fix some issue on parcels loading and make parcels dwell show something. Resolution is 2.5min aprox.
parent
25ca8695f3
commit
cb21caae77
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@ -97,7 +97,9 @@ namespace OpenSim.Framework
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private bool _mediaLoop = false;
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private bool _mediaLoop = false;
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private bool _obscureMusic = false;
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private bool _obscureMusic = false;
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private bool _obscureMedia = false;
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private bool _obscureMedia = false;
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private float _dwell = 0;
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private float m_dwell = 0;
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public double LastDwellTimeMS;
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public bool SeeAVs { get; set; }
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public bool SeeAVs { get; set; }
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public bool AnyAVSounds { get; set; }
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public bool AnyAVSounds { get; set; }
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@ -111,11 +113,12 @@ namespace OpenSim.Framework
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{
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{
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get
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get
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{
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{
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return _dwell;
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return m_dwell;
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}
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}
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set
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set
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{
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{
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_dwell = value;
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m_dwell = value;
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LastDwellTimeMS = Util.GetTimeStampMS();
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}
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}
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}
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}
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@ -735,6 +738,7 @@ namespace OpenSim.Framework
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SeeAVs = true;
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SeeAVs = true;
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AnyAVSounds = true;
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AnyAVSounds = true;
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GroupAVSounds = true;
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GroupAVSounds = true;
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LastDwellTimeMS = Util.GetTimeStampMS();
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}
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}
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/// <summary>
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/// <summary>
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@ -784,7 +788,7 @@ namespace OpenSim.Framework
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landData._obscureMedia = _obscureMedia;
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landData._obscureMedia = _obscureMedia;
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landData._simwideArea = _simwideArea;
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landData._simwideArea = _simwideArea;
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landData._simwidePrims = _simwidePrims;
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landData._simwidePrims = _simwidePrims;
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landData._dwell = _dwell;
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landData.m_dwell = m_dwell;
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landData.SeeAVs = SeeAVs;
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landData.SeeAVs = SeeAVs;
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landData.AnyAVSounds = AnyAVSounds;
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landData.AnyAVSounds = AnyAVSounds;
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landData.GroupAVSounds = GroupAVSounds;
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landData.GroupAVSounds = GroupAVSounds;
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@ -3114,7 +3114,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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float dwell = 0.0f;
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float dwell = 0.0f;
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IDwellModule dwellModule = m_scene.RequestModuleInterface<IDwellModule>();
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IDwellModule dwellModule = m_scene.RequestModuleInterface<IDwellModule>();
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if (dwellModule != null)
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if (dwellModule != null)
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dwell = dwellModule.GetDwell(land.GlobalID);
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dwell = dwellModule.GetDwell(land);
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ParcelInfoReplyPacket reply = (ParcelInfoReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelInfoReply);
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ParcelInfoReplyPacket reply = (ParcelInfoReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelInfoReply);
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reply.AgentData.AgentID = m_agentId;
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reply.AgentData.AgentID = m_agentId;
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reply.Data.ParcelID = parcelID;
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reply.Data.ParcelID = parcelID;
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@ -53,7 +53,7 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.CoreModules.World.Land
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namespace OpenSim.Region.CoreModules.World.Land
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{
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DefaultDwellModule")]
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DefaultDwellModule")]
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public class DefaultDwellModule : IDwellModule, INonSharedRegionModule
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public class DefaultDwellModule : INonSharedRegionModule, IDwellModule
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{
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{
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private Scene m_scene;
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private Scene m_scene;
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private IConfigSource m_Config;
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private IConfigSource m_Config;
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@ -88,16 +88,21 @@ namespace OpenSim.Region.CoreModules.World.Land
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return;
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return;
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m_scene = scene;
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m_scene = scene;
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m_scene.RegisterModuleInterface<IDwellModule>(this);
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m_scene.EventManager.OnNewClient += OnNewClient;
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}
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}
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public void RegionLoaded(Scene scene)
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public void RegionLoaded(Scene scene)
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{
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{
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if (!m_Enabled)
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return;
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m_scene.EventManager.OnNewClient += OnNewClient;
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}
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}
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public void RemoveRegion(Scene scene)
