don't send a lot of avatar data when we are just changing position or rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
parent
8cf414ba32
commit
ca22feb09a
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@ -8026,7 +8026,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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Quaternion srot = sitpart.RotationOffset;
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Quaternion srot = sitpart.RotationOffset;
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rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation
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rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation
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av.Rotation = rot;
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av.Rotation = rot;
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av.SendAvatarDataToAllAgents();
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// av.SendAvatarDataToAllAgents();
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av.SendTerseUpdateToAllClients();
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}
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}
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break;
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break;
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@ -8046,7 +8047,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation
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rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation
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}
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}
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av.Rotation = rot;
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av.Rotation = rot;
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av.SendAvatarDataToAllAgents();
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// av.SendAvatarDataToAllAgents();
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av.SendTerseUpdateToAllClients();
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}
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}
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break;
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break;
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@ -8141,7 +8143,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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positionChanged = false;
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positionChanged = false;
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av.OffsetPosition = finalPos;
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av.OffsetPosition = finalPos;
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av.SendAvatarDataToAllAgents();
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// av.SendAvatarDataToAllAgents();
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av.SendTerseUpdateToAllClients();
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}
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}
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LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
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LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
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@ -8157,7 +8160,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (positionChanged)
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if (positionChanged)
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{
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{
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av.OffsetPosition = finalPos;
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av.OffsetPosition = finalPos;
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av.SendAvatarDataToAllAgents();
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// av.SendAvatarDataToAllAgents();
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av.SendTerseUpdateToAllClients();
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positionChanged = false;
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positionChanged = false;
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}
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}
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}
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}
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