* Refactored the sound calls to SceneObjectPart

* Fixed a few bugs
* Wrote an example module to make certain event systems more mature.
ThreadPoolClientBranch
Teravus Ovares 2008-02-05 05:26:18 +00:00
parent 99844ee4c0
commit ca5aadfbff
8 changed files with 450 additions and 122 deletions

View File

@ -403,6 +403,8 @@ namespace OpenSim.Framework
public delegate void MoneyTransferRequest(LLUUID sourceID, LLUUID destID, int amount, int transactionType, string description);
// We keep all this information for fraud purposes in the future.
public delegate void MoneyBalanceRequest(IClientAPI remoteClient, LLUUID agentID, LLUUID sessionID, LLUUID TransactionID);
public delegate void ObjectPermissions(
IClientAPI remoteClinet, LLUUID AgentID, LLUUID SessionID,
@ -507,6 +509,8 @@ namespace OpenSim.Framework
// Financial packets
event MoneyTransferRequest OnMoneyTransferRequest;
event MoneyBalanceRequest OnMoneyBalanceRequest;
LLVector3 StartPos { get; set; }

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@ -581,6 +581,8 @@ namespace OpenSim.Region.ClientStack
public event MoneyTransferRequest OnMoneyTransferRequest;
public event MoneyBalanceRequest OnMoneyBalanceRequest;
#region Scene/Avatar to Client
@ -2067,15 +2069,23 @@ namespace OpenSim.Region.ClientStack
private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack)
{
MoneyTransferRequestPacket money = (MoneyTransferRequestPacket)Pack;
if (OnMoneyTransferRequest != null)
// validate the agent owns the agentID and sessionID
if (money.MoneyData.SourceID == sender.AgentId && money.AgentData.AgentID == sender.AgentId && money.AgentData.SessionID == sender.SessionId)
{
OnMoneyTransferRequest(money.MoneyData.SourceID, money.MoneyData.DestID,
money.MoneyData.Amount, money.MoneyData.TransactionType,
Util.FieldToString(money.MoneyData.Description));
}
return true;
if (OnMoneyTransferRequest != null)
{
OnMoneyTransferRequest(money.MoneyData.SourceID, money.MoneyData.DestID,
money.MoneyData.Amount, money.MoneyData.TransactionType,
Util.FieldToString(money.MoneyData.Description));
}
return true;
}
else
{
return false;
}
}
private bool HandleViewerEffect(IClientAPI sender, Packet Pack)
@ -3434,7 +3444,13 @@ namespace OpenSim.Region.ClientStack
#endregion
case PacketType.MoneyBalanceRequest:
SendMoneyBalance(LLUUID.Zero, true, new byte[0], MoneyBalance);
MoneyBalanceRequestPacket moneybalancerequestpacket = (MoneyBalanceRequestPacket)Pack;
if (OnMoneyBalanceRequest != null)
{
OnMoneyBalanceRequest(this, moneybalancerequestpacket.AgentData.AgentID, moneybalancerequestpacket.AgentData.SessionID, moneybalancerequestpacket.MoneyData.TransactionID);
}
break;
case PacketType.UUIDNameRequest:
UUIDNameRequestPacket incoming = (UUIDNameRequestPacket)Pack;

