mantis 8740: rename osObjectTeleport as osTeleportObject, replaced the stop parameter by flags, add flags OSTPOBJ_STOPATTARRGET and OSTPOBJ_SETROT
parent
056b765fbc
commit
ca250e0b0b
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@ -853,7 +853,13 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
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}
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*/
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public void ObjectTeleport(UUID sourceID, Vector3 targetPosition, Quaternion rotation, bool stop)
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// copy from LSL_constants.cs
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const int OSTPOBJ_STOPATTARRGET = 0x1; // stops at destination
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const int OSTPOBJ_STOPONFAIL = 0x2; // stops at start if tp fails
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const int OSTPOBJ_SETROT = 0x4; // the rotation is the final rotation, otherwise is a added rotation
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public void TeleportObject(UUID sourceID, Vector3 targetPosition, Quaternion rotation, int flags)
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{
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if(inTransit || IsDeleted || IsAttachmentCheckFull() || IsSelected || Scene == null)
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return;
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@ -900,38 +906,44 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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bool stop = (flags & OSTPOBJ_STOPATTARRGET) != 0;
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bool setrot = (flags & OSTPOBJ_SETROT) != 0;
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rotation.Normalize();
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bool dorot = (Math.Abs(rotation.W) < 0.999);
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Quaternion currentRot = RootPart.RotationOffset;
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if(dorot && setrot)
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rotation = rotation * Quaternion.Conjugate(currentRot);
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if(stop)
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{
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RootPart.Stop();
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if(Math.Abs(rotation.W) < 0.999)
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{
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Quaternion rot = RootPart.RotationOffset;
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rot *= rotation;
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RootPart.RotationOffset = rot;
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}
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}
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else
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{
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if(Math.Abs(rotation.W) < 0.999)
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if(dorot)
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{
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Quaternion rot = RootPart.RotationOffset;
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Vector3 vel = RootPart.Velocity;
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Vector3 avel = RootPart.AngularVelocity;
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Vector3 acc = RootPart.Acceleration;
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rot *= rotation;
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vel *= rotation;
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avel *= rotation;
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acc *= rotation;
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RootPart.RotationOffset = rot;
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RootPart.Velocity = vel;
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RootPart.AngularVelocity = avel;
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RootPart.Acceleration = acc;
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}
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}
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if(dorot)
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{
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currentRot *= rotation;
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RootPart.RotationOffset = currentRot;
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}
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Vector3 s = RootPart.Scale * RootPart.RotationOffset;
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float h = Scene.GetGroundHeight(posX, posY) + 0.5f * (float)Math.Abs(s.Z) + 0.01f;
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if(targetPosition.Z < h)
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@ -4632,17 +4632,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// <param name="objectUUID">the id of the linkset to teleport</param>
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/// <param name="targetPos">target position</param>
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/// <param name="rotation"> a rotation to apply</param>
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/// <param name="stop">if TRUE (!=0) stop at destination</param>
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/// <param name="flags">several flags/param>
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/// <remarks>
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/// only does teleport local to region
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/// object owner must have rights to run scripts on target location
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/// if object has scripts, owner must have rights to run scripts on target location
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/// object owner must have rights to enter ojects on target location
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/// target location parcel must have enought free prims capacity for the linkset prims
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/// all avatars siting on the object must have access to target location
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/// has a cool down time. retries before expire reset it
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/// fail conditions are silent ignored
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/// </remarks>
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public void osObjectTeleport(LSL_Key objectUUID, LSL_Vector targetPos, LSL_Rotation rotation, LSL_Integer stop)
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public void osTeleportObject(LSL_Key objectUUID, LSL_Vector targetPos, LSL_Rotation rotation, LSL_Integer flags)
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{
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CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent");
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m_host.AddScriptLPS(1);
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@ -4660,7 +4660,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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UUID myid = m_host.ParentGroup.UUID;
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sog.ObjectTeleport(myid, targetPos, rotation, stop != 0);
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sog.TeleportObject(myid, targetPos, rotation, flags);
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// a delay here may break vehicles
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}
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}
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@ -496,6 +496,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osSetInertiaAsSphere(LSL_Float mass, LSL_Float radius, vector centerOfMass);
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void osSetInertiaAsCylinder(LSL_Float mass, LSL_Float radius, LSL_Float lenght, vector centerOfMass,rotation lslrot);
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void osObjectTeleport(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer stop);
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void osTeleportObject(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer flags);
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}
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}
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@ -853,5 +853,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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/// process message parameter as regex
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/// </summary>
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public const int OS_LISTEN_REGEX_MESSAGE = 0x2;
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// for osTeleportObject
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public const int OSTPOBJ_NONE = 0x0;
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public const int OSTPOBJ_STOPATTARRGET = 0x1; // stops at destination
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public const int OSTPOBJ_STOPONFAIL = 0x2; // stops at jump point if tp fails
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public const int OSTPOBJ_SETROT = 0x4; // the rotation is the final rotation, otherwise is a added rotation
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}
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}
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@ -1140,9 +1140,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osClearInertia();
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}
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public void osObjectTeleport(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer stop)
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public void osTeleportObject(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer flags)
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{
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m_OSSL_Functions.osObjectTeleport(objectUUID, targetPos, targetrotation, stop);
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m_OSSL_Functions.osTeleportObject(objectUUID, targetPos, targetrotation, flags);
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}
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}
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}
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