Changed the parser for InventoryItem deserialization. Moved some utility functions around.
parent
3292a22558
commit
ca8d015733
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@ -26,9 +26,13 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using System.Xml;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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@ -40,6 +44,133 @@ namespace OpenSim.Framework.Serialization.External
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/// XXX: Please do not use yet.
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public class UserInventoryItemSerializer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private delegate void InventoryItemXmlProcessor(InventoryItemBase item, XmlTextReader reader);
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private static Dictionary<string, InventoryItemXmlProcessor> m_InventoryItemXmlProcessors = new Dictionary<string, InventoryItemXmlProcessor>();
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#region InventoryItemBase Processor initialization
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static UserInventoryItemSerializer()
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{
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m_InventoryItemXmlProcessors.Add("Name", ProcessName);
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m_InventoryItemXmlProcessors.Add("ID", ProcessID);
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m_InventoryItemXmlProcessors.Add("InvType", ProcessInvType);
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m_InventoryItemXmlProcessors.Add("CreatorUUID", ProcessCreatorUUID);
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m_InventoryItemXmlProcessors.Add("CreationDate", ProcessCreationDate);
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m_InventoryItemXmlProcessors.Add("Owner", ProcessOwner);
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m_InventoryItemXmlProcessors.Add("Description", ProcessDescription);
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m_InventoryItemXmlProcessors.Add("AssetType", ProcessAssetType);
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m_InventoryItemXmlProcessors.Add("AssetID", ProcessAssetID);
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m_InventoryItemXmlProcessors.Add("SaleType", ProcessSaleType);
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m_InventoryItemXmlProcessors.Add("SalePrice", ProcessSalePrice);
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m_InventoryItemXmlProcessors.Add("BasePermissions", ProcessBasePermissions);
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m_InventoryItemXmlProcessors.Add("CurrentPermissions", ProcessCurrentPermissions);
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m_InventoryItemXmlProcessors.Add("EveryOnePermissions", ProcessEveryOnePermissions);
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m_InventoryItemXmlProcessors.Add("NextPermissions", ProcessNextPermissions);
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m_InventoryItemXmlProcessors.Add("Flags", ProcessFlags);
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m_InventoryItemXmlProcessors.Add("GroupID", ProcessGroupID);
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m_InventoryItemXmlProcessors.Add("GroupOwned", ProcessGroupOwned);
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}
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#endregion
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#region InventoryItemBase Processors
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private static void ProcessName(InventoryItemBase item, XmlTextReader reader)
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{
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item.Name = reader.ReadElementContentAsString("Name", String.Empty);
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}
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private static void ProcessID(InventoryItemBase item, XmlTextReader reader)
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{
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item.ID = Util.ReadUUID(reader, "ID");
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}
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private static void ProcessInvType(InventoryItemBase item, XmlTextReader reader)
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{
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item.InvType = reader.ReadElementContentAsInt("InvType", String.Empty);
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}
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private static void ProcessCreatorUUID(InventoryItemBase item, XmlTextReader reader)
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{
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item.CreatorId = reader.ReadElementContentAsString("CreatorUUID", String.Empty);
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}
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private static void ProcessCreationDate(InventoryItemBase item, XmlTextReader reader)
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{
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item.CreationDate = reader.ReadElementContentAsInt("CreationDate", String.Empty);
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}
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private static void ProcessOwner(InventoryItemBase item, XmlTextReader reader)
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{
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item.Owner = Util.ReadUUID(reader, "Owner");
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}
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private static void ProcessDescription(InventoryItemBase item, XmlTextReader reader)
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{
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item.Description = reader.ReadElementContentAsString("Description", String.Empty);
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}
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private static void ProcessAssetType(InventoryItemBase item, XmlTextReader reader)
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{
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item.AssetType = reader.ReadElementContentAsInt("AssetType", String.Empty);
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}
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private static void ProcessAssetID(InventoryItemBase item, XmlTextReader reader)
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{
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item.AssetID = Util.ReadUUID(reader, "AssetID");
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}
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private static void ProcessSaleType(InventoryItemBase item, XmlTextReader reader)
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{
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item.SaleType = (byte)reader.ReadElementContentAsInt("SaleType", String.Empty);
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}
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private static void ProcessSalePrice(InventoryItemBase item, XmlTextReader reader)
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{
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item.SalePrice = reader.ReadElementContentAsInt("SalePrice", String.Empty);
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}
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private static void ProcessBasePermissions(InventoryItemBase item, XmlTextReader reader)
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{
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item.BasePermissions = (uint)reader.ReadElementContentAsInt("BasePermissions", String.Empty);
