Add ossl level test for removing an unowned npc
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
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using OpenSim.Region.OptionalModules.World.NPC;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.ScriptEngine.Shared.Tests
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{
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/// <summary>
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/// Tests for OSSL NPC API
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/// </summary>
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[TestFixture]
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public class OSSL_NpcApiAppearanceTest
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{
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protected Scene m_scene;
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protected XEngine.XEngine m_engine;
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[SetUp]
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public void SetUp()
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{
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IConfigSource initConfigSource = new IniConfigSource();
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IConfig config = initConfigSource.AddConfig("XEngine");
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config.Set("Enabled", "true");
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config.Set("AllowOSFunctions", "true");
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config.Set("OSFunctionThreatLevel", "Severe");
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config = initConfigSource.AddConfig("NPC");
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config.Set("Enabled", "true");
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m_scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
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m_engine = new XEngine.XEngine();
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m_engine.Initialise(initConfigSource);
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m_engine.AddRegion(m_scene);
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}
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/// <summary>
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/// Test creation of an NPC where the appearance data comes from an avatar already in the region.
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/// </summary>
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[Test]
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public void TestOsNpcRemove()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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// Store an avatar with a different height from default in a notecard.
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UUID userId = TestHelpers.ParseTail(0x1);
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float newHeight = 1.9f;
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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sp.Appearance.AvatarHeight = newHeight;
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
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SceneObjectPart part = so.RootPart;
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m_scene.AddSceneObject(so);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
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string notecardName = "appearanceNc";
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osslApi.osOwnerSaveAppearance(notecardName);
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string npcRaw
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= osslApi.osNpcCreate(
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"Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName, ScriptBaseClass.OS_NPC_NOT_OWNED);
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osslApi.osNpcRemove(npcRaw);
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UUID npcId = new UUID(npcRaw);
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ScenePresence npc = m_scene.GetScenePresence(npcId);
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Assert.That(npc, Is.Null);
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}
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}
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}
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