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@ -0,0 +1,324 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using Nini.Config;
using System;
using System.Collections;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using libsecondlife;
using MoneyTransferArgs = OpenSim.Region.Environment.Scenes.EventManager.MoneyTransferArgs;
namespace OpenSim.Region.Environment.Modules
{
public class BetaGridLikeMoneyModule: IRegionModule
{
private LogBase m_log;
private Dictionary<ulong,Scene> m_scenel = new Dictionary<ulong,Scene>();
private IConfigSource m_gConfig;
private bool m_keepMoneyAcrossLogins = true;
private int m_minFundsBeforeRefresh = 100;
private int m_stipend = 1000;
private bool m_enabled = true;
private Dictionary<LLUUID, int> m_KnownClientFunds = new Dictionary<LLUUID, int>();
private bool gridmode = false;
public void Initialise(Scene scene, IConfigSource config)
{
m_log = MainLog.Instance;
m_gConfig = config;
ReadConfigAndPopulate();
if (m_enabled)
{
lock (m_scenel)
{
if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
{
m_scenel[scene.RegionInfo.RegionHandle] = scene;
}
else
{
m_scenel.Add(scene.RegionInfo.RegionHandle, scene);
}
}
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnMoneyTransfer += MoneyTransferAction;
scene.EventManager.OnClientClosed += ClientClosed;
}
}
private void ReadConfigAndPopulate()
{
IConfig startupConfig = m_gConfig.Configs["Startup"];
gridmode = startupConfig.GetBoolean("gridmode", false);
m_enabled = (startupConfig.GetString("moneymodule", "BetaGridLikeMoneyModule") == "BetaGridLikeMoneyModule");
}
private void OnNewClient(IClientAPI client)
{
// Here we check if we're in grid mode
// I imagine that the 'check balance'
// function for the client should be here or shortly after
if (gridmode)
{
CheckExistAndRefreshFunds(client.AgentId);
}
else
{
CheckExistAndRefreshFunds(client.AgentId);
}
// Subscribe to Money messages
client.OnMoneyBalanceRequest += SendMoneyBalance;
client.OnLogout += ClientClosed;
}
public void ClientClosed(LLUUID AgentID)
{
lock (m_KnownClientFunds)
{
if (!m_keepMoneyAcrossLogins)
m_KnownClientFunds.Remove(AgentID);
}
}
private void MoneyTransferAction (Object osender, MoneyTransferArgs e)
{
IClientAPI sender = null;
IClientAPI receiver = null;
sender = LocateClientObject(e.sender);
if (sender != null)
{
receiver = LocateClientObject(e.reciever);
bool transactionresult = doMoneyTranfer(e.sender, e.reciever, e.amount);
if (e.sender != e.reciever)
{
if (sender != null)
{
sender.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(e.sender));
}
}
if (receiver != null)
{
receiver.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(e.reciever));
}
}
else
{
MainLog.Instance.Warn("MONEY", "Potential Fraud Warning, got money transfer request for avatar that isn't in this simulator - Details; Sender:" + e.sender.ToString() + " Reciver: " + e.reciever.ToString() + " Amount: " + e.amount.ToString());
}
}
private bool doMoneyTranfer(LLUUID Sender, LLUUID Receiver, int amount)
{
bool result = false;
if (amount >= 0)
{
lock (m_KnownClientFunds)
{
// If we don't know about the sender, then the sender can't
// actually be here and therefore this is likely fraud or outdated.
if (m_KnownClientFunds.ContainsKey(Sender))
{
// Does the sender have enough funds to give?
if (m_KnownClientFunds[Sender] >= amount)
{
// Subtract the funds from the senders account
m_KnownClientFunds[Sender] -= amount;
// do we know about the receiver?
if (!m_KnownClientFunds.ContainsKey(Receiver))
{
// Make a record for them so they get the updated balance when they login
CheckExistAndRefreshFunds(Receiver);
}
//Add the amount to the Receiver's funds
m_KnownClientFunds[Receiver] += amount;
result = true;
}
else
{
// These below are redundant to make this clearer to read
result = false;
}
}
else
{
result = false;
}
}
}
return result;
}
private IClientAPI LocateClientObject(LLUUID AgentID)
{
ScenePresence tPresence = null;
IClientAPI rclient = null;
lock (m_scenel)
{
foreach (Scene _scene in m_scenel.Values)
{
tPresence = _scene.GetScenePresence(AgentID);
if (tPresence != null)
{
if (!tPresence.IsChildAgent)
{
rclient = tPresence.ControllingClient;
}
}
if (rclient != null)
{
return rclient;
}
}
}
return null;
}
public void ClientClosed(IClientAPI client)
{
ClientClosed(client.AgentId);
}
public void SendMoneyBalance(IClientAPI client, LLUUID agentID, LLUUID SessionID, LLUUID TransactionID)
{
if (client.AgentId == agentID && client.SessionId == SessionID)
{
int returnfunds = 0;
try
{
returnfunds = GetFundsForAgentID(agentID);
}
catch (System.Exception e)
{
client.SendAlertMessage(e.Message + " ");
}
client.SendMoneyBalance(TransactionID, true, new byte[0], returnfunds);
}
else
{
client.SendAlertMessage("Unable to send your money balance to you!");
}
}
private void CheckExistAndRefreshFunds(LLUUID agentID)
{
lock (m_KnownClientFunds)
{
if (!m_KnownClientFunds.ContainsKey(agentID))
{
m_KnownClientFunds.Add(agentID, m_stipend);
}
else
{
if (m_KnownClientFunds[agentID] <= m_minFundsBeforeRefresh)
{
m_KnownClientFunds[agentID] = m_stipend;
}
}
}
}
private int GetFundsForAgentID(LLUUID AgentID)
{
int returnfunds = 0;
lock (m_KnownClientFunds)
{
if (m_KnownClientFunds.ContainsKey(AgentID))
{
returnfunds = m_KnownClientFunds[AgentID];
}
else
{
throw new Exception("Unable to get funds.");
}
}
return returnfunds;
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "BetaGridLikeMoneyModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
}
}

