also limit terrain flood effects ( like on pait change this should have
no visible impact, just cpu saving)avinationmerge
parent
bd4ec5f26c
commit
c967ecf0c7
|
@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
|
|||
|
||||
for (int i = 0; i < rounds; i++)
|
||||
{
|
||||
smoothFunction.FloodEffect(map, bitmap, 1.0);
|
||||
smoothFunction.FloodEffect(map, bitmap, 1.0, 0, map.Width - 1, 0, map.Height - 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
|
|||
}
|
||||
}
|
||||
|
||||
raiseFunction.FloodEffect(map, bitmap, height);
|
||||
raiseFunction.FloodEffect(map, bitmap, height, 0, map.Width - 1, 0, map.Height - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -84,7 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
|
|||
for (y = 0; y < map.Height; y++)
|
||||
{
|
||||
if (cliffMask[x, y])
|
||||
eroder.PaintEffect(map, allowMask, x, y, -1, 4, 0.1);
|
||||
eroder.PaintEffect(map, allowMask, x, y, -1, 4, 0.1,0,map.Width - 1,0,map.Height - 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -33,15 +33,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
|
|||
{
|
||||
#region ITerrainFloodEffect Members
|
||||
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
|
||||
int startX, int endX, int startY, int endY)
|
||||
{
|
||||
double sum = 0.0;
|
||||
double steps = 0.0;
|
||||
|
||||
int x, y;
|
||||
for (x = 0; x < map.Width; x++)
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
for (y = 0; y < map.Height; y++)
|
||||
for (y = startY; y <= endY; y++)
|
||||
{
|
||||
if (fillArea[x, y])
|
||||
{
|
||||
|
@ -55,9 +56,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
|
|||
|
||||
double str = 0.1 * strength; // == 0.2 in the default client
|
||||
|
||||
for (x = 0; x < map.Width; x++)
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
for (y = 0; y < map.Height; y++)
|
||||
for (y = startY; y < endY; y++)
|
||||
{
|
||||
if (fillArea[x, y])
|
||||
map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str);
|
||||
|
|
|
@ -33,13 +33,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
|
|||
{
|
||||
#region ITerrainFloodEffect Members
|
||||
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
|
||||
int startX, int endX, int startY, int endY)
|
||||
{
|
||||
int x;
|
||||
for (x = 0; x < map.Width; x++)
|
||||
int x,y;
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < map.Height; y++)
|
||||
for (y = startY; y <= endY; y++)
|
||||
{
|
||||
if (fillArea[x, y])
|
||||
{
|
||||
|
|
|
@ -35,18 +35,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
|
|||
{
|
||||
#region ITerrainFloodEffect Members
|
||||
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
|
||||
int startX, int endX, int startY, int endY)
|
||||
{
|
||||
int x;
|
||||
for (x = 0; x < map.Width; x++)
|
||||
int x, y;
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < map.Height; y++)
|
||||
for (y = startY; y <= endY; y++)
|
||||
{
|
||||
if (fillArea[x, y])
|
||||
{
|
||||
double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0);
|
||||
|
||||
map[x, y] += noise * strength;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,13 +33,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
|
|||
{
|
||||
#region ITerrainFloodEffect Members
|
||||
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
|
||||
int startX, int endX, int startY, int endY)
|
||||
{
|
||||
int x;
|
||||
for (x = 0; x < map.Width; x++)
|
||||
int x,y;
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < map.Height; y++)
|
||||
for (y = startY; y <= endY; y++)
|
||||
{
|
||||
if (fillArea[x, y])
|
||||
{
|
||||
|
|
|
@ -46,13 +46,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
|
|||
/// <param name="map">the current heightmap</param>
|
||||
/// <param name="fillArea">array indicating which sections of the map are to be reverted</param>
|
||||
/// <param name="strength">unused</param>
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
|
||||
int startX, int endX, int startY, int endY)
|
||||
{
|
||||
int x;
|
||||
for (x = 0; x < map.Width; x++)
|
||||
int x, y;
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < map.Height; y++)
|
||||
for (y = startY; y <= endY; y++)
|
||||
{
|
||||
if (fillArea[x, y])
|
||||
{
|
||||
|
|
|
@ -33,16 +33,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
|
|||
{
|
||||
#region ITerrainFloodEffect Members
|
||||
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
|
||||
int startX, int endX, int startY, int endY)
|
||||
{
|
||||
double area = strength;
|
||||
double step = strength / 4.0;
|
||||
|
||||
double[,] manipulate = new double[map.Width,map.Height];
|
||||
int x, y;
|
||||
for (x = 0; x < map.Width; x++)
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
for (y = 0; y < map.Height; y++)
|
||||
for (y = startY; y <= endY; y++)
|
||||
{
|
||||
if (!fillArea[x, y])
|
||||
continue;
|
||||
|
@ -64,9 +65,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
|
|||
manipulate[x, y] = average / avgsteps;
|
||||
}
|
||||
}
|
||||
for (x = 0; x < map.Width; x++)
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
for (y = 0; y < map.Height; y++)
|
||||
for (y = startY; y <= endY; y++)
|
||||
{
|
||||
if (!fillArea[x, y])
|
||||
continue;
|
||||
|
|
|
@ -32,6 +32,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
public interface ITerrainFloodEffect
|
||||
{
|
||||
void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength);
|
||||
void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength,
|
||||
int startX, int endX, int startY, int endY);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue