Yet another commit related to the SceneObject rewrites.
parent
ec5ae36fda
commit
c9a5d4bc4b
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@ -67,6 +67,7 @@ namespace OpenSim.Region.Environment.Scenes
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this.SetPartAsRoot(newPart);
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this.SetPartAsRoot(newPart);
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}
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}
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#region Copying
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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@ -75,6 +76,9 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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AllNewSceneObjectGroup2 dupe = (AllNewSceneObjectGroup2) this.MemberwiseClone();
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AllNewSceneObjectGroup2 dupe = (AllNewSceneObjectGroup2) this.MemberwiseClone();
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dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
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dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
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dupe.m_scene = m_scene;
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dupe.m_regionHandle = this.m_regionHandle;
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dupe.CopyRootPart(this.m_rootPart);
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dupe.CopyRootPart(this.m_rootPart);
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foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
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foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
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@ -89,13 +93,18 @@ namespace OpenSim.Region.Environment.Scenes
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public void CopyRootPart(AllNewSceneObjectPart2 part)
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public void CopyRootPart(AllNewSceneObjectPart2 part)
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{
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{
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AllNewSceneObjectPart2 newPart = part.Copy(m_scene);
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this.m_parts.Add(newPart.UUID, newPart);
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this.SetPartAsRoot(newPart);
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}
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}
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public void CopyPart(AllNewSceneObjectPart2 part)
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public void CopyPart(AllNewSceneObjectPart2 part)
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{
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{
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AllNewSceneObjectPart2 newPart = part.Copy(m_scene);
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this.m_parts.Add(newPart.UUID, newPart);
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newPart.ParentID = this.m_rootPart.LocalID;
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}
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}
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#endregion
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/// <summary>
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/// <summary>
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///
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///
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@ -133,7 +142,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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public void ScheduleGroupFullUpdate()
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public void SendGroupFullUpdate()
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{
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{
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foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
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foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
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{
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{
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