shut up some pesty warnings
parent
7a09a10f58
commit
c92ba1cc04
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@ -1934,7 +1934,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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GetSceneFromRegionParams(requestData, responseData, out scene);
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GetSceneFromRegionParams(requestData, responseData, out scene);
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health = scene.GetHealth(out flags, out text);
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health = scene.GetHealth(out flags, out text);
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}
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}
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catch (Exception e)
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catch
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{
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{
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responseData["error"] = null;
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responseData["error"] = null;
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}
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}
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@ -238,7 +238,7 @@ namespace OpenSim.Framework.Monitoring
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break;
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break;
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}
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}
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}
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}
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catch(ObjectDisposedException e)
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catch(ObjectDisposedException)
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{
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{
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m_log.DebugFormat("[JobEngine] {0} stopping ignoring {1} jobs in queue",
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m_log.DebugFormat("[JobEngine] {0} stopping ignoring {1} jobs in queue",
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Name,m_jobQueue.Count);
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Name,m_jobQueue.Count);
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@ -130,7 +130,8 @@ namespace OpenSim.Framework.Servers.HttpServer
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response.OutputStream.Flush();
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response.OutputStream.Flush();
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response.Send();
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response.Send();
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}
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}
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catch (Exception e)
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// catch (Exception e)
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catch
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{
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{
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}
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}
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}
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}
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@ -809,7 +809,7 @@ namespace OpenSim.Region.CoreModules.Asset
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return;
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return;
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}
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}
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catch (UnauthorizedAccessException e)
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catch (UnauthorizedAccessException)
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{
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{
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}
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}
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finally
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finally
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@ -666,7 +666,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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ResponseBody = e.Message;
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ResponseBody = e.Message;
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}
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}
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}
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}
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catch (Exception e)
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// catch (Exception e)
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catch
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{
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{
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// Don't crash on anything else
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// Don't crash on anything else
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}
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}
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@ -1396,9 +1396,9 @@ namespace OpenSim.Region.CoreModules.World.Land
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byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8];
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byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8];
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int tempByte = 0;
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int tempByte = 0;
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int i, byteNum = 0;
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int byteNum = 0;
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int mask = 1;
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int mask = 1;
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i = 0;
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for (int y = 0; y < LandBitmap.GetLength(1); y++)
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for (int y = 0; y < LandBitmap.GetLength(1); y++)
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{
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{
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for (int x = 0; x < LandBitmap.GetLength(0); x++)
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for (int x = 0; x < LandBitmap.GetLength(0); x++)
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@ -47,7 +47,6 @@ namespace OpenSim.Region.CoreModules
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private uint m_frame = 0;
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private uint m_frame = 0;
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private int m_dataVersion = 0;
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private int m_dataVersion = 0;
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private int m_regionID = 0;
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private int m_frameUpdateRate = 150;
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private int m_frameUpdateRate = 150;
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//private Random m_rndnums = new Random(Environment.TickCount);
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//private Random m_rndnums = new Random(Environment.TickCount);
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private Scene m_scene = null;
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private Scene m_scene = null;
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@ -497,7 +497,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.RootPart.AngularVelocity = Vector3.Zero;
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m_group.RootPart.AngularVelocity = Vector3.Zero;
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m_skippedUpdates = 1000;
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// m_skippedUpdates = 1000;
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// m_group.SendGroupRootTerseUpdate();
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// m_group.SendGroupRootTerseUpdate();
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m_group.RootPart.ScheduleTerseUpdate();
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m_group.RootPart.ScheduleTerseUpdate();
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m_group.Scene.EventManager.TriggerMovingEndEvent(m_group.RootPart.LocalId);
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m_group.Scene.EventManager.TriggerMovingEndEvent(m_group.RootPart.LocalId);
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@ -521,7 +521,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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return;
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if (m_running && !m_waitingCrossing)
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if (m_running && !m_waitingCrossing)
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StartTimer();
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StartTimer();
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m_skippedUpdates = 1000;
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// m_skippedUpdates = 1000;