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public void RemoveRegion(Scene scene)
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{
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{
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if (!m_Enabled)
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return;
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m_scene.EventManager.OnNewClient -= OnNewClient;
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}
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}
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public void Close()
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public void Close()
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@ -115,15 +120,26 @@ namespace OpenSim.Region.CoreModules.World.Land
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if (parcel == null)
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if (parcel == null)
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return;
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return;
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client.SendParcelDwellReply(localID, parcel.LandData.GlobalID, parcel.LandData.Dwell);
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LandData land = parcel.LandData;
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if(land!= null)
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client.SendParcelDwellReply(localID, land.GlobalID, land.Dwell);
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}
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}
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public int GetDwell(UUID parcelID)
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public int GetDwell(UUID parcelID)
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{
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{
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ILandObject parcel = m_scene.LandChannel.GetLandObject(parcelID);
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ILandObject parcel = m_scene.LandChannel.GetLandObject(parcelID);
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if (parcel != null && parcel.LandData != null)
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if (parcel != null && parcel.LandData != null)
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return (int)parcel.LandData.Dwell;
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return (int)(parcel.LandData.Dwell + 0.5f);
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return 0;
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return 0;
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}
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}
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public int GetDwell(LandData land)
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{
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if (land != null)
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return (int)(land.Dwell + 0.5f);
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return 0;
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}
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}
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}
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}
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}
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@ -439,15 +439,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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if (parcelAvatarIsEntering != null &&
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if (parcelAvatarIsEntering != null &&
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avatar.currentParcelUUID != parcelAvatarIsEntering.LandData.GlobalID)
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avatar.currentParcelUUID != parcelAvatarIsEntering.LandData.GlobalID)
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{
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{
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if(!avatar.IsNPC && avatar.currentParcelUUID != UUID.Zero)
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{
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ILandObject last = GetLandObject(avatar.currentParcelUUID);
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if(last != null)
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{
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}
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}
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SendLandUpdate(avatar, parcelAvatarIsEntering);
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SendLandUpdate(avatar, parcelAvatarIsEntering);
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avatar.currentParcelUUID = parcelAvatarIsEntering.LandData.GlobalID;
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avatar.currentParcelUUID = parcelAvatarIsEntering.LandData.GlobalID;
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EnforceBans(parcelAvatarIsEntering, avatar);
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EnforceBans(parcelAvatarIsEntering, avatar);
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@ -602,10 +593,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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/// The land object being added.
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/// The land object being added.
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/// Will return null if this overlaps with an existing parcel that has not had its bitmap adjusted.
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/// Will return null if this overlaps with an existing parcel that has not had its bitmap adjusted.
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/// </param>
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/// </param>
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public ILandObject AddLandObject(ILandObject land)
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public ILandObject AddLandObject(ILandObject new_land)
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{
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{
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ILandObject new_land = land.Copy();
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// Only now can we add the prim counts to the land object - we rely on the global ID which is generated
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// Only now can we add the prim counts to the land object - we rely on the global ID which is generated
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// as a random UUID inside LandData initialization
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// as a random UUID inside LandData initialization
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if (m_primCountModule != null)
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if (m_primCountModule != null)
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@ -1621,8 +1610,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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private void IncomingLandObjectFromStorage(LandData data)
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private void IncomingLandObjectFromStorage(LandData data)
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{
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{
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ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
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ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene, data);
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new_land.LandData = data.Copy();
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new_land.SetLandBitmapFromByteArray();
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new_land.SetLandBitmapFromByteArray();
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AddLandObject(new_land);
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AddLandObject(new_land);
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@ -270,7 +270,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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m_scene = scene;
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m_scene = scene;
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}
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}
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public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
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public LandObject(UUID owner_id, bool is_group_owned, Scene scene, LandData data = null)
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{
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{
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m_scene = scene;
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m_scene = scene;