View File

@ -1315,6 +1315,8 @@ namespace OpenSim.Region.Environment.Scenes
avatar.AbsolutePosition.Z);
m_sceneGridService.SendCloseChildAgentConnections(avatar);
}
m_eventManager.TriggerClientClosed(agentID);
}
catch (NullReferenceException)
{

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@ -125,6 +125,10 @@ namespace OpenSim.Region.Environment.Scenes
public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;
public delegate void ClientClosed(LLUUID clientID);
public event ClientClosed OnClientClosed;
public delegate void ScriptChangedEvent(uint localID, uint change);
public event ScriptChangedEvent OnScriptChangedEvent;
@ -339,5 +343,13 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void TriggerClientClosed(LLUUID ClientID)
{
if (OnClientClosed != null)
{
OnClientClosed(ClientID);
}
}
}
}

View File

@ -1457,6 +1457,84 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
#region Sound
public void PreloadSound(string sound)
{
LLUUID ownerID = OwnerID;
LLUUID objectID = UUID;
LLUUID soundID = LLUUID.Zero;
if (!LLUUID.TryParse(sound, out soundID))
{
//Trys to fetch sound id from prim's inventory.
//Prim's inventory doesn't support non script items yet
SceneObjectPart op = this;
foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory)
{
if (item.Value.Name == sound)
{
soundID = item.Value.ItemID;
break;
}
}
}
List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
foreach (ScenePresence p in avatarts)
{
// TODO: some filtering by distance of avatar
p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
}
}
public void SendSound(string sound, double volume, bool triggered)
{
if (volume > 1)
volume = 1;
if (volume < 0)
volume = 0;
LLUUID ownerID = OwnerID;
LLUUID objectID = UUID;
LLUUID parentID = GetRootPartUUID();
LLUUID soundID = LLUUID.Zero;
LLVector3 position = AbsolutePosition; // region local
ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle;
byte flags = 0;
if (!LLUUID.TryParse(sound, out soundID))
{
// search sound file from inventory
SceneObjectPart op = this;
foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory)
{
if (item.Value.Name == sound)
{
soundID = item.Value.ItemID;
break;
}
}
}
List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
foreach (ScenePresence p in avatarts)
{
// TODO: some filtering by distance of avatar
if (triggered)
{
p.ControllingClient.SendTriggeredSound(soundID, ownerID, objectID, parentID, regionHandle, position, (float)volume);
}
else
{
p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)volume, flags);
}
}
}
#endregion
#region Resizing/Scale
/// <summary>

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@ -145,6 +145,7 @@ namespace SimpleApp
public event FriendActionDelegate OnDenyFriendRequest;
public event FriendshipTermination OnTerminateFriendship;
public event PacketStats OnPacketStats;
public event MoneyBalanceRequest OnMoneyBalanceRequest;
#pragma warning restore 67

