bug fix, cleanup...
parent
a285ff7e69
commit
c961cfe19e
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@ -144,7 +144,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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qtmp.Y = req.orientation.Y;
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qtmp.Y = req.orientation.Y;
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qtmp.Z = req.orientation.Z;
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qtmp.Z = req.orientation.Z;
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qtmp.W = req.orientation.W;
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qtmp.W = req.orientation.W;
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d.GeomSetOffsetWorldQuaternion(Box, ref qtmp);
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d.GeomSetQuaternion(Box, ref qtmp);
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}
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}
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else if (req.callbackMethod is ProbeSphereCallback)
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else if (req.callbackMethod is ProbeSphereCallback)
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{
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{
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@ -480,12 +480,12 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (count == 0)
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if (count == 0)
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return;
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return;
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/*
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uint cat1 = d.GeomGetCategoryBits(g1);
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uint cat1 = d.GeomGetCategoryBits(g1);
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uint cat2 = d.GeomGetCategoryBits(g2);
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uint cat2 = d.GeomGetCategoryBits(g2);
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uint col1 = d.GeomGetCollideBits(g1);
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uint col1 = d.GeomGetCollideBits(g1);
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uint col2 = d.GeomGetCollideBits(g2);
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uint col2 = d.GeomGetCollideBits(g2);
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*/
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uint ID = 0;
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uint ID = 0;
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PhysicsActor p2 = null;
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PhysicsActor p2 = null;
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@ -78,36 +78,20 @@ namespace OpenSim.Region.Physics.OdePlugin
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IntPtr geom = ((OdePrim)actor).prim_geom;
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IntPtr geom = ((OdePrim)actor).prim_geom;
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d.Vector3 dtmp = d.GeomGetPosition(geom);
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Vector3 geopos = d.GeomGetPositionOMV(geom);
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Vector3 geopos;
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Quaternion geomOri = d.GeomGetQuaternionOMV(geom);
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geopos.X = dtmp.X;
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Quaternion geomInvOri = Quaternion.Conjugate(geomOri);
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geopos.Y = dtmp.Y;
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geopos.Z = dtmp.Z;
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d.AABB aabb;
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Quaternion ori = Quaternion.Identity;
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Quaternion ori = Quaternion.Identity;
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d.Quaternion qtmp;
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d.GeomCopyQuaternion(geom, out qtmp);
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Quaternion geomOri;
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geomOri.X = qtmp.X;
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geomOri.Y = qtmp.Y;
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geomOri.Z = qtmp.Z;
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geomOri.W = qtmp.W;
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Quaternion geomInvOri;
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geomInvOri.X = -qtmp.X;
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geomInvOri.Y = -qtmp.Y;
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geomInvOri.Z = -qtmp.Z;
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geomInvOri.W = qtmp.W;
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Vector3 rayDir = geopos + offset - avCameraPosition;
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Vector3 rayDir = geopos + offset - avCameraPosition;
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float raylen = rayDir.Length();
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float raylen = rayDir.Length();
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if (raylen < 0.001f)
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if (raylen < 0.001f)
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{
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{
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PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
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PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
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return;
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return;
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}
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}
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float t = 1 / raylen;
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float t = 1 / raylen;
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rayDir.X *= t;
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rayDir.X *= t;
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rayDir.Y *= t;
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rayDir.Y *= t;
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@ -119,22 +103,25 @@ namespace OpenSim.Region.Physics.OdePlugin
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rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir, raylen, 1, RaySitFlags);
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rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir, raylen, 1, RaySitFlags);
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if (rayResults.Count == 0)
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if (rayResults.Count == 0)
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{
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{
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/* if this fundamental ray failed, then just fail so user can try another spot and not be sitted far on a big prim
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d.AABB aabb;
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d.GeomGetAABB(geom, out aabb);
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d.GeomGetAABB(geom, out aabb);
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offset = new Vector3(avOffset.X, 0, aabb.MaxZ + avOffset.Z - geopos.Z);
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offset = new Vector3(avOffset.X, 0, aabb.MaxZ + avOffset.Z - geopos.Z);
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ori = geomInvOri;
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ori = geomInvOri;
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offset *= geomInvOri;
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offset *= geomInvOri;
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PhysicsSitResponse(1, actor.LocalID, offset, ori);
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PhysicsSitResponse(1, actor.LocalID, offset, ori);
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*/
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PhysicsSitResponse(0, actor.LocalID, offset, ori);
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return;
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return;
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}
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}
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int status = 1;
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offset = rayResults[0].Pos - geopos;
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offset = rayResults[0].Pos - geopos;
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d.GeomClassID geoclass = d.GeomGetClass(geom);
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d.GeomClassID geoclass = d.GeomGetClass(geom);
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if (geoclass == d.GeomClassID.SphereClass)
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if (geoclass == d.GeomClassID.SphereClass)
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{
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{
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int status = 1;
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float r = d.GeomSphereGetRadius(geom);
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float r = d.GeomSphereGetRadius(geom);
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offset.Normalize();
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offset.Normalize();
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@ -165,7 +152,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
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status = 3;
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status = 3;
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avOffset.X = -avOffset.X;
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avOffset.X = -avOffset.X;
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avOffset.Z += 0.4f;
