Mantis#1673. Thank you kindly, Matth for a patch that:
LSLInteger + literal integer is not an LSLInteger. The included patch fixes the issue: LSLInteger + literal integer is not an LSLInteger (also fixed for -,*,/)0.6.0-stable
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9a06bf47b9
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c9a7bf7e58
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@ -1292,6 +1292,26 @@ namespace OpenSim.Region.ScriptEngine.Common
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bool ret = i1.value != i2.value;
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return ret;
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}
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static public LSLInteger operator +(LSLInteger i1, int i2)
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{
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return new LSLInteger(i1.value + i2);
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}
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static public LSLInteger operator -(LSLInteger i1, int i2)
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{
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return new LSLInteger(i1.value - i2);
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}
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static public LSLInteger operator *(LSLInteger i1, int i2)
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{
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return new LSLInteger(i1.value * i2);
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}
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static public LSLInteger operator /(LSLInteger i1, int i2)
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{
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return new LSLInteger(i1.value / i2);
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}
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public override bool Equals(Object o)
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{
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@ -1320,6 +1320,26 @@ namespace OpenSim.Region.ScriptEngine.Shared
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bool ret = i1.value != i2.value;
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return ret;
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}
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static public LSLInteger operator +(LSLInteger i1, int i2)
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{
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return new LSLInteger(i1.value + i2);
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}
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static public LSLInteger operator -(LSLInteger i1, int i2)
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{
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return new LSLInteger(i1.value - i2);
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}
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static public LSLInteger operator *(LSLInteger i1, int i2)
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{
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return new LSLInteger(i1.value * i2);
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}
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static public LSLInteger operator /(LSLInteger i1, int i2)
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{
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return new LSLInteger(i1.value / i2);
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}
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static public LSLInteger operator &(LSLInteger i1, LSLInteger i2)
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{
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