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@ -906,37 +906,8 @@ namespace OpenSim.Region.ScriptEngine.Common
public void llPlaySound(string sound, double volume)
{
if (volume > 1)
volume = 1;
if (volume < 0)
volume = 0;
LLUUID ownerID = m_host.OwnerID;
LLUUID objectID = m_host.UUID;
LLUUID soundID = LLUUID.Zero;
byte flags = 0;
if (!LLUUID.TryParse(sound, out soundID))
{
//Trys to fetch sound id from prim's inventory.
//Prim's inventory doesn't support non script items yet
SceneObjectPart op = World.GetSceneObjectPart(objectID);
foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory)
{
if (item.Value.Name == sound)
{
soundID = item.Value.ItemID;
break;
}
}
}
List<ScenePresence> avatarts = World.GetAvatars();
foreach (ScenePresence p in avatarts)
{
// TODO: some filtering by distance of avatar
p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)volume, flags);
}
m_host.SendSound(sound, volume, false);
}
public void llLoopSound(string sound, double volume)
@ -961,38 +932,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public void llTriggerSound(string sound, double volume)
{
if (volume > 1)
volume = 1;
if (volume < 0)
volume = 0;
LLUUID ownerID = m_host.OwnerID;
LLUUID objectID = m_host.UUID;
LLUUID parentID = this.m_host.GetRootPartUUID();
LLUUID soundID = LLUUID.Zero;
LLVector3 position = this.m_host.AbsolutePosition; // region local
ulong regionHandle = World.RegionInfo.RegionHandle;
if (!LLUUID.TryParse(sound, out soundID))
{
// search sound file from inventory
SceneObjectPart op = World.GetSceneObjectPart(objectID);
foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory)
{
if (item.Value.Name == sound)
{
soundID = item.Value.ItemID;
break;
}
}
}
List<ScenePresence> avatarts = World.GetAvatars();
foreach (ScenePresence p in avatarts)
{
// TODO: some filtering by distance of avatar
p.ControllingClient.SendTriggeredSound(soundID, ownerID, objectID, parentID, regionHandle, position, (float)volume);
}
m_host.SendSound(sound, volume, true);
}
public void llStopSound()
@ -1002,31 +942,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public void llPreloadSound(string sound)
{
LLUUID ownerID = m_host.OwnerID;
LLUUID objectID = m_host.UUID;
LLUUID soundID = LLUUID.Zero;
if (!LLUUID.TryParse(sound, out soundID))
{
//Trys to fetch sound id from prim's inventory.
//Prim's inventory doesn't support non script items yet
SceneObjectPart op = World.GetSceneObjectPart(objectID);
foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory)
{
if (item.Value.Name == sound)
{
soundID = item.Value.ItemID;
break;
}
}
}
List<ScenePresence> avatarts = World.GetAvatars();
foreach (ScenePresence p in avatarts)
{
// TODO: some filtering by distance of avatar
p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
}
m_host.PreloadSound(sound);
}
public string llGetSubString(string src, int start, int end)
@ -2439,32 +2355,7 @@ namespace OpenSim.Region.ScriptEngine.Common
}
prules.CRC = 1;
Console.WriteLine("----------ps----------\n");
Console.WriteLine(" AngularVelocity:" + prules.AngularVelocity.ToString() + "\n" +
" BurstPartCount:" + prules.BurstPartCount.ToString() + "\n" +
" BurstRadius:" + prules.BurstRadius.ToString() + "\n" +
" BurstRate:" + prules.BurstRate.ToString() + "\n" +
" BurstSpeedMax:" + prules.BurstSpeedMax.ToString() + "\n" +
" BurstSpeedMin:" + prules.BurstSpeedMin.ToString() + "\n" +
" CRC:" + prules.CRC.ToString() + "\n" +
" InnerAngle:" + prules.InnerAngle.ToString() + "\n" +
" MaxAge:" + prules.MaxAge.ToString() + "\n" +
" OuterAngle:" + prules.OuterAngle.ToString() + "\n" +
" PartAcceleration:" + prules.PartAcceleration.ToString() + "\n" +
" PartDataFlags:" + prules.PartDataFlags.ToString() + "\n" +
" PartEndColor:" + prules.PartEndColor.ToString() + "\n" +
" PartEndScaleX:" + prules.PartEndScaleX.ToString() + "\n" +
" PartEndScaleY:" + prules.PartEndScaleY.ToString() + "\n" +
" PartFlags:" + prules.PartFlags.ToString() + "\n" +
" PartMaxAge:" + prules.PartMaxAge.ToString() + "\n" +
" PartStartColor:" + prules.PartStartColor.ToString() + "\n" +
" PartStartScaleX:" + prules.PartStartScaleX.ToString() + "\n" +
" PartStartScaleY:" + prules.PartStartScaleY.ToString() + "\n" +
" Pattern:" + prules.Pattern.ToString() + "\n" +
" StartAge:" + prules.StartAge.ToString() + "\n" +
" Target:" + prules.Target.ToString() + "\n" +
" Texture:" + prules.Texture.ToString() + "");
OpenSim.Framework.Console.MainLog.Instance.Verbose("PARTICLE", "PS: " + prules.ToString());
m_host.AddNewParticleSystem(prules);
m_host.SendFullUpdateToAllClients();
}