYNC
public void SetClickAction(byte value)
{
m_clickAction = value;
}
public PrimitiveBaseShape Shape public PrimitiveBaseShape Shape
{ {
get { return m_shape; } get { return m_shape; }
set { m_shape = value; } set
{
SetShape(value);
UpdateBucketSyncInfo("Shape");
//m_shape = value;
}
}
//SYMMETRIC SYNC
public void SetShape(PrimitiveBaseShape value)
{
m_shape = value;
} }
public Vector3 Scale public Vector3 Scale
@ -1375,14 +1494,33 @@ namespace OpenSim.Region.Framework.Scenes
public Quaternion SitTargetOrientation public Quaternion SitTargetOrientation
{ {
get { return m_sitTargetOrientation; } get { return m_sitTargetOrientation; }
set { m_sitTargetOrientation = value; } set
{
SetSitTargetOrientation(value);
UpdateBucketSyncInfo("SitTargetOrientation");
//m_sitTargetOrientation = value;
}
}
//SYMMETRIC SYNC
public void SetSitTargetOrientation(Quaternion value)
{
m_sitTargetOrientation = value;
} }
public Vector3 SitTargetPosition public Vector3 SitTargetPosition
{ {
get { return m_sitTargetPosition; } get { return m_sitTargetPosition; }
set { m_sitTargetPosition = value; } set
{
SetSitTargetPosition(value);
UpdateBucketSyncInfo("SitTargetPosition");
//m_sitTargetPosition = value;
}
}
//SYMMETRIC SYNC
public void SetSitTargetPosition(Vector3 value)
{
m_sitTargetPosition = value;
} }
// This sort of sucks, but I'm adding these in to make some of // This sort of sucks, but I'm adding these in to make some of
@ -1390,7 +1528,12 @@ namespace OpenSim.Region.Framework.Scenes
public Vector3 SitTargetPositionLL public Vector3 SitTargetPositionLL
{ {
get { return new Vector3(m_sitTargetPosition.X, m_sitTargetPosition.Y,m_sitTargetPosition.Z); } get { return new Vector3(m_sitTargetPosition.X, m_sitTargetPosition.Y,m_sitTargetPosition.Z); }
set { m_sitTargetPosition = value; } set
{
SetSitTargetPosition(value);
UpdateBucketSyncInfo("SitTargetPositionLL");
//m_sitTargetPosition = value;
}
} }
public Quaternion SitTargetOrientationLL public Quaternion SitTargetOrientationLL
@ -1405,7 +1548,12 @@ namespace OpenSim.Region.Framework.Scenes
); );
} }
set { m_sitTargetOrientation = new Quaternion(value.X, value.Y, value.Z, value.W); } set
{
SetSitTargetOrientation(new Quaternion(value.X, value.Y, value.Z, value.W));
UpdateBucketSyncInfo("SitTargetOrientationLL");
//m_sitTargetOrientation = new Quaternion(value.X, value.Y, value.Z, value.W);
}
} }
public bool Stopped public bool Stopped
@ -1430,79 +1578,209 @@ namespace OpenSim.Region.Framework.Scenes
public int CreationDate public int CreationDate
{ {
get { return _creationDate; } get { return _creationDate; }
set { _creationDate = value; } set
{
SetCreationDate(value);
UpdateBucketSyncInfo("CreationDate");
//_creationDate = value;
}
}
//SYMMETRIC SYNC
public void SetCreationDate(int value)
{
_creationDate = value;
} }
public uint Category public uint Category
{ {
get { return _category; } get { return _category; }
set { _category = value; } set
{
SetCategory(value);
UpdateBucketSyncInfo("Category");
//_category = value;
}
}
//SYMMETRIC SYNC
public void SetCategory(uint value)
{
_category = value;
} }
public int SalePrice public int SalePrice
{ {
get { return _salePrice; } get { return _salePrice; }
set { _salePrice = value; } set
{
SetSalePrice(value);
UpdateBucketSyncInfo("SalePrice");
//_salePrice = value;
}
}
//SYMMETRIC SYNC
public void SetSalePrice(int value)
{
_salePrice = value;
} }
public byte ObjectSaleType public byte ObjectSaleType
{ {
get { return _objectSaleType; } get { return _objectSaleType; }
set { _objectSaleType = value; } set
{
SetObjectSaleType(value);
UpdateBucketSyncInfo("ObjectSaleType");
//_objectSaleType = value;
}
}
//SYMMETRIC SYNC
public void SetObjectSaleType(byte value)
{
_objectSaleType = value;
} }
public int OwnershipCost public int OwnershipCost
{ {
