Changed the parser for InventoryItem deserialization. Moved some utility functions around.
parent
3292a22558
commit
ca8d015733
|
@ -26,9 +26,13 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
@ -40,6 +44,133 @@ namespace OpenSim.Framework.Serialization.External
|
|||
/// XXX: Please do not use yet.
|
||||
public class UserInventoryItemSerializer
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private delegate void InventoryItemXmlProcessor(InventoryItemBase item, XmlTextReader reader);
|
||||
private static Dictionary<string, InventoryItemXmlProcessor> m_InventoryItemXmlProcessors = new Dictionary<string, InventoryItemXmlProcessor>();
|
||||
|
||||
#region InventoryItemBase Processor initialization
|
||||
static UserInventoryItemSerializer()
|
||||
{
|
||||
m_InventoryItemXmlProcessors.Add("Name", ProcessName);
|
||||
m_InventoryItemXmlProcessors.Add("ID", ProcessID);
|
||||
m_InventoryItemXmlProcessors.Add("InvType", ProcessInvType);
|
||||
m_InventoryItemXmlProcessors.Add("CreatorUUID", ProcessCreatorUUID);
|
||||
m_InventoryItemXmlProcessors.Add("CreationDate", ProcessCreationDate);
|
||||
m_InventoryItemXmlProcessors.Add("Owner", ProcessOwner);
|
||||
m_InventoryItemXmlProcessors.Add("Description", ProcessDescription);
|
||||
m_InventoryItemXmlProcessors.Add("AssetType", ProcessAssetType);
|
||||
m_InventoryItemXmlProcessors.Add("AssetID", ProcessAssetID);
|
||||
m_InventoryItemXmlProcessors.Add("SaleType", ProcessSaleType);
|
||||
m_InventoryItemXmlProcessors.Add("SalePrice", ProcessSalePrice);
|
||||
m_InventoryItemXmlProcessors.Add("BasePermissions", ProcessBasePermissions);
|
||||
m_InventoryItemXmlProcessors.Add("CurrentPermissions", ProcessCurrentPermissions);
|
||||
m_InventoryItemXmlProcessors.Add("EveryOnePermissions", ProcessEveryOnePermissions);
|
||||
m_InventoryItemXmlProcessors.Add("NextPermissions", ProcessNextPermissions);
|
||||
m_InventoryItemXmlProcessors.Add("Flags", ProcessFlags);
|
||||
m_InventoryItemXmlProcessors.Add("GroupID", ProcessGroupID);
|
||||
m_InventoryItemXmlProcessors.Add("GroupOwned", ProcessGroupOwned);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region InventoryItemBase Processors
|
||||
private static void ProcessName(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
item.Name = reader.ReadElementContentAsString("Name", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessID(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
item.ID = Util.ReadUUID(reader, "ID");
|
||||
}
|
||||
|
||||
private static void ProcessInvType(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
item.InvType = reader.ReadElementContentAsInt("InvType", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessCreatorUUID(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
item.CreatorId = reader.ReadElementContentAsString("CreatorUUID", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessCreationDate(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
item.CreationDate = reader.ReadElementContentAsInt("CreationDate", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessOwner(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
item.Owner = Util.ReadUUID(reader, "Owner");
|
||||
}
|
||||
|
||||
private static void ProcessDescription(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
item.Description = reader.ReadElementContentAsString("Description", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessAssetType(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
item.AssetType = reader.ReadElementContentAsInt("AssetType", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessAssetID(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
item.AssetID = Util.ReadUUID(reader, "AssetID");
|
||||
}
|
||||
|
||||
private static void ProcessSaleType(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
item.SaleType = (byte)reader.ReadElementContentAsInt("SaleType", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessSalePrice(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
item.SalePrice = reader.ReadElementContentAsInt("SalePrice", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessBasePermissions(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
item.BasePermissions = (uint)reader.ReadElementContentAsInt("BasePermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessCurrentPermissions(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
