Letting the Flotsam cache be enabled even when [AssetCache] section is missing. Thank you mcortez!
parent
a7fcacf8f3
commit
ca52c3ef26
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@ -161,17 +161,17 @@ namespace Flotsam.RegionModules.AssetCache
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if (name == Name)
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{
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m_Enabled = true;
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m_log.InfoFormat("[ASSET CACHE]: {0} enabled", this.Name);
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IConfig assetConfig = source.Configs["AssetCache"];
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if (assetConfig == null)
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{
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m_log.Error("[ASSET CACHE]: AssetCache missing from OpenSim.ini");
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m_log.Warn("[ASSET CACHE]: AssetCache missing from OpenSim.ini, using defaults.");
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m_log.InfoFormat("[ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
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return;
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}
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m_Enabled = true;
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m_log.InfoFormat("[ASSET CACHE]: {0} enabled", this.Name);
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m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
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m_log.InfoFormat("[ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
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@ -182,6 +182,7 @@ namespace Flotsam.RegionModules.AssetCache
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m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000);
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#endif
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m_LogLevel = assetConfig.GetInt("LogLevel", 1);
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m_HitRateDisplay = (ulong)assetConfig.GetInt("HitRateDisplay", 1);
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m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration));
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@ -230,7 +231,7 @@ namespace Flotsam.RegionModules.AssetCache
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private void UpdateMemoryCache(string key, AssetBase asset)
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{
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if (m_MemoryCacheEnabled)
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if( m_MemoryCacheEnabled )
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{
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if (m_MemoryExpiration > TimeSpan.Zero)
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{
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@ -404,7 +405,7 @@ namespace Flotsam.RegionModules.AssetCache
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File.Delete(filename);
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}
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if (m_MemoryCacheEnabled)
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if( m_MemoryCacheEnabled )
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m_MemoryCache.Remove(id);
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}
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catch (Exception e)
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@ -423,7 +424,7 @@ namespace Flotsam.RegionModules.AssetCache
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Directory.Delete(dir);
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}
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if (m_MemoryCacheEnabled)
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if( m_MemoryCacheEnabled )
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m_MemoryCache.Clear();
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}
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