get { return _ownershipCost; } get { return _ownershipCost; }
set { _ownershipCost = value; } set
{
SetOwnershipCost(value);
UpdateBucketSyncInfo("OwnershipCost");
// _ownershipCost = value;
}
}
//SYMMETRIC SYNC
public void SetOwnershipCost(int value)
{
_ownershipCost = value;
} }
public UUID GroupID public UUID GroupID
{ {
get { return _groupID; } get { return _groupID; }
set { _groupID = value; } set
{
SetGroupID(value);
UpdateBucketSyncInfo("GroupID");
//_groupID = value;
}
}
//SYMMETRIC SYNC
public void SetGroupID(UUID value)
{
_groupID = value;
} }
public UUID OwnerID public UUID OwnerID
{ {
get { return _ownerID; } get { return _ownerID; }
set { _ownerID = value; } set
{
SetOwnerID(value);
UpdateBucketSyncInfo("OwnerID");
// _ownerID = value;
}
}
//SYMMETRIC SYNC
public void SetOwnerID(UUID value)
{
_ownerID = value;
} }
public UUID LastOwnerID public UUID LastOwnerID
{ {
get { return _lastOwnerID; } get { return _lastOwnerID; }
set { _lastOwnerID = value; } set
{
SetLastOwnerID(value);
UpdateBucketSyncInfo("LastOwnerID");
//_lastOwnerID = value;
}
}
//SYMMETRIC SYNC
public void SetLastOwnerID(UUID value)
{
_lastOwnerID = value;
} }
public uint BaseMask public uint BaseMask
{ {
get { return _baseMask; } get { return _baseMask; }
set { _baseMask = value; } set
{
SetBaseMask(value);
UpdateBucketSyncInfo("BaseMask");
//_baseMask = value;
}
}
//SYMMETRIC SYNC
public void SetBaseMask(uint value)
{
_baseMask = value;
} }
public uint OwnerMask public uint OwnerMask
{ {
get { return _ownerMask; } get { return _ownerMask; }
set { _ownerMask = value; } set
{
SetOwnerMask(value);
UpdateBucketSyncInfo("OwnerMask");
//_ownerMask = value;
}
}
//SYMMETRIC SYNC
public void SetOwnerMask(uint value)
{
_ownerMask = value;
} }
public uint GroupMask public uint GroupMask
{ {
get { return _groupMask; } get { return _groupMask; }
set { _groupMask = value; } set
{
SetGroupMask(value);
UpdateBucketSyncInfo("GroupMask");
//_groupMask = value;
}
}
//SYMMETRIC SYNC
public void SetGroupMask(uint value)
{
_groupMask = value;
} }
public uint EveryoneMask public uint EveryoneMask
{ {
get { return _everyoneMask; } get { return _everyoneMask; }
set { _everyoneMask = value; } set
{
SetEveryoneMask(value);
UpdateBucketSyncInfo("EveryoneMask");
//_everyoneMask = value;
}
}
//SYMMETRIC SYNC
public void SetEveryoneMask(uint value)
{
_everyoneMask = value;
} }
public uint NextOwnerMask public uint NextOwnerMask
{ {
get { return _nextOwnerMask; } get { return _nextOwnerMask; }
set { _nextOwnerMask = value; } set
{
SetNextOwnerMask(value);
UpdateBucketSyncInfo("NextOwnerMask");
//_nextOwnerMask = value;
}
}
//SYMMETRIC SYNC
public void SetNextOwnerMask(uint value)
{
_nextOwnerMask = value;
} }
/// <summary> /// <summary>
@ -1514,10 +1792,17 @@ namespace OpenSim.Region.Framework.Scenes
get { return _flags; } get { return _flags; }
set set
{ {
SetFlags(value);
UpdateBucketSyncInfo("Flags");
// m_log.DebugFormat("[SOP]: Setting flags for {0} {1} to {2}", UUID, Name, value); // m_log.DebugFormat("[SOP]: Setting flags for {0} {1} to {2}", UUID, Name, value);
_flags = value; //_flags = value;
} }
} }
//SYMMETRIC SYNC
public void SetFlags(PrimFlags value)
{
_flags = value;
}
public UUID SitTargetAvatar public UUID SitTargetAvatar
@ -3265,6 +3550,9 @@ namespace OpenSim.Region.Framework.Scenes
m_shape = m_newshape; m_shape = m_newshape;
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
//SYMMETRIC SYNC
UpdateBucketSyncInfo("Shape");
} }
} }
} }
@ -3831,7 +4119,10 @@ namespace OpenSim.Region.Framework.Scenes
public void SetGroup(UUID groupID, IClientAPI client) public void SetGroup(UUID groupID, IClientAPI client)
{ {
_groupID = groupID; //SYMMETRIC SYNC
//_groupID = groupID;
GroupID = groupID;
if (client != null) if (client != null)
GetProperties(client); GetProperties(client);
