replace debug msgs by others
parent
ed47874197
commit
ca8b0e6a1d
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@ -388,6 +388,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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Dictionary<SceneObjectGroup, string> scriptStates = new Dictionary<SceneObjectGroup, string>();
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m_log.DebugFormat("[ATTACHMENTS MODULE]: enter PrepareScriptInstanceForSave loop");
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foreach (SceneObjectGroup so in attachments)
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{
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// Scripts MUST be snapshotted before the object is
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@ -398,13 +399,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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scriptStates[so] = PrepareScriptInstanceForSave(so, false);
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}
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m_log.DebugFormat("[ATTACHMENTS MODULE]: enter UpdateDetachedObject loop");
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lock (sp.AttachmentsSyncLock)
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{
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foreach (SceneObjectGroup so in attachments)
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UpdateDetachedObject(sp, so, scriptStates[so]);
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m_log.DebugFormat("[ATTACHMENTS MODULE]: enter ClearAttachments");
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sp.ClearAttachments();
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}
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m_log.DebugFormat("[ATTACHMENTS MODULE]: derez done");
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}
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public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent)
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@ -1014,6 +1018,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// Remove the object from the scene so no more updates
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// are sent. Doing this before the below changes will ensure
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// updates can't cause "HUD artefacts"
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m_log.WarnFormat("[ATTACHMENTS MODULE]: DeleteSceneObject");
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m_scene.DeleteSceneObject(so, false, false);
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// Prepare sog for storage
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@ -1023,6 +1030,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (saveChanged)
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{
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m_log.WarnFormat("[ATTACHMENTS MODULE]: saveChanged true");
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// We cannot use AbsolutePosition here because that would
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// attempt to cross the prim as it is detached
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so.ForEachPart(x => { x.GroupPosition = so.RootPart.AttachedPos; });
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@ -1031,7 +1040,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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// Now, remove the scripts
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m_log.WarnFormat("[ATTACHMENTS MODULE]: remove scripts");
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so.RemoveScriptInstances(true);
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m_log.WarnFormat("[ATTACHMENTS MODULE]: UpdateDetachedObject done");
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}
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protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
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@ -1366,9 +1366,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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try
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{
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m_log.ErrorFormat("[EVENT MANAGER]: OnRemovePresenceDelegate: {0}",d.Target.ToString());
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// m_log.ErrorFormat("[EVENT MANAGER]: OnRemovePresenceDelegate: {0}",d.Target.ToString());
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d(agentId);
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m_log.ErrorFormat("[EVENT MANAGER]: OnRemovePresenceDelegate done ");
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// m_log.ErrorFormat("[EVENT MANAGER]: OnRemovePresenceDelegate done ");
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}
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catch (Exception e)
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{
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@ -2039,9 +2039,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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try
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{
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m_log.ErrorFormat("[EVENT MANAGER]: TriggerClientClosed: {0}", d.Target.ToString());
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// m_log.ErrorFormat("[EVENT MANAGER]: TriggerClientClosed: {0}", d.Target.ToString());
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d(ClientID, scene);
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m_log.ErrorFormat("[EVENT MANAGER]: TriggerClientClosed done ");
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// m_log.ErrorFormat("[EVENT MANAGER]: TriggerClientClosed done ");
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}
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catch (Exception e)
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@ -3640,17 +3640,17 @@ namespace OpenSim.Region.Framework.Scenes
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}
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m_eventManager.TriggerClientClosed(agentID, this);
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m_log.Debug("[Scene]TriggerClientClosed done");
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// m_log.Debug("[Scene]TriggerClientClosed done");
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m_eventManager.TriggerOnRemovePresence(agentID);
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m_log.Debug("[Scene]TriggerOnRemovePresence done");
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// m_log.Debug("[Scene]TriggerOnRemovePresence done");
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if (!isChildAgent)
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{
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if (AttachmentsModule != null)
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{
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m_log.Debug("[Scene]DeRezAttachments");
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// m_log.Debug("[Scene]DeRezAttachments");
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AttachmentsModule.DeRezAttachments(avatar);
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m_log.Debug("[Scene]DeRezAttachments done");
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// m_log.Debug("[Scene]DeRezAttachments done");
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}
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ForEachClient(
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@ -3665,7 +3665,7 @@ namespace OpenSim.Region.Framework.Scenes
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// It's possible for child agents to have transactions if changes are being made cross-border.
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if (AgentTransactionsModule != null)
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{
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m_log.Debug("[Scene]RemoveAgentAssetTransactions");
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// m_log.Debug("[Scene]RemoveAgentAssetTransactions");
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AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
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}
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m_log.Debug("[Scene] The avatar has left the building");
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