item.CurrentPermissions = (uint)reader.ReadElementContentAsInt("CurrentPermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessEveryOnePermissions(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
item.EveryOnePermissions = (uint)reader.ReadElementContentAsInt("EveryOnePermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessNextPermissions(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
item.NextPermissions = (uint)reader.ReadElementContentAsInt("NextPermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessFlags(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
item.Flags = (uint)reader.ReadElementContentAsInt("Flags", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessGroupID(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
item.GroupID = Util.ReadUUID(reader, "GroupID");
|
||||
}
|
||||
|
||||
private static void ProcessGroupOwned(InventoryItemBase item, XmlTextReader reader)
|
||||
{
|
||||
//item.GroupOwned = reader.ReadElementContentAsBoolean("GroupOwned", String.Empty);
|
||||
// We don't do that, because ReadElementContentAsBoolean assumes lower case strings,
|
||||
// and they may not be lower case
|
||||
reader.ReadStartElement(); // GroupOwned
|
||||
item.GroupOwned = Boolean.Parse(reader.ReadContentAsString().ToLower());
|
||||
reader.ReadEndElement();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Deserialize item
|
||||
/// </summary>
|
||||
|
@ -60,37 +191,44 @@ namespace OpenSim.Framework.Serialization.External
|
|||
public static InventoryItemBase Deserialize(string serialization)
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
|
||||
StringReader sr = new StringReader(serialization);
|
||||
XmlTextReader xtr = new XmlTextReader(sr);
|
||||
|
||||
xtr.ReadStartElement("InventoryItem");
|
||||
|
||||
item.Name = xtr.ReadElementString("Name");
|
||||
item.ID = UUID.Parse( xtr.ReadElementString("ID"));
|
||||
item.InvType = Convert.ToInt32( xtr.ReadElementString("InvType"));
|
||||
item.CreatorId = xtr.ReadElementString("CreatorUUID");
|
||||
item.CreationDate = Convert.ToInt32( xtr.ReadElementString("CreationDate"));
|
||||
item.Owner = UUID.Parse( xtr.ReadElementString("Owner"));
|
||||
item.Description = xtr.ReadElementString("Description");
|
||||
item.AssetType = Convert.ToInt32( xtr.ReadElementString("AssetType"));
|
||||
item.AssetID = UUID.Parse( xtr.ReadElementString("AssetID"));
|
||||
item.SaleType = Convert.ToByte( xtr.ReadElementString("SaleType"));
|
||||
item.SalePrice = Convert.ToInt32( xtr.ReadElementString("SalePrice"));
|
||||
item.BasePermissions = Convert.ToUInt32( xtr.ReadElementString("BasePermissions"));
|
||||
item.CurrentPermissions = Convert.ToUInt32( xtr.ReadElementString("CurrentPermissions"));
|
||||
item.EveryOnePermissions = Convert.ToUInt32( xtr.ReadElementString("EveryOnePermissions"));
|
||||
item.NextPermissions = Convert.ToUInt32( xtr.ReadElementString("NextPermissions"));
|
||||
item.Flags = Convert.ToUInt32( xtr.ReadElementString("Flags"));
|
||||
item.GroupID = UUID.Parse( xtr.ReadElementString("GroupID"));
|
||||
item.GroupOwned = Convert.ToBoolean(xtr.ReadElementString("GroupOwned"));
|
||||
|
||||
xtr.ReadEndElement();
|
||||
|
||||
xtr.Close();
|
||||
sr.Close();
|
||||
|
||||
|
||||
using (XmlTextReader reader = new XmlTextReader(new StringReader(serialization)))
|
||||
{
|
||||
reader.ReadStartElement("InventoryItem");
|
||||
|
||||
string nodeName = string.Empty;
|
||||
while (reader.NodeType != XmlNodeType.EndElement)
|
||||
{
|
||||
nodeName = reader.Name;
|
||||
InventoryItemXmlProcessor p = null;
|
||||
if (m_InventoryItemXmlProcessors.TryGetValue(reader.Name, out p))
|
||||
{
|
||||
//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
|
||||
try
|
||||
{
|
||||
p(item, reader);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[InventoryItemSerializer]: exception while parsing {0}: {1}", nodeName, e);
|
||||
if (reader.NodeType == XmlNodeType.EndElement)
|
||||
reader.Read();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat("[InventoryItemSerializer]: caught unknown element {0}", nodeName);
|
||||
reader.ReadOuterXml(); // ignore
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
reader.ReadEndElement(); // InventoryItem
|
||||
}
|
||||
|
||||
//m_log.DebugFormat("[XXX]: parsed InventoryItemBase {0} - {1}", obj.Name, obj.UUID);
|
||||
return item;
|
||||
|
||||
}
|
||||
|