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}
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}
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}
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}
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@ -652,10 +652,10 @@ namespace OpenSim.Region.Framework.Scenes
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m_frames.Clear();
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m_frames.Clear();
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}
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}
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[NonSerialized()] Vector3 m_lastPosUpdate;
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// [NonSerialized()] Vector3 m_lastPosUpdate;
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[NonSerialized()] Quaternion m_lastRotationUpdate;
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// [NonSerialized()] Quaternion m_lastRotationUpdate;
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[NonSerialized()] Vector3 m_currentVel;
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[NonSerialized()] Vector3 m_currentVel;
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[NonSerialized()] int m_skippedUpdates;
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// [NonSerialized()] int m_skippedUpdates;
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[NonSerialized()] double m_lasttickMS;
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[NonSerialized()] double m_lasttickMS;
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private void DoOnTimer(double tickDuration)
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private void DoOnTimer(double tickDuration)
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@ -669,14 +669,14 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_group == null)
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if (m_group == null)
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return;
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return;
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bool update = false;
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// bool update = false;
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if (m_selected)
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if (m_selected)
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{
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{
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if (m_group.RootPart.Velocity != Vector3.Zero)
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if (m_group.RootPart.Velocity != Vector3.Zero)
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{
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{
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.RootPart.Velocity = Vector3.Zero;
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m_skippedUpdates = 1000;
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// m_skippedUpdates = 1000;
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// m_group.SendGroupRootTerseUpdate();
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// m_group.SendGroupRootTerseUpdate();
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m_group.RootPart.ScheduleTerseUpdate();
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m_group.RootPart.ScheduleTerseUpdate();
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}
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}
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@ -690,7 +690,7 @@ namespace OpenSim.Region.Framework.Scenes
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// retry to set the position that evtually caused the outbound
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// retry to set the position that evtually caused the outbound
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// if still outside region this will call startCrossing below
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// if still outside region this will call startCrossing below
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m_isCrossing = false;
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m_isCrossing = false;
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m_skippedUpdates = 1000;
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// m_skippedUpdates = 1000;
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m_group.AbsolutePosition = m_nextPosition;
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m_group.AbsolutePosition = m_nextPosition;
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if (!m_isCrossing)
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if (!m_isCrossing)
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@ -724,7 +724,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_currentFrame.TimeMS += (int)tickDuration;
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m_currentFrame.TimeMS += (int)tickDuration;
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m_lasttickMS = nowMS - 50f;
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m_lasttickMS = nowMS - 50f;
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update = true;
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// update = true;
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}
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}
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int elapsed = (int)(nowMS - m_lasttickMS);
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int elapsed = (int)(nowMS - m_lasttickMS);
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@ -761,7 +761,7 @@ namespace OpenSim.Region.Framework.Scenes
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else
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else
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.RootPart.Velocity = Vector3.Zero;
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}
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}
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update = true;
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// update = true;
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}
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}
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else
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else
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{
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{
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@ -858,7 +858,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_group.RootPart.Velocity != Vector3.Zero)
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if (m_group.RootPart.Velocity != Vector3.Zero)
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{
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{
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.RootPart.Velocity = Vector3.Zero;
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m_skippedUpdates = 1000;
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// m_skippedUpdates = 1000;
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// m_group.SendGroupRootTerseUpdate();
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// m_group.SendGroupRootTerseUpdate();
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m_group.RootPart.ScheduleTerseUpdate();
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m_group.RootPart.ScheduleTerseUpdate();
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}
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}
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@ -871,7 +871,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_group != null)
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if (m_group != null)
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{
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{
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.RootPart.Velocity = Vector3.Zero;
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m_skippedUpdates = 1000;
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// m_skippedUpdates = 1000;
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// m_group.SendGroupRootTerseUpdate();
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// m_group.SendGroupRootTerseUpdate();
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m_group.RootPart.ScheduleTerseUpdate();
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m_group.RootPart.ScheduleTerseUpdate();
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@ -1401,7 +1401,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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value = reader.ReadElementContentAsString("Media", String.Empty);
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value = reader.ReadElementContentAsString("Media", String.Empty);
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shp.Media = PrimitiveBaseShape.MediaList.FromXml(value);
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shp.Media = PrimitiveBaseShape.MediaList.FromXml(value);
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}
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}
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catch (XmlException e)
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catch (XmlException)
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{
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{
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// There are versions of OAR files that contain unquoted XML.
