Plumb the data path for all those eye candy values. Saves texture
animation, target omega, looped sound, script access pin, allowed drop state and sale data. Loads it, too. Not all tested. Code: No Nuts. Data: Cannot Guarantee Nut Free.0.6.0-stable
parent
f9ec65bc21
commit
c9b5641c49
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@ -979,6 +979,38 @@ namespace OpenSim.Data.MySQL
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createCol(prims, "SitTargetOrientY", typeof (Double));
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createCol(prims, "SitTargetOrientY", typeof (Double));
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createCol(prims, "SitTargetOrientZ", typeof (Double));
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createCol(prims, "SitTargetOrientZ", typeof (Double));
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createCol(prims, "PayPrice", typeof(Int32));
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createCol(prims, "PayButton1", typeof(Int32));
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createCol(prims, "PayButton2", typeof(Int32));
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createCol(prims, "PayButton3", typeof(Int32));
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createCol(prims, "PayButton4", typeof(Int32));
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createCol(prims, "LoopedSound", typeof(String));
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createCol(prims, "LoopedSoundGain", typeof(Double));
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createCol(prims, "TextureAnimation", typeof(Byte[]));
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createCol(prims, "OmegaX", typeof (Double));
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createCol(prims, "OmegaY", typeof (Double));
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createCol(prims, "OmegaZ", typeof (Double));
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createCol(prims, "CameraEyeOffsetX", typeof (Double));
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createCol(prims, "CameraEyeOffsetY", typeof (Double));
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createCol(prims, "CameraEyeOffsetZ", typeof (Double));
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createCol(prims, "CameraAtOffsetX", typeof (Double));
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createCol(prims, "CameraAtOffsetY", typeof (Double));
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createCol(prims, "CameraAtOffsetZ", typeof (Double));
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createCol(prims, "ForceMouselook", typeof (Int16));
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createCol(prims, "ScriptAccessPin", typeof(Int32));
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createCol(prims, "AllowedDrop", typeof (Int16));
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createCol(prims, "DieAtEdge", typeof (Int16));
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createCol(prims, "SalePrice", typeof(Int32));
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createCol(prims, "SaleType", typeof (Int16));
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// Add in contraints
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// Add in contraints
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prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
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prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
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@ -1200,38 +1232,66 @@ namespace OpenSim.Data.MySQL
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Convert.ToSingle(row["RotationZ"]),
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Convert.ToSingle(row["RotationZ"]),
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Convert.ToSingle(row["RotationW"])
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Convert.ToSingle(row["RotationW"])
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);
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);
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try
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prim.SitTargetPositionLL = new LLVector3(
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{
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Convert.ToSingle(row["SitTargetOffsetX"]),
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prim.SitTargetPositionLL = new LLVector3(
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Convert.ToSingle(row["SitTargetOffsetY"]),
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Convert.ToSingle(row["SitTargetOffsetX"]),
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Convert.ToSingle(row["SitTargetOffsetZ"])
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Convert.ToSingle(row["SitTargetOffsetY"]),
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);
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Convert.ToSingle(row["SitTargetOffsetZ"]));
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prim.SitTargetOrientationLL = new LLQuaternion(
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prim.SitTargetOrientationLL = new LLQuaternion(
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Convert.ToSingle(row["SitTargetOrientX"]),
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Convert.ToSingle(
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Convert.ToSingle(row["SitTargetOrientY"]),
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row["SitTargetOrientX"]),
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Convert.ToSingle(row["SitTargetOrientZ"]),
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Convert.ToSingle(
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Convert.ToSingle(row["SitTargetOrientW"])
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row["SitTargetOrientY"]),
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);
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Convert.ToSingle(
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row["SitTargetOrientZ"]),
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prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
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Convert.ToSingle(
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prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]);
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row["SitTargetOrientW"]));
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prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]);
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}
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prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
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catch (InvalidCastException)
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prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
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{
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// Database table was created before we got here and needs to be created! :P
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prim.Sound = new LLUUID(row["LoopedSound"].ToString());
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prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
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prim.SoundFlags = 1; // If it's persisted at all, it's looped
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if (!row.IsNull("TextureAnimation"))
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prim.TextureAnimation = (Byte[])row["TextureAnimation"];
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prim.RotationalVelocity = new LLVector3(
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Convert.ToSingle(row["OmegaX"]),
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Convert.ToSingle(row["OmegaY"]),
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Convert.ToSingle(row["OmegaZ"])
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);
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// TODO: Rotation
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// OmegaX, OmegaY, OmegaZ
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prim.SetCameraEyeOffset(new LLVector3(
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Convert.ToSingle(row["CameraEyeOffsetX"]),
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Convert.ToSingle(row["CameraEyeOffsetY"]),
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Convert.ToSingle(row["CameraEyeOffsetZ"])
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));
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prim.SetCameraAtOffset(new LLVector3(
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Convert.ToSingle(row["CameraAtOffsetX"]),
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Convert.ToSingle(row["CameraAtOffsetY"]),
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Convert.ToSingle(row["CameraAtOffsetZ"])
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));
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if (Convert.ToInt16(row["ForceMouselook"]) != 0)
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prim.SetForceMouselook(true);
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prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]);
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if (Convert.ToInt16(row["AllowedDrop"]) != 0)
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prim.AllowedDrop = true;
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if (Convert.ToInt16(row["DieAtEdge"]) != 0)
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prim.DIE_AT_EDGE = true;
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prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
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prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
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lock (m_dataSet)
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{
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using (