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if (m_scene == null)
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if (m_scene == null)
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@ -278,12 +278,17 @@ namespace OpenSim.Region.CoreModules.World.Land
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else
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else
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LandBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
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LandBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
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LandData = new LandData();
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if(data == null)
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LandData = new LandData();
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else
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LandData = data;
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LandData.OwnerID = owner_id;
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LandData.OwnerID = owner_id;
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if (is_group_owned)
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if (is_group_owned)
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LandData.GroupID = owner_id;
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LandData.GroupID = owner_id;
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else
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else
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LandData.GroupID = UUID.Zero;
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LandData.GroupID = UUID.Zero;
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LandData.IsGroupOwned = is_group_owned;
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LandData.IsGroupOwned = is_group_owned;
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m_scene.EventManager.OnFrame += OnFrame;
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m_scene.EventManager.OnFrame += OnFrame;
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@ -1812,6 +1817,37 @@ namespace OpenSim.Region.CoreModules.World.Land
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ExpireAccessList();
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ExpireAccessList();
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m_expiryCounter = 0;
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m_expiryCounter = 0;
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}
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}
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// need to update dwell here bc landdata has no parent info
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if(LandData != null)
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{
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double now = Util.GetTimeStampMS();
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double elapsed = now - LandData.LastDwellTimeMS;
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if(elapsed > 150000) //2.5 minutes resolution / throttle
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{
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float dwell = LandData.Dwell;
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double cur = dwell * 60000.0;
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double decay = 1.5e-8 * cur * elapsed;
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cur -= decay;
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if(cur < 0)
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cur = 0;
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UUID lgid = LandData.GlobalID;
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if(sp.IsNPC || sp.IsLoggingIn || sp.IsDeleted || sp.currentParcelUUID != lgid)
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return;
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cur += (now - sp.ParcelDwellTickMS);
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sp.ParcelDwellTickMS = now;
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});
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float newdwell = (float)(cur * 1.666666666667e-5);
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LandData.Dwell = newdwell;
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if(Math.Abs(newdwell - dwell) > 1.0)
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m_scene.EventManager.TriggerLandObjectAdded(this);
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}
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}
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}
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}
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private void ExpireAccessList()
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private void ExpireAccessList()
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@ -33,5 +33,6 @@ namespace OpenSim.Region.Framework.Interfaces
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public interface IDwellModule
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public interface IDwellModule
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{
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{
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int GetDwell(UUID parcelID);
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int GetDwell(UUID parcelID);
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int GetDwell(LandData land);
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}
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}
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}
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}
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@ -170,6 +170,7 @@ namespace OpenSim.Region.Framework.Scenes
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private bool m_previusParcelHide = false;
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private bool m_previusParcelHide = false;
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private bool m_currentParcelHide = false;
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private bool m_currentParcelHide = false;
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private object parcelLock = new Object();
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private object parcelLock = new Object();
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public double ParcelDwellTickMS;
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public UUID currentParcelUUID
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public UUID currentParcelUUID
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{
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{
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@ -182,6 +183,7 @@ namespace OpenSim.Region.Framework.Scenes
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bool checksame = true;
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bool checksame = true;
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if (value != m_currentParcelUUID)
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if (value != m_currentParcelUUID)
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{
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{
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ParcelDwellTickMS = Util.GetTimeStampMS();
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m_previusParcelHide = m_currentParcelHide;
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m_previusParcelHide = m_currentParcelHide;
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m_previusParcelUUID = m_currentParcelUUID;
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m_previusParcelUUID = m_currentParcelUUID;
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checksame = false;
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checksame = false;
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@ -2141,6 +2143,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_previusParcelUUID = UUID.Zero;
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m_previusParcelUUID = UUID.Zero;
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m_currentParcelHide = false;
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m_currentParcelHide = false;
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m_currentParcelUUID = UUID.Zero;
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m_currentParcelUUID = UUID.Zero;
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ParcelDwellTickMS = Util.GetTimeStampMS();
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if(!IsNPC)
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if(!IsNPC)
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{
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{
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