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// There are versions of OAR files that contain unquoted XML.
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// ie ONE comercial fork that never wanted their oars to be read by our code
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// ie ONE comercial fork that never wanted their oars to be read by our code
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@ -163,7 +163,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
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{
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{
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// Console.WriteLine("Simulating");
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// Console.WriteLine("Simulating");
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float fps = 0;
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float fps = 1.0f / timeStep;
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for (int i = 0; i < _actors.Count; ++i)
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for (int i = 0; i < _actors.Count; ++i)
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{
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{
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BasicActor actor = _actors[i];
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BasicActor actor = _actors[i];
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@ -226,7 +226,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
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actor.Velocity = actorVelocity;
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actor.Velocity = actorVelocity;
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}
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}
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return 1.0f;
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return fps;
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}
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}
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public override void GetResults()
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public override void GetResults()
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@ -92,6 +92,7 @@ public sealed class BSCharacter : BSPhysObject
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Density = BSParam.AvatarDensity;
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Density = BSParam.AvatarDensity;
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_isPhysical = true;
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_isPhysical = true;
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_footOffset = footOffset;
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// Adjustments for zero X and Y made in Size()
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// Adjustments for zero X and Y made in Size()
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// This also computes avatar scale, volume, and mass
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// This also computes avatar scale, volume, and mass
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SetAvatarSize(size, footOffset, true /* initializing */);
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SetAvatarSize(size, footOffset, true /* initializing */);
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@ -51,7 +51,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS.Tests
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BSScene _physicsScene { get; set; }
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BSScene _physicsScene { get; set; }
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BSPrim _targetSphere { get; set; }
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BSPrim _targetSphere { get; set; }
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Vector3 _targetSpherePosition { get; set; }
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Vector3 _targetSpherePosition { get; set; }
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float _simulationTimeStep = 0.089f;
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// float _simulationTimeStep = 0.089f;
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uint _targetLocalID = 123;
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uint _targetLocalID = 123;
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@ -340,7 +340,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
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faces = new List<Face>();
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faces = new List<Face>();
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OSD meshOsd = null;
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OSD meshOsd = null;
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if (primShape.SculptData == null || primShape.SculptData.Length <= 0)
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if (primShape.SculptData.Length <= 0)
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{
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{
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// m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
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// m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
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return false;
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return false;
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@ -363,7 +363,6 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
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catch (Exception e)
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catch (Exception e)
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{
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{
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m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
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m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
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return false;
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}
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}
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start = data.Position;
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start = data.Position;
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@ -1383,7 +1382,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
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{
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{
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File.Delete(filename);
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File.Delete(filename);
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}
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}
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catch (IOException e)
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catch (IOException)
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[MESH CACHE]: Failed to delete file {0}",filename);
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"[MESH CACHE]: Failed to delete file {0}",filename);
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@ -771,7 +771,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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/// <returns></returns>
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/// <returns></returns>
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public object EventProcessor()
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public object EventProcessor()
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{
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{
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EventParams data = null;
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// We check here as the thread stopping this instance from running may itself hold the m_Script lock.
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// We check here as the thread stopping this instance from running may itself hold the m_Script lock.
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if (!Running)
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if (!Running)
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return 0;
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return 0;
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@ -151,7 +151,8 @@ namespace OpenSim.Services.Connectors
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os.Write(buffer, 0, strBuffer.Length); //Send it
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os.Write(buffer, 0, strBuffer.Length); //Send it
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//m_log.InfoFormat("[REST COMMS]: Posted HelloNeighbour request to remote sim {0}", uri);
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//m_log.InfoFormat("[REST COMMS]: Posted HelloNeighbour request to remote sim {0}", uri);
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}
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}
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catch (Exception e)
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// catch (Exception e)
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catch
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{
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{
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// m_log.WarnFormat(
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// m_log.WarnFormat(
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// "[NEIGHBOUR SERVICE CONNCTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}",
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// "[NEIGHBOUR SERVICE CONNCTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}",
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