||||
public static string Serialize(InventoryItemBase inventoryItem)
|
||||
|
|
|
@ -1558,5 +1558,66 @@ namespace OpenSim.Framework
|
|||
return string.Empty;
|
||||
}
|
||||
|
||||
public static UUID ReadUUID(XmlTextReader reader, string name)
|
||||
{
|
||||
UUID id;
|
||||
string idStr;
|
||||
|
||||
reader.ReadStartElement(name);
|
||||
|
||||
if (reader.Name == "Guid")
|
||||
idStr = reader.ReadElementString("Guid");
|
||||
else if (reader.Name == "UUID")
|
||||
idStr = reader.ReadElementString("UUID");
|
||||
else // no leading tag
|
||||
idStr = reader.ReadContentAsString();
|
||||
UUID.TryParse(idStr, out id);
|
||||
reader.ReadEndElement();
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
public static Vector3 ReadVector(XmlTextReader reader, string name)
|
||||
{
|
||||
Vector3 vec;
|
||||
|
||||
reader.ReadStartElement(name);
|
||||
vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x
|
||||
vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or y
|
||||
vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z
|
||||
reader.ReadEndElement();
|
||||
|
||||
return vec;
|
||||
}
|
||||
|
||||
public static Quaternion ReadQuaternion(XmlTextReader reader, string name)
|
||||
{
|
||||
Quaternion quat = new Quaternion();
|
||||
|
||||
reader.ReadStartElement(name);
|
||||
while (reader.NodeType != XmlNodeType.EndElement)
|
||||
{
|
||||
switch (reader.Name.ToLower())
|
||||
{
|
||||
case "x":
|
||||
quat.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
|
||||
break;
|
||||
case "y":
|
||||
quat.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
|
||||
break;
|
||||
case "z":
|
||||
quat.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
|
||||
break;
|
||||
case "w":
|
||||
quat.W = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
reader.ReadEndElement();
|
||||
|
||||
return quat;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -414,7 +414,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessCreatorID(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.CreatorID = ReadUUID(reader, "CreatorID");
|
||||
obj.CreatorID = Util.ReadUUID(reader, "CreatorID");
|
||||
}
|
||||
|
||||
private static void ProcessCreatorData(SceneObjectPart obj, XmlTextReader reader)
|
||||
|
@ -424,7 +424,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessFolderID(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.FolderID = ReadUUID(reader, "FolderID");
|
||||
obj.FolderID = Util.ReadUUID(reader, "FolderID");
|
||||
}
|
||||
|
||||
private static void ProcessInventorySerial(SceneObjectPart obj, XmlTextReader reader)
|
||||
|
@ -439,7 +439,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessUUID(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.UUID = ReadUUID(reader, "UUID");
|
||||
obj.UUID = Util.ReadUUID(reader, "UUID");
|
||||
}
|
||||
|
||||
private static void ProcessLocalId(SceneObjectPart obj, XmlTextReader reader)
|
||||
|
@ -474,32 +474,32 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessGroupPosition(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.GroupPosition = ReadVector(reader, "GroupPosition");
|
||||
obj.GroupPosition = Util.ReadVector(reader, "GroupPosition");
|
||||
}
|
||||
|
||||
private static void ProcessOffsetPosition(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.OffsetPosition = ReadVector(reader, "OffsetPosition"); ;
|
||||
obj.OffsetPosition = Util.ReadVector(reader, "OffsetPosition"); ;
|
||||
}
|
||||
|
||||
private static void ProcessRotationOffset(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.RotationOffset = ReadQuaternion(reader, "RotationOffset");
|
||||
obj.RotationOffset = Util.ReadQuaternion(reader, "RotationOffset");
|
||||
}
|
||||
|
||||
private static void ProcessVelocity(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.Velocity = ReadVector(reader, "Velocity");
|
||||
obj.Velocity = Util.ReadVector(reader, "Velocity");
|
||||
}
|
||||
|
||||
private static void ProcessAngularVelocity(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.AngularVelocity = ReadVector(reader, "AngularVelocity");
|
||||
obj.AngularVelocity = Util.ReadVector(reader, "AngularVelocity");
|
||||
}
|
||||
|
||||
private static void ProcessAcceleration(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.Acceleration = ReadVector(reader, "Acceleration");
|
||||
obj.Acceleration = Util.ReadVector(reader, "Acceleration");
|
||||
}
