* In archiver, scan scripts for embedded asset uuids and save these out
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238f2274e3
commit
ca97dda603
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@ -34,6 +34,7 @@ using OpenSim.Region.Environment.Scenes;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection;
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//using System.Text;
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//using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading;
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using libsecondlife;
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using libsecondlife;
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using log4net;
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using log4net;
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@ -51,6 +52,14 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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protected Scene m_scene;
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protected Scene m_scene;
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protected string m_savePath;
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protected string m_savePath;
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/// <summary>
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/// Used for identifying uuids embedded in scripts
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/// </summary>
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protected static readonly Regex m_uuidRegex
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= new Regex(
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"[0-9a-eA-E]{8}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{12}",
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RegexOptions.Compiled);
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/// <summary>
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/// <summary>
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/// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate
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/// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate
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/// asset was found by the asset service.
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/// asset was found by the asset service.
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@ -113,6 +122,31 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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return m_requestedObjectAsset;
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return m_requestedObjectAsset;
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}
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}
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/// <summary>
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/// Record the asset uuids embedded within the given script.
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/// </summary>
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/// <param name="scriptUuid"></param>
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/// <param name="assetUuids">Dictionary in which to record the references</param>
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protected void GetScriptAssetUuids(LLUUID scriptUuid, IDictionary<LLUUID, int> assetUuids)
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{
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AssetBase scriptAsset = GetAsset(scriptUuid);
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if (null != scriptAsset)
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{
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string script = Helpers.FieldToUTF8String(scriptAsset.Data);
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m_log.DebugFormat("[ARCHIVER]: Script {0}", script);
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MatchCollection uuidMatches = m_uuidRegex.Matches(script);
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m_log.DebugFormat("[ARCHIVER]: Found {0} matches in script", uuidMatches.Count);
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foreach (Match uuidMatch in uuidMatches)
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{
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LLUUID uuid = new LLUUID(uuidMatch.Value);
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m_log.DebugFormat("[ARCHIVER]: Recording {0} in script", uuid);
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assetUuids[uuid] = 1;
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Record the uuids referenced by the given wearable asset
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/// Record the uuids referenced by the given wearable asset
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/// </summary>
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/// </summary>
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@ -200,7 +234,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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{
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{
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GetWearableAssetUuids(tii.AssetID, assetUuids);
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GetWearableAssetUuids(tii.AssetID, assetUuids);
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}
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}
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if ((int)AssetType.Object == tii.Type)
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else if ((int)AssetType.LSLText == tii.Type)
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{
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GetScriptAssetUuids(tii.AssetID, assetUuids);
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}
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else if ((int)AssetType.Object == tii.Type)
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{
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{
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GetSceneObjectAssetUuids(tii.AssetID, assetUuids);
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GetSceneObjectAssetUuids(tii.AssetID, assetUuids);
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}
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}
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