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MySqlCommand cmd =
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new MySqlCommand(
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"ALTER TABLE `prims` ADD COLUMN `SitTargetOffsetX` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetY` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetZ` float NOT NULL default 0, ADD COLUMN `SitTargetOrientW` float NOT NULL default 0, ADD COLUMN `SitTargetOrientX` float NOT NULL default 0, ADD COLUMN `SitTargetOrientY` float NOT NULL default 0, ADD COLUMN `SitTargetOrientZ` float NOT NULL default 0;",
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m_connection))
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{
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cmd.ExecuteNonQuery();
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}
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}
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}
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return prim;
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return prim;
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}
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}
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@ -1471,33 +1531,57 @@ namespace OpenSim.Data.MySQL
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row["RotationZ"] = prim.RotationOffset.Z;
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row["RotationZ"] = prim.RotationOffset.Z;
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row["RotationW"] = prim.RotationOffset.W;
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row["RotationW"] = prim.RotationOffset.W;
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try
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// Sit target
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{
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LLVector3 sitTargetPos = prim.SitTargetPositionLL;
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// Sit target
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row["SitTargetOffsetX"] = sitTargetPos.X;
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LLVector3 sitTargetPos = prim.SitTargetPositionLL;
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row["SitTargetOffsetY"] = sitTargetPos.Y;
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row["SitTargetOffsetX"] = sitTargetPos.X;
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row["SitTargetOffsetZ"] = sitTargetPos.Z;
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row["SitTargetOffsetY"] = sitTargetPos.Y;
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row["SitTargetOffsetZ"] = sitTargetPos.Z;
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LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL;
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LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL;
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row["SitTargetOrientW"] = sitTargetOrient.W;
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row["SitTargetOrientW"] = sitTargetOrient.W;
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row["SitTargetOrientX"] = sitTargetOrient.X;
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row["SitTargetOrientX"] = sitTargetOrient.X;
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row["SitTargetOrientY"] = sitTargetOrient.Y;
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row["SitTargetOrientY"] = sitTargetOrient.Y;
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row["SitTargetOrientZ"] = sitTargetOrient.Z;
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row["SitTargetOrientZ"] = sitTargetOrient.Z;
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}
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catch (MySqlException)
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{
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// Database table was created before we got here and needs to be created! :P
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using (
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row["PayPrice"] = prim.PayPrice[0];
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MySqlCommand cmd =
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row["PayButton1"] = prim.PayPrice[1];
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new MySqlCommand(
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row["PayButton2"] = prim.PayPrice[2];
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"ALTER TABLE `prims` ADD COLUMN `SitTargetOffsetX` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetY` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetZ` float NOT NULL default 0, ADD COLUMN `SitTargetOrientW` float NOT NULL default 0, ADD COLUMN `SitTargetOrientX` float NOT NULL default 0, ADD COLUMN `SitTargetOrientY` float NOT NULL default 0, ADD COLUMN `SitTargetOrientZ` float NOT NULL default 0;",
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row["PayButton3"] = prim.PayPrice[3];
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m_connection))
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row["PayButton4"] = prim.PayPrice[4];
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{
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cmd.ExecuteNonQuery();
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if ((prim.SoundFlags & 1) != 0) // Looped
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}
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{
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row["LoopedSound"] = prim.Sound.ToString();
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row["LoopedSoundGain"] = prim.SoundGain;
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}
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}
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row["TextureAnimation"] = prim.TextureAnimation;
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row["OmegaX"] = prim.RotationalVelocity.X;
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row["OmegaY"] = prim.RotationalVelocity.Y;
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row["OmegaZ"] = prim.RotationalVelocity.Z;
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row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
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row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().Y;
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row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z;
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row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X;
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row["CameraAtOffsetX"] = prim.GetCameraAtOffset().Y;
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row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
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if (prim.GetForceMouselook())
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row["ForceMouselook"] = 1;
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row["ScriptAccessPin"] = prim.ScriptAccessPin;
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if (prim.AllowedDrop)
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row["AllowedDrop"] = 1;
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if (prim.DIE_AT_EDGE)
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row["DieAtEdge"] = 1;
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row["SalePrice"] = prim.SalePrice;
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row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);
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}
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}
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/// <summary>
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/// <summary>
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@ -3940,7 +3940,8 @@ namespace OpenSim.Region.Environment.Scenes
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part.ObjectSaleType = saleType;
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part.ObjectSaleType = saleType;
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part.SalePrice = salePrice;
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part.SalePrice = salePrice;
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m_log.DebugFormat("[SCENE] Set sale data of object {0} to {1} ${2}", part.UUID, saleType, salePrice);
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part.ParentGroup.HasGroupChanged = true;
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part.GetProperties(client);
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part.GetProperties(client);
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}
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}
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@ -428,6 +428,13 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_scriptAccessPin = (int)value; }
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set { m_scriptAccessPin = (int)value; }
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}
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}
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[XmlIgnore]
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public Byte[] TextureAnimation
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{
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get { return m_TextureAnimation; }
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set { m_TextureAnimation = value; }
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}
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public LLVector3 GroupPosition
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public LLVector3 GroupPosition
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{
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{
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get
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get
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