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avOffset.Z *= 1.6f;
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}
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}
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}
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}
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@ -186,6 +173,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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return;
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return;
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}
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}
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float SitNormX = -rayDir.X;
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float SitNormX = -rayDir.X;
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float SitNormY = -rayDir.Y;
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float SitNormY = -rayDir.Y;
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@ -204,7 +192,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
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float rayDist = 4.0f;
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float rayDist = 4.0f;
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float curEdgeDist = 0.0f;
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float curEdgeDist = 0.0f;
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pivot = geopos + offset;
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for (int i = 0; i < 6; i++)
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for (int i = 0; i < 6; i++)
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{
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{
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@ -239,11 +226,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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else
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else
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{
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{
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foundEdge = true;
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foundEdge = true;
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if (curEdgeDist < edgeDist)
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edgeDist = curEdgeDist;
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{
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edgePos = rayResults[0].Pos;
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edgeDist = curEdgeDist;
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edgePos = rayResults[0].Pos;
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}
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break;
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break;
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}
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}
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}
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}
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@ -267,7 +251,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
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float rayDist = 1.0f;
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float rayDist = 1.0f;
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float curEdgeDist = 0.0f;
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float curEdgeDist = 0.0f;
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pivot = geopos + offset;
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < 3; i++)
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{
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{
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@ -310,6 +293,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (foundEdge && edgeDist < 0.2f)
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if (foundEdge && edgeDist < 0.2f)
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break;
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break;
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pivot = geopos + offset;
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switch (j)
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switch (j)
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{
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{
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case 0:
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case 0:
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@ -332,7 +317,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (!foundEdge)
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if (!foundEdge)
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{
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{
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avOffset.X = -avOffset.X;
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avOffset.X = -avOffset.X;
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avOffset.Z += 0.4f;
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avOffset.Z *= 1.6f;
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RotAroundZ(SitNormX, SitNormY, ref ori);
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RotAroundZ(SitNormX, SitNormY, ref ori);
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@ -349,7 +334,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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SitNormX = edgeNormalX;
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SitNormX = edgeNormalX;
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SitNormY = edgeNormalY;
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SitNormY = edgeNormalY;
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offset = edgePos - geopos;
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if (edgeDirX * SitNormX + edgeDirY * SitNormY < 0)
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if (edgeDirX * SitNormX + edgeDirY * SitNormY < 0)
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{
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{
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SitNormX = -SitNormX;
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SitNormX = -SitNormX;
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@ -358,7 +342,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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RotAroundZ(SitNormX, SitNormY, ref ori);
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RotAroundZ(SitNormX, SitNormY, ref ori);
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offset += avOffset * ori;
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offset = edgePos + avOffset * ori;
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offset -= geopos;
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ori = geomInvOri * ori;
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ori = geomInvOri * ori;
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offset *= geomInvOri;
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offset *= geomInvOri;
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@ -44,7 +44,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using System;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Security;
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using System.Security;
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using OMV = OpenMetaverse;
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namespace OdeAPI
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namespace OdeAPI
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{
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{
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//#if dDOUBLE
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//#if dDOUBLE
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@ -925,9 +925,20 @@ namespace OdeAPI
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{
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{
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unsafe { return *(GeomGetPositionUnsafe(geom)); }
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unsafe { return *(GeomGetPositionUnsafe(geom)); }
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}
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}
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public static OMV.Vector3 GeomGetPositionOMV(IntPtr geom)
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{
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Vector3 vtmp = GeomGetPosition(geom);
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return new OMV.Vector3(vtmp.X, vtmp.Y, vtmp.Z);
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}
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[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
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[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
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public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q);
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public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q);
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public static OMV.Quaternion GeomGetQuaternionOMV(IntPtr geom)
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{
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Quaternion qtmp;
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GeomCopyQuaternion(geom, out qtmp);
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return new OMV.Quaternion(qtmp.X, qtmp.Y, qtmp.Z, qtmp.W);
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}
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[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
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[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
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public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X);
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public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X);
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