scale ChildAgentThrottles with distance (internal to child server and not

root as was done before )
avinationmerge
UbitUmarov 2014-11-06 22:25:16 +00:00
parent ead78764ab
commit caddabb5c4
7 changed files with 52 additions and 9 deletions

View File

@ -1184,6 +1184,7 @@ namespace OpenSim.Framework
void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations); void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations);
void SetChildAgentThrottle(byte[] throttle); void SetChildAgentThrottle(byte[] throttle);
void SetChildAgentThrottle(byte[] throttle,float factor);
void SetAgentThrottleSilent(int throttle, int setting); void SetAgentThrottleSilent(int throttle, int setting);
int GetAgentThrottleSilent(int throttle); int GetAgentThrottleSilent(int throttle);

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@ -12344,7 +12344,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="throttles"></param> /// <param name="throttles"></param>
public void SetChildAgentThrottle(byte[] throttles) public void SetChildAgentThrottle(byte[] throttles)
{ {
m_udpClient.SetThrottles(throttles); SetChildAgentThrottle(throttles, 1.0f);
}
public void SetChildAgentThrottle(byte[] throttles,float factor)
{
m_udpClient.SetThrottles(throttles, factor);
GenericCall2 handler = OnUpdateThrottles; GenericCall2 handler = OnUpdateThrottles;
if (handler != null) if (handler != null)
{ {

View File

@ -339,6 +339,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
public void SetThrottles(byte[] throttleData) public void SetThrottles(byte[] throttleData)
{
SetThrottles(throttleData, 1.0f);
}
public void SetThrottles(byte[] throttleData, float factor)
{ {
byte[] adjData; byte[] adjData;
int pos = 0; int pos = 0;
@ -359,13 +364,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
// 0.125f converts from bits to bytes // 0.125f converts from bits to bytes
int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; float scale = 0.125f * factor;
int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; int resend = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4;
int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; int land = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4;
int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; int wind = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4;
int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; int cloud = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4;
int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; int task = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4;
int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); int texture = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4;
int asset = (int)(BitConverter.ToSingle(adjData, pos) * scale);
// Make sure none of the throttles are set below our packet MTU, // Make sure none of the throttles are set below our packet MTU,
// otherwise a throttle could become permanently clogged // otherwise a throttle could become permanently clogged

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@ -4104,7 +4104,24 @@ namespace OpenSim.Region.Framework.Scenes
CameraPosition = cAgentData.Center + offset; CameraPosition = cAgentData.Center + offset;
if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); {
// some scaling factor
float x = m_pos.X;
if (x > m_scene.RegionInfo.RegionSizeX)
x -= m_scene.RegionInfo.RegionSizeX;
float y = m_pos.Y;
if (y > m_scene.RegionInfo.RegionSizeY)
y -= m_scene.RegionInfo.RegionSizeY;
x = x * x + y * y;
const float distScale = 0.4f / Constants.RegionSize / Constants.RegionSize;
float factor = 1.0f - distScale * x;
if (factor < 0.2f)
factor = 0.2f;
ControllingClient.SetChildAgentThrottle(cAgentData.Throttles,factor);
}
if(cAgentData.ChildrenCapSeeds != null && cAgentData.ChildrenCapSeeds.Count >0) if(cAgentData.ChildrenCapSeeds != null && cAgentData.ChildrenCapSeeds.Count >0)
{ {

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@ -1433,6 +1433,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
} }
public virtual void SetChildAgentThrottle(byte[] throttle,float factor)
{
}
public void SetAgentThrottleSilent(int throttle, int setting) public void SetAgentThrottleSilent(int throttle, int setting)
{ {

View File

@ -621,6 +621,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{ {
} }
public virtual void SetChildAgentThrottle(byte[] throttle, float factor)
{
}
public void SetAgentThrottleSilent(int throttle, int setting) public void SetAgentThrottleSilent(int throttle, int setting)
{ {

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@ -544,6 +544,10 @@ namespace OpenSim.Tests.Common.Mock
{ {
} }
public virtual void SetChildAgentThrottle(byte[] throttle, float factor)
{
}
public void SetAgentThrottleSilent(int throttle, int setting) public void SetAgentThrottleSilent(int throttle, int setting)
{ {
} }