Rot2Quaternion is now redundant

integration
SignpostMarv 2012-08-18 15:18:31 +01:00 committed by Melanie
parent ffdde05bb7
commit ca33619e11
2 changed files with 11 additions and 12 deletions

View File

@ -2094,7 +2094,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_host.ParentID == 0)
{
// special case: If we are root, rotate complete SOG to new rotation
SetRot(m_host, Rot2Quaternion(rot));
SetRot(m_host, rot);
}
else
{
@ -2102,7 +2102,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SceneObjectPart rootPart = m_host.ParentGroup.RootPart;
if (rootPart != null) // better safe than sorry
{
SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot));
SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot);
}
}
@ -2112,7 +2112,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetLocalRot(LSL_Rotation rot)
{
m_host.AddScriptLPS(1);
SetRot(m_host, Rot2Quaternion(rot));
SetRot(m_host, rot);
ScriptSleep(200);
}
@ -2828,7 +2828,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// need the magnitude later
// float velmag = (float)Util.GetMagnitude(llvel);
SceneObjectGroup new_group = World.RezObject(m_host, item, pos, Rot2Quaternion(rot), vel, param);
SceneObjectGroup new_group = World.RezObject(m_host, item, pos, rot, vel, param);
// If either of these are null, then there was an unknown error.
if (new_group == null)
@ -2897,7 +2897,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
else
{
m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping);
m_host.StartLookAt(rot, (float)strength, (float)damping);
}
}
@ -3292,7 +3292,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
else
{
m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
m_host.RotLookAt(target, (float)strength, (float)damping);
}
}
@ -6506,7 +6506,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!m_host.ParentGroup.IsDeleted)
{
m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, Rot2Quaternion(rot));
m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, rot);
}
}
@ -7316,13 +7316,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (part.ParentID == 0)
{
// special case: If we are root, rotate complete SOG to new rotation
SetRot(part, Rot2Quaternion(q));
SetRot(part, q);
}
else
{
// we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
SceneObjectPart rootPart = part.ParentGroup.RootPart;
SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q));
SetRot(part, rootPart.RotationOffset * (Quaternion)q);
}
break;
@ -7634,8 +7634,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
if (remain < 1)
return null;
LSL_Rotation lr = rules.GetQuaternionItem(idx++);
SetRot(part, Rot2Quaternion(lr));
SetRot(part, rules.GetQuaternionItem(idx++));
break;
case (int)ScriptBaseClass.PRIM_OMEGA:
if (remain < 3)

View File

@ -2533,7 +2533,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence sp = World.GetScenePresence(npcId);
if (sp != null)
sp.Rotation = LSL_Api.Rot2Quaternion(rotation);
sp.Rotation = rotation;
}
}