Add "force gc" region console command which manually invokes garbage collection.
For debugging purposes.integration
parent
3531f29a6a
commit
c97890ca69
|
@ -192,9 +192,20 @@ namespace OpenSim.Framework.Servers
|
|||
"threads show",
|
||||
"Show thread status. Synonym for \"show threads\"",
|
||||
(string module, string[] args) => Notice(GetThreadsReport()));
|
||||
|
||||
m_console.Commands.AddCommand("General", false, "force gc",
|
||||
"force gc",
|
||||
"Manually invoke runtime garbage collection. For debugging purposes",
|
||||
HandleForceGc);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleForceGc(string module, string[] args)
|
||||
{
|
||||
MainConsole.Instance.Output("Manually invoking runtime garbage collection");
|
||||
GC.Collect();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Should be overriden and referenced by descendents if they need to perform extra shutdown processing
|
||||
/// </summary>
|
||||
|
|
|
@ -74,8 +74,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// ~ScenePresence()
|
||||
// {
|
||||
// m_log.Debug("[SCENE PRESENCE] Destructor called");
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Destructor called on {0}", Name);
|
||||
// }
|
||||
|
||||
private void TriggerScenePresenceUpdated()
|
||||
{
|
||||
if (m_scene != null)
|
||||
|
|
Loading…
Reference in New Issue