m_updateFlag = 2; m_updateFlag = 2;
@ -3893,7 +4184,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="text"></param> /// <param name="text"></param>
public void SetText(string text) public void SetText(string text)
{ {
Text = text; //Text = text;
//SYMMETRIC SYNC: make set property calls consistent
m_text = text;
ParentGroup.HasGroupChanged = true; ParentGroup.HasGroupChanged = true;
ScheduleFullUpdate(); ScheduleFullUpdate();
@ -4474,6 +4767,9 @@ namespace OpenSim.Region.Framework.Scenes
ParentGroup.HasGroupChanged = true; ParentGroup.HasGroupChanged = true;
ScheduleFullUpdate(); ScheduleFullUpdate();
//SYMMETRIC SYNC
UpdateBucketSyncInfo("Shape");
} }
public void UpdateGroupPosition(Vector3 pos) public void UpdateGroupPosition(Vector3 pos)
@ -4539,20 +4835,28 @@ namespace OpenSim.Region.Framework.Scenes
{ {
_baseMask = ApplyMask(_baseMask, set, mask); _baseMask = ApplyMask(_baseMask, set, mask);
Inventory.ApplyGodPermissions(_baseMask); Inventory.ApplyGodPermissions(_baseMask);
//SYMMETRIC SYNC
UpdateBucketSyncInfo("BaseMask");
} }
break; break;
case 2: case 2:
_ownerMask = ApplyMask(_ownerMask, set, mask) & _ownerMask = ApplyMask(_ownerMask, set, mask) &
baseMask; baseMask;
//SYMMETRIC SYNC
UpdateBucketSyncInfo("OwnerMask");
break; break;
case 4: case 4:
_groupMask = ApplyMask(_groupMask, set, mask) & _groupMask = ApplyMask(_groupMask, set, mask) &
baseMask; baseMask;
//SYMMETRIC SYNC
UpdateBucketSyncInfo("GroupMask");
break; break;
case 8: case 8:
_everyoneMask = ApplyMask(_everyoneMask, set, mask) & _everyoneMask = ApplyMask(_everyoneMask, set, mask) &
baseMask; baseMask;
//SYMMETRIC SYNC
UpdateBucketSyncInfo("EveryoneMask");
break; break;
case 16: case 16:
_nextOwnerMask = ApplyMask(_nextOwnerMask, set, mask) & _nextOwnerMask = ApplyMask(_nextOwnerMask, set, mask) &
@ -4564,6 +4868,9 @@ namespace OpenSim.Region.Framework.Scenes
_nextOwnerMask |= (uint)PermissionMask.Move; _nextOwnerMask |= (uint)PermissionMask.Move;
//SYMMETRIC SYNC
UpdateBucketSyncInfo("NextOwnerMask");
break; break;
} }
SendFullUpdateToAllClients(); SendFullUpdateToAllClients();
@ -4863,6 +5170,9 @@ namespace OpenSim.Region.Framework.Scenes
ParentGroup.HasGroupChanged = true; ParentGroup.HasGroupChanged = true;
TriggerScriptChangedEvent(Changed.SHAPE); TriggerScriptChangedEvent(Changed.SHAPE);
ScheduleFullUpdate(); ScheduleFullUpdate();
//SYMMETRIC SYNC
UpdateBucketSyncInfo("Shape");
} }
/// <summary> /// <summary>
@ -4910,6 +5220,9 @@ namespace OpenSim.Region.Framework.Scenes
//ParentGroup.ScheduleGroupForFullUpdate(); //ParentGroup.ScheduleGroupForFullUpdate();
//This is sparta //This is sparta
ScheduleFullUpdate(); ScheduleFullUpdate();
//SYMMETRIC SYNC
UpdateBucketSyncInfo("Shape");
} }
public void aggregateScriptEvents() public void aggregateScriptEvents()
@ -5588,6 +5901,22 @@ namespace OpenSim.Region.Framework.Scenes
{ {
lock (m_bucketUpdateLocks[bucketName]) lock (m_bucketUpdateLocks[bucketName])
{ {
SetAllowedDrop(updatedPart.AllowedDrop);
SetCreatorID(updatedPart.CreatorID);
SetCreatorData(updatedPart.CreatorData);
//FolderID skipped
SetInventorySerial(updatedPart.InventorySerial);
SetTaskInventory(updatedPart.TaskInventory);
//UUID skipped
//LocalId skipped
SetName(updatedPart.Name);
SetMaterial(updatedPart.Material);
SetPassTouches(updatedPart.PassTouches);
//RegionHandle skipped
SetShape(updatedPart.Shape);
m_bucketSyncInfoList[bucketName].LastUpdateTimeStamp = updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp; m_bucketSyncInfoList[bucketName].LastUpdateTimeStamp = updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp;
m_bucketSyncInfoList[bucketName].LastUpdateActorID = updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID; m_bucketSyncInfoList[bucketName].LastUpdateActorID = updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID;
} }