refactor: Use ILandChannel.GetLandObject(Vector3) in LSL_Api rather than having to continually take intermediate Vector3s to avoid race conditions
parent
c1115e4c2e
commit
ca99f418d8
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@ -4176,13 +4176,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (presence != null)
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{
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// agent must be over the owners land
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if (m_host.OwnerID == World.LandChannel.GetLandObject(
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presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
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if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
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{
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World.TeleportClientHome(agentId, presence.ControllingClient);
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}
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}
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}
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ScriptSleep(5000);
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}
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@ -4202,10 +4202,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (destination == String.Empty)
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destination = World.RegionInfo.RegionName;
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Vector3 pos = presence.AbsolutePosition;
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// agent must be over the owners land
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if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID)
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if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
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{
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DoLLTeleport(presence, destination, targetPos, targetLookAt);
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}
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@ -4235,10 +4233,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// agent must not be a god
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if (presence.GodLevel >= 200) return;
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Vector3 pos = presence.AbsolutePosition;
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// agent must be over the owners land
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if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID)
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if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
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{
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World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
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}
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@ -4442,7 +4438,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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if (pushrestricted)
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{
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ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos.X, PusheePos.Y);
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ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos);
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// We didn't find the parcel but region is push restricted so assume it is NOT ok
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if (targetlandObj == null)
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@ -4457,7 +4453,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else
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{
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ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos.X, PusheePos.Y);
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ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos);
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if (targetlandObj == null)
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{
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// We didn't find the parcel but region isn't push restricted so assume it's ok
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@ -5715,8 +5711,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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UUID id = UUID.Zero;
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if (parcel || parcelOwned)
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{
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pos = m_host.ParentGroup.RootPart.GetWorldPosition();
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land = World.LandChannel.GetLandObject(pos.X, pos.Y);
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land = World.LandChannel.GetLandObject(m_host.ParentGroup.RootPart.GetWorldPosition());
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if (land == null)
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{
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id = UUID.Zero;
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@ -5742,8 +5737,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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if (!regionWide)
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{
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pos = ssp.AbsolutePosition;
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land = World.LandChannel.GetLandObject(pos.X, pos.Y);
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land = World.LandChannel.GetLandObject(ssp.AbsolutePosition);
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if (land != null)
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{
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if (parcelOwned && land.LandData.OwnerID == id ||
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@ -5867,10 +5861,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScenePresence presence = World.GetScenePresence(agentID);
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if (presence != null)
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{
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Vector3 pos = presence.AbsolutePosition;
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// agent must be over the owners land
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ILandObject land = World.LandChannel.GetLandObject(pos.X, pos.Y);
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ILandObject land = World.LandChannel.GetLandObject(presence.AbsolutePosition);
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if (land == null)
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return;
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@ -5892,9 +5884,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScenePresence presence = World.GetScenePresence(key);
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if (presence != null) // object is an avatar
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{
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Vector3 pos = presence.AbsolutePosition;
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if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID)
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if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
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return 1;
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}
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else // object is not an avatar
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@ -5903,9 +5893,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (obj != null)
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{
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Vector3 pos = obj.AbsolutePosition;
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if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID)
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if (m_host.OwnerID == World.LandChannel.GetLandObject(obj.AbsolutePosition).LandData.OwnerID)
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return 1;
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}
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}
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@ -5985,10 +5973,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// if the land is group owned and the object is group owned by the same group
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// or
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// if the object is owned by a person with estate access.
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Vector3 pos = av.AbsolutePosition;
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ILandObject parcel = World.LandChannel.GetLandObject(pos.X, pos.Y);
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ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition);
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if (parcel != null)
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{
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if (m_host.OwnerID == parcel.LandData.OwnerID ||
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@ -6571,9 +6556,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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UUID key;
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Vector3 pos = m_host.AbsolutePosition;
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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ILandObject land = World.LandChannel.GetLandObject(pos.X, pos.Y);
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if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned))
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{
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int expires = 0;
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@ -7802,8 +7786,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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Vector3 pos = m_host.AbsolutePosition;
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ILandObject land = World.LandChannel.GetLandObject(pos.X, pos.Y);
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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if (land.LandData.OwnerID != m_host.OwnerID)
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return;
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@ -7817,8 +7800,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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Vector3 pos = m_host.AbsolutePosition;
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ILandObject land = World.LandChannel.GetLandObject(pos.X, pos.Y);
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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if (land.LandData.OwnerID != m_host.OwnerID)
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return String.Empty;
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@ -9595,9 +9577,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// according to the docs, this command only works if script owner and land owner are the same
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// lets add estate owners and gods, too, and use the generic permission check.
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Vector3 pos = m_host.AbsolutePosition;
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ILandObject landObject = World.LandChannel.GetLandObject(pos.X, pos.Y);
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ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia)) return;
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bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)?
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@ -10022,7 +10002,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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UUID key;
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned))
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{
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int expires = 0;
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@ -10063,7 +10043,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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UUID key;
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed))
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{
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if (UUID.TryParse(avatar, out key))
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@ -10090,7 +10070,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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UUID key;
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned))
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{
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if (UUID.TryParse(avatar, out key))
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@ -10352,7 +10332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llResetLandBanList()
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{
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m_host.AddScriptLPS(1);
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LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
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LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition).LandData;
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if (land.OwnerID == m_host.OwnerID)
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{
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foreach (LandAccessEntry entry in land.ParcelAccessList)
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@ -10369,7 +10349,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llResetLandPassList()
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{
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m_host.AddScriptLPS(1);
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LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
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LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition).LandData;
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if (land.OwnerID == m_host.OwnerID)
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{
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foreach (LandAccessEntry entry in land.ParcelAccessList)
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