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}
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private static void ProcessCurrentPermissions(InventoryItemBase item, XmlTextReader reader)
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{
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item.CurrentPermissions = (uint)reader.ReadElementContentAsInt("CurrentPermissions", String.Empty);
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}
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private static void ProcessEveryOnePermissions(InventoryItemBase item, XmlTextReader reader)
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{
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item.EveryOnePermissions = (uint)reader.ReadElementContentAsInt("EveryOnePermissions", String.Empty);
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}
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private static void ProcessNextPermissions(InventoryItemBase item, XmlTextReader reader)
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{
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item.NextPermissions = (uint)reader.ReadElementContentAsInt("NextPermissions", String.Empty);
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}
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private static void ProcessFlags(InventoryItemBase item, XmlTextReader reader)
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{
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item.Flags = (uint)reader.ReadElementContentAsInt("Flags", String.Empty);
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}
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private static void ProcessGroupID(InventoryItemBase item, XmlTextReader reader)
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{
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item.GroupID = Util.ReadUUID(reader, "GroupID");
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}
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private static void ProcessGroupOwned(InventoryItemBase item, XmlTextReader reader)
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{
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//item.GroupOwned = reader.ReadElementContentAsBoolean("GroupOwned", String.Empty);
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// We don't do that, because ReadElementContentAsBoolean assumes lower case strings,
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// and they may not be lower case
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reader.ReadStartElement(); // GroupOwned
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item.GroupOwned = Boolean.Parse(reader.ReadContentAsString().ToLower());
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reader.ReadEndElement();
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}
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#endregion
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/// <summary>
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/// Deserialize item
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/// </summary>
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@ -61,36 +192,43 @@ namespace OpenSim.Framework.Serialization.External
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{
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InventoryItemBase item = new InventoryItemBase();
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StringReader sr = new StringReader(serialization);
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XmlTextReader xtr = new XmlTextReader(sr);
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using (XmlTextReader reader = new XmlTextReader(new StringReader(serialization)))
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{
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reader.ReadStartElement("InventoryItem");
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xtr.ReadStartElement("InventoryItem");
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string nodeName = string.Empty;
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while (reader.NodeType != XmlNodeType.EndElement)
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{
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nodeName = reader.Name;
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InventoryItemXmlProcessor p = null;
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if (m_InventoryItemXmlProcessors.TryGetValue(reader.Name, out p))
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{
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//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
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try
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{
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p(item, reader);
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[InventoryItemSerializer]: exception while parsing {0}: {1}", nodeName, e);
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if (reader.NodeType == XmlNodeType.EndElement)
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reader.Read();
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}
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}
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else
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{
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// m_log.DebugFormat("[InventoryItemSerializer]: caught unknown element {0}", nodeName);
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reader.ReadOuterXml(); // ignore
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}
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item.Name = xtr.ReadElementString("Name");
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item.ID = UUID.Parse( xtr.ReadElementString("ID"));
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item.InvType = Convert.ToInt32( xtr.ReadElementString("InvType"));
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item.CreatorId = xtr.ReadElementString("CreatorUUID");
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item.CreationDate = Convert.ToInt32( xtr.ReadElementString("CreationDate"));
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item.Owner = UUID.Parse( xtr.ReadElementString("Owner"));
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item.Description = xtr.ReadElementString("Description");
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item.AssetType = Convert.ToInt32( xtr.ReadElementString("AssetType"));
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item.AssetID = UUID.Parse( xtr.ReadElementString("AssetID"));
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item.SaleType = Convert.ToByte( xtr.ReadElementString("SaleType"));
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item.SalePrice = Convert.ToInt32( xtr.ReadElementString("SalePrice"));
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item.BasePermissions = Convert.ToUInt32( xtr.ReadElementString("BasePermissions"));
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item.CurrentPermissions = Convert.ToUInt32( xtr.ReadElementString("CurrentPermissions"));
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item.EveryOnePermissions = Convert.ToUInt32( xtr.ReadElementString("EveryOnePermissions"));
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item.NextPermissions = Convert.ToUInt32( xtr.ReadElementString("NextPermissions"));
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item.Flags = Convert.ToUInt32( xtr.ReadElementString("Flags"));
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item.GroupID = UUID.Parse( xtr.ReadElementString("GroupID"));
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item.GroupOwned = Convert.ToBoolean(xtr.ReadElementString("GroupOwned"));
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}
