extend regression TestRezScriptedAttachmentFromInventory() to check actual start of script rather than just the script status reported by SOG.ContainsScripts()

0.7.4.1
Justin Clark-Casey (justincc) 2012-07-24 22:40:06 +01:00
parent bc13c52c98
commit c992629576
1 changed files with 19 additions and 3 deletions

View File

@ -291,21 +291,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
{
TestHelpers.InMethod();
Scene scene = CreateTestScene();
Scene scene = CreateScriptingEnabledTestScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
TaskInventoryHelpers.AddScript(scene, so.RootPart);
TaskInventoryItem scriptItem
= TaskInventoryHelpers.AddScript(
scene,
so.RootPart,
"scriptItem",
"default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }");
InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000);
// FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running.
// In the future, we need to be able to do this programatically more predicably.
scene.EventManager.OnChatFromWorld += OnChatFromWorld;
scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
m_chatEvent.WaitOne(60000);
// TODO: Need to have a test that checks the script is actually started but this involves a lot more
// plumbing of the script engine and either pausing for events or more infrastructure to turn off various
// script engine delays/asychronicity that isn't helpful in an automated regression testing context.
SceneObjectGroup attSo = scene.GetSceneObjectGroup(so.Name);
Assert.That(attSo.ContainsScripts(), Is.True);
TaskInventoryItem reRezzedScriptItem = attSo.RootPart.Inventory.GetInventoryItem(scriptItem.Name);
IScriptModule xengine = scene.RequestModuleInterface<IScriptModule>();
Assert.That(xengine.GetScriptState(reRezzedScriptItem.ItemID), Is.True);
}
[Test]