|
||||
|
||||
private static void ProcessDescription(SceneObjectPart obj, XmlTextReader reader)
|
||||
|
@ -553,7 +553,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.Scale = ReadVector(reader, "Scale");
|
||||
obj.Scale = Util.ReadVector(reader, "Scale");
|
||||
}
|
||||
|
||||
private static void ProcessUpdateFlag(SceneObjectPart obj, XmlTextReader reader)
|
||||
|
@ -563,22 +563,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessSitTargetOrientation(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.SitTargetOrientation = ReadQuaternion(reader, "SitTargetOrientation");
|
||||
obj.SitTargetOrientation = Util.ReadQuaternion(reader, "SitTargetOrientation");
|
||||
}
|
||||
|
||||
private static void ProcessSitTargetPosition(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.SitTargetPosition = ReadVector(reader, "SitTargetPosition");
|
||||
obj.SitTargetPosition = Util.ReadVector(reader, "SitTargetPosition");
|
||||
}
|
||||
|
||||
private static void ProcessSitTargetPositionLL(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.SitTargetPositionLL = ReadVector(reader, "SitTargetPositionLL");
|
||||
obj.SitTargetPositionLL = Util.ReadVector(reader, "SitTargetPositionLL");
|
||||
}
|
||||
|
||||
private static void ProcessSitTargetOrientationLL(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.SitTargetOrientationLL = ReadQuaternion(reader, "SitTargetOrientationLL");
|
||||
obj.SitTargetOrientationLL = Util.ReadQuaternion(reader, "SitTargetOrientationLL");
|
||||
}
|
||||
|
||||
private static void ProcessParentID(SceneObjectPart obj, XmlTextReader reader)
|
||||
|
@ -614,17 +614,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessGroupID(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.GroupID = ReadUUID(reader, "GroupID");
|
||||
obj.GroupID = Util.ReadUUID(reader, "GroupID");
|
||||
}
|
||||
|
||||
private static void ProcessOwnerID(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.OwnerID = ReadUUID(reader, "OwnerID");
|
||||
obj.OwnerID = Util.ReadUUID(reader, "OwnerID");
|
||||
}
|
||||
|
||||
private static void ProcessLastOwnerID(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.LastOwnerID = ReadUUID(reader, "LastOwnerID");
|
||||
obj.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
|
||||
}
|
||||
|
||||
private static void ProcessBaseMask(SceneObjectPart obj, XmlTextReader reader)
|
||||
|
@ -663,7 +663,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessCollisionSound(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.CollisionSound = ReadUUID(reader, "CollisionSound");
|
||||
obj.CollisionSound = Util.ReadUUID(reader, "CollisionSound");
|
||||
}
|
||||
|
||||
private static void ProcessCollisionSoundVolume(SceneObjectPart obj, XmlTextReader reader)
|
||||
|
@ -690,7 +690,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
#region TaskInventoryXmlProcessors
|
||||
private static void ProcessTIAssetID(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.AssetID = ReadUUID(reader, "AssetID");
|
||||
item.AssetID = Util.ReadUUID(reader, "AssetID");
|
||||
}
|
||||
|
||||
private static void ProcessTIBasePermissions(TaskInventoryItem item, XmlTextReader reader)
|
||||
|
@ -705,7 +705,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessTICreatorID(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.CreatorID = ReadUUID(reader, "CreatorID");
|
||||
item.CreatorID = Util.ReadUUID(reader, "CreatorID");
|
||||
}
|
||||
|
||||
private static void ProcessTICreatorData(TaskInventoryItem item, XmlTextReader reader)
|
||||
|
@ -730,7 +730,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessTIGroupID(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.GroupID = ReadUUID(reader, "GroupID");
|
||||
item.GroupID = Util.ReadUUID(reader, "GroupID");
|
||||
}
|
||||
|
||||
private static void ProcessTIGroupPermissions(TaskInventoryItem item, XmlTextReader reader)
|
||||
|
@ -745,20 +745,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessTIItemID(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.ItemID = ReadUUID(reader, "ItemID");
|
||||
item.ItemID = Util.ReadUUID(reader, "ItemID");
|
||||
}
|
||||
|
||||
private static void ProcessTIOldItemID(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
ReadUUID(reader, "OldItemID");
|
||||
Util.ReadUUID(reader, "OldItemID");
|
||||
// On deserialization, the old item id MUST BE UUID.Zero!!!!!
