in raycast for camera exclude self detection
parent
dc6b7bb5c9
commit
ca40e656ab
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@ -1415,8 +1415,9 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_followCamAuto)
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if (m_followCamAuto)
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{
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{
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if (hitYN)
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if (hitYN && localid != LocalId)
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{
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{
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CameraConstraintActive = true;
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CameraConstraintActive = true;
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//m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance);
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//m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance);
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@ -2282,7 +2283,6 @@ namespace OpenSim.Region.Framework.Scenes
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ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot");
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ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot");
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return;
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return;
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}
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}
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// m_log.InfoFormat("physsit {0} {1}", offset.ToString(),Orientation.ToString());
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RemoveFromPhysicalScene();
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RemoveFromPhysicalScene();
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@ -2293,7 +2293,6 @@ namespace OpenSim.Region.Framework.Scenes
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part.AddSittingAvatar(UUID);
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part.AddSittingAvatar(UUID);
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Vector3 cameraAtOffset = part.GetCameraAtOffset();
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Vector3 cameraAtOffset = part.GetCameraAtOffset();
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Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
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Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
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bool forceMouselook = part.GetForceMouselook();
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bool forceMouselook = part.GetForceMouselook();
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