Unit test breakage fix.
parent
b85db02f97
commit
c9b685dc15
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@ -142,7 +142,7 @@ namespace OpenSim.Framework.Capabilities
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m_httpListenPort = httpPort;
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if (httpServer.UseSSL)
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if (httpServer != null && httpServer.UseSSL)
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{
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m_httpListenPort = httpServer.SSLPort;
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httpListen = httpServer.SSLCommonName;
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@ -151,7 +151,7 @@ namespace OpenSim.Framework.Capabilities
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m_agentID = agent;
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m_dumpAssetsToFile = dumpAssetsToFile;
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m_capsHandlers = new CapsHandlers(httpServer, httpListen, httpPort, httpServer.UseSSL);
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m_capsHandlers = new CapsHandlers(httpServer, httpListen, httpPort, (httpServer == null) ? false : httpServer.UseSSL);
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m_regionName = regionName;
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}
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@ -74,7 +74,7 @@ namespace OpenSim.Framework.Capabilities
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m_httpListenerHostName = httpListenerHostname;
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m_httpListenerPort = httpListenerPort;
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m_useSSL = https;
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if (m_useSSL)
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if (httpListener != null && m_useSSL)
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{
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m_httpListenerHostName = httpListener.SSLCommonName;
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m_httpListenerPort = httpListener.SSLPort;
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@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
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Caps caps
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= new Caps(m_scene,
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m_scene.AssetService, MainServer.Instance, m_scene.RegionInfo.ExternalHostName,
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MainServer.Instance.Port,
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(MainServer.Instance == null) ? 0: MainServer.Instance.Port,
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capsObjectPath, agentId, m_scene.DumpAssetsToFile, m_scene.RegionInfo.RegionName);
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caps.RegisterHandlers();
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@ -104,8 +104,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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agent.AgentID = agent1;
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agent.firstname = firstName;
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agent.lastname = "testlastname";
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agent.SessionID = UUID.Zero;
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agent.SecureSessionID = UUID.Zero;
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agent.SessionID = UUID.Random();
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agent.SecureSessionID = UUID.Random();
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agent.circuitcode = 123;
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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@ -114,6 +114,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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agent.ChildrenCapSeeds = new Dictionary<ulong, string>();
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agent.child = true;
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if (scene.PresenceService == null)
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Console.WriteLine("Presence Service is null");
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scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID);
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string reason;
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scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
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testclient = new TestClient(agent, scene);
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@ -46,6 +46,7 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common.Mock;
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@ -63,6 +64,7 @@ namespace OpenSim.Tests.Common.Setup
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private static ISharedRegionModule m_inventoryService = null;
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private static ISharedRegionModule m_gridService = null;
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private static ISharedRegionModule m_userAccountService = null;
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private static ISharedRegionModule m_presenceService = null;
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/// <summary>
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/// Set up a test scene
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@ -180,7 +182,7 @@ namespace OpenSim.Tests.Common.Setup
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else
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StartAssetService(testScene, false);
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// For now, always started a 'real' authenication service
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// For now, always started a 'real' authentication service
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StartAuthenticationService(testScene, true);
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if (realServices.Contains("inventory"))
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@ -188,10 +190,9 @@ namespace OpenSim.Tests.Common.Setup
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else
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StartInventoryService(testScene, false);
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if (realServices.Contains("grid"))
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StartGridService(testScene, true);
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StartUserAccountService(testScene);
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StartPresenceService(testScene);
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}
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// If not, make sure the shared module gets references to this new scene
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else
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@ -202,11 +203,15 @@ namespace OpenSim.Tests.Common.Setup
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m_inventoryService.RegionLoaded(testScene);
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m_userAccountService.AddRegion(testScene);
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m_userAccountService.RegionLoaded(testScene);
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m_presenceService.AddRegion(testScene);
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m_presenceService.RegionLoaded(testScene);
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}
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m_inventoryService.PostInitialise();
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m_assetService.PostInitialise();
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m_userAccountService.PostInitialise();
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m_presenceService.PostInitialise();
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testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
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testScene.SetModuleInterfaces();
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@ -225,6 +230,10 @@ namespace OpenSim.Tests.Common.Setup
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m_inventoryService = null;
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m_gridService = null;
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m_userAccountService = null;
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m_presenceService = null;
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testScene.RegionInfo.EstateSettings = new EstateSettings();
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testScene.LoginsDisabled = false;
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return testScene;
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}
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@ -336,6 +345,32 @@ namespace OpenSim.Tests.Common.Setup
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testScene.AddRegionModule(m_userAccountService.Name, m_userAccountService);
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}
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/// <summary>
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/// Start a presence service
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/// </summary>
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/// <param name="testScene"></param>
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private static void StartPresenceService(Scene testScene)
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{
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Modules");
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config.AddConfig("PresenceService");
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config.Configs["Modules"].Set("PresenceServices", "LocalPresenceServicesConnector");
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config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
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config.Configs["PresenceService"].Set(
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"LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService");
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if (m_presenceService == null)
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{
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ISharedRegionModule presenceService = new LocalPresenceServicesConnector();
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presenceService.Initialise(config);
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m_presenceService = presenceService;
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}
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m_presenceService.AddRegion(testScene);
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m_presenceService.RegionLoaded(testScene);
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testScene.AddRegionModule(m_presenceService.Name, m_presenceService);
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}
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/// <summary>
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/// Setup modules for a scene using their default settings.
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/// </summary>
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@ -446,9 +481,14 @@ namespace OpenSim.Tests.Common.Setup
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{
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string reason;
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// We emulate the proper login sequence here by doing things in three stages
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// We emulate the proper login sequence here by doing things in four stages
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// Stage 0: log the presence
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scene.PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID);
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// Stage 1: simulate login by telling the scene to expect a new user connection
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scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason);
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if (!scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason))
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Console.WriteLine("NewUserConnection failed: " + reason);
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// Stage 2: add the new client as a child agent to the scene
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TestClient client = new TestClient(agentData, scene);
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