|
||||
// Setting this to the saved value will BREAK script persistence!
|
||||
// item.OldItemID = ReadUUID(reader, "OldItemID");
|
||||
// item.OldItemID = Util.ReadUUID(reader, "OldItemID");
|
||||
}
|
||||
|
||||
private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.LastOwnerID = ReadUUID(reader, "LastOwnerID");
|
||||
item.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
|
||||
}
|
||||
|
||||
private static void ProcessTIName(TaskInventoryItem item, XmlTextReader reader)
|
||||
|
@ -773,7 +773,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessTIOwnerID(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.OwnerID = ReadUUID(reader, "OwnerID");
|
||||
item.OwnerID = Util.ReadUUID(reader, "OwnerID");
|
||||
}
|
||||
|
||||
private static void ProcessTICurrentPermissions(TaskInventoryItem item, XmlTextReader reader)
|
||||
|
@ -783,17 +783,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessTIParentID(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.ParentID = ReadUUID(reader, "ParentID");
|
||||
item.ParentID = Util.ReadUUID(reader, "ParentID");
|
||||
}
|
||||
|
||||
private static void ProcessTIParentPartID(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.ParentPartID = ReadUUID(reader, "ParentPartID");
|
||||
item.ParentPartID = Util.ReadUUID(reader, "ParentPartID");
|
||||
}
|
||||
|
||||
private static void ProcessTIPermsGranter(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.PermsGranter = ReadUUID(reader, "PermsGranter");
|
||||
item.PermsGranter = Util.ReadUUID(reader, "PermsGranter");
|
||||
}
|
||||
|
||||
private static void ProcessTIPermsMask(TaskInventoryItem item, XmlTextReader reader)
|
||||
|
@ -922,7 +922,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessShpScale(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
{
|
||||
shp.Scale = ReadVector(reader, "Scale");
|
||||
shp.Scale = Util.ReadVector(reader, "Scale");
|
||||
}
|
||||
|
||||
private static void ProcessShpState(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
|
@ -950,7 +950,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessShpSculptTexture(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
{
|
||||
shp.SculptTexture = ReadUUID(reader, "SculptTexture");
|
||||
shp.SculptTexture = Util.ReadUUID(reader, "SculptTexture");
|
||||
}
|
||||
|
||||
private static void ProcessShpSculptType(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
|
@ -1459,66 +1459,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
return obj;
|
||||
}
|
||||
|
||||
static UUID ReadUUID(XmlTextReader reader, string name)
|
||||
{
|
||||
UUID id;
|
||||
string idStr;
|
||||
|
||||
reader.ReadStartElement(name);
|
||||
|
||||
if (reader.Name == "Guid")
|
||||
idStr = reader.ReadElementString("Guid");
|
||||
else // UUID
|
||||
idStr = reader.ReadElementString("UUID");
|
||||
|
||||
UUID.TryParse(idStr, out id);
|
||||
reader.ReadEndElement();
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
static Vector3 ReadVector(XmlTextReader reader, string name)
|
||||
{
|
||||
Vector3 vec;
|
||||
|
||||
reader.ReadStartElement(name);
|
||||
vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x
|
||||
vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or y
|
||||
vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z
|
||||
reader.ReadEndElement();
|
||||
|
||||
return vec;
|
||||
}
|
||||
|
||||
static Quaternion ReadQuaternion(XmlTextReader reader, string name)
|
||||
{
|
||||
Quaternion quat = new Quaternion();
|
||||
|
||||
reader.ReadStartElement(name);
|
||||
while (reader.NodeType != XmlNodeType.EndElement)
|
||||
{
|
||||
switch (reader.Name.ToLower())
|
||||
{
|
||||
case "x":
|
||||
quat.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
|
||||
break;
|
||||
case "y":
|
||||
quat.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
|
||||
break;
|
||||
case "z":
|
||||
quat.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
|
||||
break;
|
||||
case "w":
|
||||
quat.W = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
reader.ReadEndElement();
|
||||
|
||||
return quat;
|
||||
}
|
||||
|
||||
static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name)
|
||||
{
|
||||
TaskInventoryDictionary tinv = new TaskInventoryDictionary();
|
||||
|
|
Loading…
Reference in New Issue