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xtr.ReadEndElement();
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xtr.Close();
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sr.Close();
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reader.ReadEndElement(); // InventoryItem
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}
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//m_log.DebugFormat("[XXX]: parsed InventoryItemBase {0} - {1}", obj.Name, obj.UUID);
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return item;
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}
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public static string Serialize(InventoryItemBase inventoryItem)
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@ -1558,5 +1558,66 @@ namespace OpenSim.Framework
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return string.Empty;
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}
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public static UUID ReadUUID(XmlTextReader reader, string name)
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{
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UUID id;
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string idStr;
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reader.ReadStartElement(name);
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if (reader.Name == "Guid")
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idStr = reader.ReadElementString("Guid");
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else if (reader.Name == "UUID")
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idStr = reader.ReadElementString("UUID");
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else // no leading tag
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idStr = reader.ReadContentAsString();
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UUID.TryParse(idStr, out id);
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reader.ReadEndElement();
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return id;
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}
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public static Vector3 ReadVector(XmlTextReader reader, string name)
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{
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Vector3 vec;
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reader.ReadStartElement(name);
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vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x
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vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or y
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vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z
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reader.ReadEndElement();
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return vec;
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}
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public static Quaternion ReadQuaternion(XmlTextReader reader, string name)
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{
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Quaternion quat = new Quaternion();
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reader.ReadStartElement(name);
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while (reader.NodeType != XmlNodeType.EndElement)
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{
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switch (reader.Name.ToLower())
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{
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case "x":
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quat.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
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break;
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case "y":
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quat.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
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break;
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case "z":
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quat.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
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break;
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case "w":
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quat.W = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
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break;
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}
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}
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reader.ReadEndElement();
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return quat;
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}
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}
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}
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@ -414,7 +414,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessCreatorID(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.CreatorID = ReadUUID(reader, "CreatorID");
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obj.CreatorID = Util.ReadUUID(reader, "CreatorID");
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}
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private static void ProcessCreatorData(SceneObjectPart obj, XmlTextReader reader)
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@ -424,7 +424,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessFolderID(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.FolderID = ReadUUID(reader, "FolderID");
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obj.FolderID = Util.ReadUUID(reader, "FolderID");
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}
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private static void ProcessInventorySerial(SceneObjectPart obj, XmlTextReader reader)
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@ -439,7 +439,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessUUID(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.UUID = ReadUUID(reader, "UUID");
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obj.UUID = Util.ReadUUID(reader, "UUID");
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}
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private static void ProcessLocalId(SceneObjectPart obj, XmlTextReader reader)
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@ -474,32 +474,32 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessGroupPosition(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.GroupPosition = ReadVector(reader, "GroupPosition");
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obj.GroupPosition = Util.ReadVector(reader, "GroupPosition");
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}
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private static void ProcessOffsetPosition(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.OffsetPosition = ReadVector(reader, "OffsetPosition"); ;
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obj.OffsetPosition = Util.ReadVector(reader, "OffsetPosition"); ;
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}
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private static void ProcessRotationOffset(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.RotationOffset = ReadQuaternion(reader, "RotationOffset");
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obj.RotationOffset = Util.ReadQuaternion(reader, "RotationOffset");
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}
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private static void ProcessVelocity(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.Velocity = ReadVector(reader, "Velocity");
