Patch from Kai Ludwig: Fix prim drawing on maptile.
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50204f6ee2
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cabda86615
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@ -383,13 +383,13 @@ namespace OpenSim
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scene.SetModuleInterfaces();
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scene.SetModuleInterfaces();
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// Prims have to be loaded after module configuration since some modules may be invoked during the load
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scene.LoadPrimsFromStorage(regionInfo.originRegionID);
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// moved these here as the terrain texture has to be created after the modules are initialized
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// moved these here as the terrain texture has to be created after the modules are initialized
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// and has to happen before the region is registered with the grid.
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// and has to happen before the region is registered with the grid.
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scene.CreateTerrainTexture(false);
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scene.CreateTerrainTexture(false);
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// Prims have to be loaded after module configuration since some modules may be invoked during the load
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scene.LoadPrimsFromStorage(regionInfo.originRegionID);
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// TODO : Try setting resource for region xstats here on scene
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// TODO : Try setting resource for region xstats here on scene
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MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));
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MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));
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