Patch llCastRay fully-simplified to V2.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>inv-download
parent
df12fbb0d2
commit
c96ee68953
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@ -221,6 +221,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected float m_primSafetyCoeffX = 2.414214f;
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protected float m_primSafetyCoeffY = 2.414214f;
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protected float m_primSafetyCoeffZ = 1.618034f;
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protected bool m_useCastRayV2 = false;
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protected int RC_USE_V2 = 512;
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protected float m_floatToleranceInCastRay = 0.000001f;
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protected float m_floatTolerance2InCastRay = 0.0001f;
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protected int m_maxHitsInCastRay = 16;
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@ -229,7 +231,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected bool m_detectExitsInCastRay = false;
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protected bool m_filterPartsInCastRay = false;
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protected bool m_doAttachmentsInCastRay = false;
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protected bool m_useCastRayV1 = true;
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//An array of HTTP/1.1 headers that are not allowed to be used
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//as custom headers by llHTTPRequest.
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@ -336,6 +337,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_primSafetyCoeffX = lslConfig.GetFloat("PrimBoundingBoxSafetyCoefficientX", m_primSafetyCoeffX);
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m_primSafetyCoeffY = lslConfig.GetFloat("PrimBoundingBoxSafetyCoefficientY", m_primSafetyCoeffY);
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m_primSafetyCoeffZ = lslConfig.GetFloat("PrimBoundingBoxSafetyCoefficientZ", m_primSafetyCoeffZ);
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m_useCastRayV2 = lslConfig.GetBoolean("UseLlCastRayV2", m_useCastRayV2);
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RC_USE_V2 = lslConfig.GetInt("RC_USE_V2", RC_USE_V2);
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m_floatToleranceInCastRay = lslConfig.GetFloat("FloatToleranceInLlCastRay", m_floatToleranceInCastRay);
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m_floatTolerance2InCastRay = lslConfig.GetFloat("FloatTolerance2InLlCastRay", m_floatTolerance2InCastRay);
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m_maxHitsInCastRay = lslConfig.GetInt("MaxHitsInLlCastRay", m_maxHitsInCastRay);
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@ -344,7 +347,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_detectExitsInCastRay = lslConfig.GetBoolean("DetectExitHitsInLlCastRay", m_detectExitsInCastRay);
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m_filterPartsInCastRay = lslConfig.GetBoolean("FilterPartsInLlCastRay", m_filterPartsInCastRay);
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m_doAttachmentsInCastRay = lslConfig.GetBoolean("DoAttachmentsInLlCastRay", m_doAttachmentsInCastRay);
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m_useCastRayV1 = lslConfig.GetBoolean("UseLlCastRayV1", m_useCastRayV1);
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}
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IConfig smtpConfig = seConfigSource.Configs["SMTP"];
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@ -13763,7 +13765,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return contacts[0];
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}
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public LSL_List llCastRayV1(LSL_Vector start, LSL_Vector end, LSL_List options)
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public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
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{
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LSL_List list = new LSL_List();
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@ -13792,6 +13794,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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rejectTypes = options.GetLSLIntegerItem(i + 1);
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}
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// Use llCastRay v2 if configured or requested
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if (m_useCastRayV2 || (dataFlags & RC_USE_V2) == RC_USE_V2)
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return llCastRayV2(start, end, options);
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if (count > 16)
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count = 16;
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@ -13955,25 +13961,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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/// <summary>
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/// Full implementation of llCastRay similar to SL 2015-04-21.
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/// Implementation of llCastRay similar to SL 2015-04-21.
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/// http://wiki.secondlife.com/wiki/LlCastRay
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/// Uses pure geometry, bounding shapes, meshing and no physics
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/// for prims, sculpts, meshes, avatars and terrain.
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/// Implements all flags, reject types and data flags.
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/// Can handle both objects/groups and prims/parts, by config.
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/// May give poor results with multi-part meshes where "root"
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/// part doesn't dominate, owing to "guessed" bounding boxes.
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/// May sometimes be inaccurate owing to calculation precision
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/// and a bug in libopenmetaverse PrimMesher.
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/// </summary>
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public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
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public LSL_List llCastRayV2(LSL_Vector start, LSL_Vector end, LSL_List options)
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{
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// Use llCastRay v1 if configured
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if (m_useCastRayV1)
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return llCastRayV1(start, end, options);
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// Initialize
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m_host.AddScriptLPS(1);
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// Keep AddScriptLPS commented while called from llCastRay
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// m_host.AddScriptLPS(1);
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List<RayHit> rayHits = new List<RayHit>();
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LSL_List result = new LSL_List();
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float tol = m_floatToleranceInCastRay;
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@ -14009,10 +14010,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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Vector3 ray = end - start;
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float rayLength = ray.Length();
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// Try to get a mesher and return failure if none or degenerate ray
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// Try to get a mesher and return failure if none, degenerate ray, or max 0 hits
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IRendering primMesher = null;
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List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
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if (renderers.Count < 1 || rayLength < tol)
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if (renderers.Count < 1 || rayLength < tol || m_maxHitsInCastRay < 1)
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{
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result.Add(new LSL_Integer(ScriptBaseClass.RCERR_UNKNOWN));
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return result;
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@ -1397,11 +1397,6 @@
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; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
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max_external_urls_per_simulator = 100
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; Use version 1 of llCastRay as default if true. If set to false, the new
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; version of llCastRay will be used. This gives better accuracy but
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; uses more CPU and may may be slow on some servers
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UseLlCastRayV1 = true
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; Use size boxes instead of meshed prims, sculpts and mesh when calculating bounding boxes.
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; Speeds up calculations but can make them inaccurate, in some cases very inaccurate.
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UseSimpleBoxesInGetBoundingBox = false
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@ -1494,6 +1489,14 @@
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; Worst case is twisted tube, 0.5+sqrt(1.25)
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PrimBoundingBoxSafetyCoefficientZ = 1.618034
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; Use new version 2 of llCastRay as default if true
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; This gives better accuracy and speed on some servers, but may be slower on other servers
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UseLlCastRayV2 = false
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; Irregular bit flag to use after RC_DATA_FLAGS in calls to llCastRay to use version 2
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; Bit flags RC_GET_NORMAL = 1, RC_GET_ROOT_KEY = 2 and RC_GET_LINK_NUM = 4 are already in regular use
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RC_USE_V2 = 512
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; Accepted calculation precision error in calculations in llCastRay
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FloatToleranceInLlCastRay = 0.000001
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@ -1518,9 +1521,6 @@
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; Detect attachments in llCastRay if true
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DoAttachmentsInLlCastRay = false
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; Use legacy version 1 of llCastRay if true
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UseLlCastRayV1 = true
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[DataSnapshot]
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; The following set of configs pertains to search.
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; Set index_sims to true to enable search engines to index your searchable data
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