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obj.Velocity = Util.ReadVector(reader, "Velocity");
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}
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private static void ProcessAngularVelocity(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.AngularVelocity = ReadVector(reader, "AngularVelocity");
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obj.AngularVelocity = Util.ReadVector(reader, "AngularVelocity");
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}
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private static void ProcessAcceleration(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.Acceleration = ReadVector(reader, "Acceleration");
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obj.Acceleration = Util.ReadVector(reader, "Acceleration");
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}
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private static void ProcessDescription(SceneObjectPart obj, XmlTextReader reader)
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@ -553,7 +553,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.Scale = ReadVector(reader, "Scale");
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obj.Scale = Util.ReadVector(reader, "Scale");
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}
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private static void ProcessUpdateFlag(SceneObjectPart obj, XmlTextReader reader)
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@ -563,22 +563,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessSitTargetOrientation(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.SitTargetOrientation = ReadQuaternion(reader, "SitTargetOrientation");
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obj.SitTargetOrientation = Util.ReadQuaternion(reader, "SitTargetOrientation");
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}
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private static void ProcessSitTargetPosition(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.SitTargetPosition = ReadVector(reader, "SitTargetPosition");
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obj.SitTargetPosition = Util.ReadVector(reader, "SitTargetPosition");
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}
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private static void ProcessSitTargetPositionLL(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.SitTargetPositionLL = ReadVector(reader, "SitTargetPositionLL");
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obj.SitTargetPositionLL = Util.ReadVector(reader, "SitTargetPositionLL");
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}
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private static void ProcessSitTargetOrientationLL(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.SitTargetOrientationLL = ReadQuaternion(reader, "SitTargetOrientationLL");
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obj.SitTargetOrientationLL = Util.ReadQuaternion(reader, "SitTargetOrientationLL");
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}
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private static void ProcessParentID(SceneObjectPart obj, XmlTextReader reader)
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private static void ProcessGroupID(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.GroupID = ReadUUID(reader, "GroupID");
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obj.GroupID = Util.ReadUUID(reader, "GroupID");
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}
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private static void ProcessOwnerID(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.OwnerID = ReadUUID(reader, "OwnerID");
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obj.OwnerID = Util.ReadUUID(reader, "OwnerID");
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}
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private static void ProcessLastOwnerID(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.LastOwnerID = ReadUUID(reader, "LastOwnerID");
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obj.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
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}
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private static void ProcessBaseMask(SceneObjectPart obj, XmlTextReader reader)
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@ -663,7 +663,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessCollisionSound(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.CollisionSound = ReadUUID(reader, "CollisionSound");
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obj.CollisionSound = Util.ReadUUID(reader, "CollisionSound");
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}
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private static void ProcessCollisionSoundVolume(SceneObjectPart obj, XmlTextReader reader)
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@ -690,7 +690,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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#region TaskInventoryXmlProcessors
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private static void ProcessTIAssetID(TaskInventoryItem item, XmlTextReader reader)
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{
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item.AssetID = ReadUUID(reader, "AssetID");
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item.AssetID = Util.ReadUUID(reader, "AssetID");
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}
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private static void ProcessTIBasePermissions(TaskInventoryItem item, XmlTextReader reader)
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@ -705,7 +705,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessTICreatorID(TaskInventoryItem item, XmlTextReader reader)
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{
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item.CreatorID = ReadUUID(reader, "CreatorID");
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item.CreatorID = Util.ReadUUID(reader, "CreatorID");
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}
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private static void ProcessTICreatorData(TaskInventoryItem item, XmlTextReader reader)
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@ -730,7 +730,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessTIGroupID(TaskInventoryItem item, XmlTextReader reader)
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{
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item.GroupID = ReadUUID(reader, "GroupID");
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item.GroupID = Util.ReadUUID(reader, "GroupID");
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}
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private static void ProcessTIGroupPermissions(TaskInventoryItem item, XmlTextReader reader)
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@ -745,20 +745,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessTIItemID(TaskInventoryItem item, XmlTextReader reader)
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{
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item.ItemID = ReadUUID(reader, "ItemID");
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item.ItemID = Util.ReadUUID(reader, "ItemID");
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}
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private static void ProcessTIOldItemID(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
ReadUUID(reader, "OldItemID");
|
||||
Util.ReadUUID(reader, "OldItemID");
|
||||
// On deserialization, the old item id MUST BE UUID.Zero!!!!!
|
||||
// Setting this to the saved value will BREAK script persistence!
