Still hunting, added debug output

ThreadPoolClientBranch
Tedd Hansen 2008-01-19 11:17:12 +00:00
parent ef50e6875c
commit ca772be0d4
2 changed files with 11 additions and 4 deletions

View File

@ -291,7 +291,7 @@ namespace OpenSim.Framework.Data.MySQL
} }
catch (Exception ex) catch (Exception ex)
{ {
MainLog.Instance.Error("DATASTORE", "Exception trying to load prim objects: " + ex.ToString()); MainLog.Instance.Error("DATASTORE", "Exception trying to load prim objects for region " + regionUUID + ": " + ex.ToString());
} }
return retvals; return retvals;
} }

View File

@ -519,6 +519,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary> /// </summary>
public void StartTimer() public void StartTimer()
{ {
MainLog.Instance.Debug("SCENE", "Starting timer")
m_heartbeatTimer.Enabled = true; m_heartbeatTimer.Enabled = true;
m_heartbeatTimer.Interval = (int) (m_timespan*1000); m_heartbeatTimer.Interval = (int) (m_timespan*1000);
m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
@ -908,6 +909,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
m_LandManager.IncomingLandObjectsFromStorage(landData); m_LandManager.IncomingLandObjectsFromStorage(landData);
} }
MainLog.Instance.Debug("SCENE", "Done loading land objects from storage");
} }
#endregion #endregion
@ -1701,10 +1703,15 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary> /// </summary>
public void performParcelPrimCountUpdate() public void performParcelPrimCountUpdate()
{ {
MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: resetAllLandPrimCounts()");
m_LandManager.resetAllLandPrimCounts(); m_LandManager.resetAllLandPrimCounts();
MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: TriggerParcelPrimCountUpdate()");
m_eventManager.TriggerParcelPrimCountUpdate(); m_eventManager.TriggerParcelPrimCountUpdate();
MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: finalizeLandPrimCountUpdate()");
m_LandManager.finalizeLandPrimCountUpdate(); m_LandManager.finalizeLandPrimCountUpdate();
MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: landPrimCountTainted = false");
m_LandManager.landPrimCountTainted = false; m_LandManager.landPrimCountTainted = false;
MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: Done");
} }
/// <summary> /// <summary>