diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 265bd2f732..8f02230f30 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs @@ -102,19 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared public override string ToString() { - string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); + string s = String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); return s; } public static explicit operator LSLString(Vector3 vec) { - string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); + string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); return new LSLString(s); } public static explicit operator string(Vector3 vec) { - string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); + string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); return s; }