|
||||
// item.OldItemID = ReadUUID(reader, "OldItemID");
|
||||
// item.OldItemID = Util.ReadUUID(reader, "OldItemID");
|
||||
}
|
||||
|
||||
private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.LastOwnerID = ReadUUID(reader, "LastOwnerID");
|
||||
item.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
|
||||
}
|
||||
|
||||
private static void ProcessTIName(TaskInventoryItem item, XmlTextReader reader)
|
||||
|
@ -773,7 +773,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessTIOwnerID(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.OwnerID = ReadUUID(reader, "OwnerID");
|
||||
item.OwnerID = Util.ReadUUID(reader, "OwnerID");
|
||||
}
|
||||
|
||||
private static void ProcessTICurrentPermissions(TaskInventoryItem item, XmlTextReader reader)
|
||||
|
@ -783,17 +783,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessTIParentID(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.ParentID = ReadUUID(reader, "ParentID");
|
||||
item.ParentID = Util.ReadUUID(reader, "ParentID");
|
||||
}
|
||||
|
||||
private static void ProcessTIParentPartID(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.ParentPartID = ReadUUID(reader, "ParentPartID");
|
||||
item.ParentPartID = Util.ReadUUID(reader, "ParentPartID");
|
||||
}
|
||||
|
||||
private static void ProcessTIPermsGranter(TaskInventoryItem item, XmlTextReader reader)
|
||||
{
|
||||
item.PermsGranter = ReadUUID(reader, "PermsGranter");
|
||||
item.PermsGranter = Util.ReadUUID(reader, "PermsGranter");
|
||||
}
|
||||
|
||||
private static void ProcessTIPermsMask(TaskInventoryItem item, XmlTextReader reader)
|
||||
|
@ -922,7 +922,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessShpScale(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
{
|
||||
shp.Scale = ReadVector(reader, "Scale");
|
||||
shp.Scale = Util.ReadVector(reader, "Scale");
|
||||
}
|
||||
|
||||
private static void ProcessShpState(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
|
@ -950,7 +950,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
private static void ProcessShpSculptTexture(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
{
|
||||
shp.SculptTexture = ReadUUID(reader, "SculptTexture");
|
||||
shp.SculptTexture = Util.ReadUUID(reader, "SculptTexture");
|
||||
}
|
||||
|
||||
private static void ProcessShpSculptType(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
|
@ -1459,66 +1459,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
return obj;
|
||||
}
|
||||
|
||||
static UUID ReadUUID(XmlTextReader reader, string name)
|
||||
{
|
||||
UUID id;
|
||||
string idStr;
|
||||
|
||||
reader.ReadStartElement(name);
|
||||
|
||||
if (reader.Name == "Guid")
|
||||
idStr = reader.ReadElementString("Guid");
|
||||
else // UUID
|
||||
idStr = reader.ReadElementString("UUID");
|
||||
|
||||
UUID.TryParse(idStr, out id);
|
||||
reader.ReadEndElement();
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
static Vector3 ReadVector(XmlTextReader reader, string name)
|
||||
{
|
||||
Vector3 vec;
|
||||
|
||||
reader.ReadStartElement(name);
|
||||
vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x
|
||||
vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or y
|
||||
vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z
|
||||
reader.ReadEndElement();
|
||||
|
||||
return vec;
|
||||
}
|
||||
|
||||
static Quaternion ReadQuaternion(XmlTextReader reader, string name)
|
||||
{
|
||||
Quaternion quat = new Quaternion();
|
||||
|
||||
reader.ReadStartElement(name);
|
||||
while (reader.NodeType != XmlNodeType.EndElement)
|
||||
{
|
||||
switch (reader.Name.ToLower())
|
||||
{
|
||||
case "x":
|
||||
quat.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
|
||||
break;
|
||||
case "y":
|
||||
quat.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
|
||||
break;
|
||||
case "z":
|
||||
quat.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
|
||||
break;
|
||||
case "w":
|
||||
quat.W = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
reader.ReadEndElement();
|
||||
|
||||
return quat;
|
||||
}
|
||||
|
||||
static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name)
|
||||
{
|
||||
TaskInventoryDictionary tinv = new TaskInventoryDictionary();
|
||||
|
|
Loading…
Reference in New Issue