Still hunting, added debug output
parent
ef50e6875c
commit
ca772be0d4
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@ -291,7 +291,7 @@ namespace OpenSim.Framework.Data.MySQL
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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MainLog.Instance.Error("DATASTORE", "Exception trying to load prim objects: " + ex.ToString());
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MainLog.Instance.Error("DATASTORE", "Exception trying to load prim objects for region " + regionUUID + ": " + ex.ToString());
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}
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}
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return retvals;
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return retvals;
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}
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}
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@ -519,6 +519,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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/// </summary>
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public void StartTimer()
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public void StartTimer()
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{
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{
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MainLog.Instance.Debug("SCENE", "Starting timer")
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m_heartbeatTimer.Enabled = true;
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m_heartbeatTimer.Enabled = true;
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m_heartbeatTimer.Interval = (int) (m_timespan*1000);
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m_heartbeatTimer.Interval = (int) (m_timespan*1000);
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m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
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m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
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@ -908,6 +909,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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m_LandManager.IncomingLandObjectsFromStorage(landData);
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m_LandManager.IncomingLandObjectsFromStorage(landData);
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}
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}
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MainLog.Instance.Debug("SCENE", "Done loading land objects from storage");
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}
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}
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#endregion
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#endregion
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@ -1701,10 +1703,15 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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/// </summary>
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public void performParcelPrimCountUpdate()
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public void performParcelPrimCountUpdate()
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{
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{
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m_LandManager.resetAllLandPrimCounts();
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MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: resetAllLandPrimCounts()");
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m_eventManager.TriggerParcelPrimCountUpdate();
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m_LandManager.resetAllLandPrimCounts();
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m_LandManager.finalizeLandPrimCountUpdate();
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MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: TriggerParcelPrimCountUpdate()");
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m_eventManager.TriggerParcelPrimCountUpdate();
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MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: finalizeLandPrimCountUpdate()");
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m_LandManager.finalizeLandPrimCountUpdate();
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MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: landPrimCountTainted = false");
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m_LandManager.landPrimCountTainted = false;
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m_LandManager.landPrimCountTainted = false;
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MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: Done");
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}
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}
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/// <summary>
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/// <summary>
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