Add debug messages to attachment receiving and cowardly refuse to create

them if the owner can't be determined.
avinationmerge
Melanie Thielker 2010-08-08 19:35:20 +02:00
parent 321e1148da
commit ca2a4bbded
1 changed files with 19 additions and 1 deletions

View File

@ -2592,6 +2592,12 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>True if the SceneObjectGroup was added, False if it was not</returns>
public bool AddSceneObject(SceneObjectGroup sceneObject)
{
if (sceneObject.OwnerID == UUID.Zero)
{
m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID);
return false;
}
// If the user is banned, we won't let any of their objects
// enter. Period.
//
@ -2641,15 +2647,27 @@ namespace OpenSim.Region.Framework.Scenes
if (AttachmentsModule != null)
AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false);
m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID);
}
else
{
m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID);
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
}
if (sceneObject.OwnerID == UUID.Zero)
{
m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID);
return false;
}
}
else
{
if (sceneObject.OwnerID == UUID.Zero)
{
m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID);
return false;
}
AddRestoredSceneObject(sceneObject, true, false);
if (!Permissions.CanObjectEntry(sceneObject.UUID,