* Refactors call to OutPacket out of AssetCache and into LLClientView

0.6.0-stable
Teravus Ovares 2008-06-18 23:04:15 +00:00
parent 6753578465
commit cb29926e3c
6 changed files with 165 additions and 68 deletions

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@ -0,0 +1,63 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Framework
{
/// <summary>
/// This class was created to refactor OutPacket out of AssetCache
/// There is a conflict between
/// OpenSim.Framework.Communications.Cache.AssetRequest and OpenSim.Framework.AssetRequest
/// and unifying them results in a prebuild chicken and egg problem with OpenSim.Framework requiring
/// OpenSim.Framework.Communications.Cache while OpenSim.Framework.Communications.Cache
/// requiring OpenSim.Framework
/// </summary>
public class AssetRequestToClient
{
public LLUUID RequestAssetID;
public AssetBase AssetInf;
public AssetBase ImageInfo;
public LLUUID TransferRequestID;
public long DataPointer = 0;
public int NumPackets = 0;
public int PacketCounter = 0;
public bool IsTextureRequest;
public byte AssetRequestSource = 2;
public byte[] Params = null;
//public bool AssetInCache;
//public int TimeRequested;
public int DiscardLevel = -1;
public AssetRequestToClient()
{
}
}
}

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@ -612,80 +612,29 @@ namespace OpenSim.Framework.Communications.Cache
int num = Math.Min(5, AssetRequests.Count); int num = Math.Min(5, AssetRequests.Count);
AssetRequest req; AssetRequest req;
AssetRequestToClient req2 = null;
for (int i = 0; i < num; i++) for (int i = 0; i < num; i++)
{ {
req = (AssetRequest)AssetRequests[i]; req = (AssetRequest)AssetRequests[i];
//Console.WriteLine("sending asset " + req.RequestAssetID); if (req2 == null)
TransferInfoPacket Transfer = new TransferInfoPacket();
Transfer.TransferInfo.ChannelType = 2;
Transfer.TransferInfo.Status = 0;
Transfer.TransferInfo.TargetType = 0;
if (req.AssetRequestSource == 2)
{ {
Transfer.TransferInfo.Params = new byte[20]; req2 = new AssetRequestToClient();
Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
int assType = (int)req.AssetInf.Type;
Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
} }
else if (req.AssetRequestSource == 3) // Trying to limit memory usage by only creating AssetRequestToClient if needed
{ //req2 = new AssetRequestToClient();
Transfer.TransferInfo.Params = req.Params; req2.AssetInf = (AssetBase)req.AssetInf;
// Transfer.TransferInfo.Params = new byte[100]; req2.AssetRequestSource = req.AssetRequestSource;
//Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16); req2.DataPointer = req.DataPointer;
//Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16); req2.DiscardLevel = req.DiscardLevel;
} req2.ImageInfo = (AssetBase)req.ImageInfo;
Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length; req2.IsTextureRequest = req.IsTextureRequest;
Transfer.TransferInfo.TransferID = req.TransferRequestID; req2.NumPackets = req.NumPackets;
Transfer.Header.Zerocoded = true; req2.PacketCounter = req.PacketCounter;
req.RequestUser.OutPacket(Transfer, ThrottleOutPacketType.Asset); req2.Params = req.Params;
req2.RequestAssetID = req.RequestAssetID;
req2.TransferRequestID = req.TransferRequestID;
req.RequestUser.SendAsset(req2);
if (req.NumPackets == 1)
{
TransferPacketPacket TransferPacket = new TransferPacketPacket();
TransferPacket.TransferData.Packet = 0;
TransferPacket.TransferData.ChannelType = 2;
TransferPacket.TransferData.TransferID = req.TransferRequestID;
TransferPacket.TransferData.Data = req.AssetInf.Data;
TransferPacket.TransferData.Status = 1;
TransferPacket.Header.Zerocoded = true;
req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
}
else
{
int processedLength = 0;
// libsecondlife hardcodes 1500 as the maximum data chunk size
int maxChunkSize = 1250;
int packetNumber = 0;
while (processedLength < req.AssetInf.Data.Length)
{
TransferPacketPacket TransferPacket = new TransferPacketPacket();
TransferPacket.TransferData.Packet = packetNumber;
TransferPacket.TransferData.ChannelType = 2;
TransferPacket.TransferData.TransferID = req.TransferRequestID;
int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
byte[] chunk = new byte[chunkSize];
Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
TransferPacket.TransferData.Data = chunk;
// 0 indicates more packets to come, 1 indicates last packet
if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
{
TransferPacket.TransferData.Status = 0;
}
else
{
TransferPacket.TransferData.Status = 1;
}
TransferPacket.Header.Zerocoded = true;
req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
processedLength += chunkSize;
packetNumber++;
}
}
} }
//remove requests that have been completed //remove requests that have been completed

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@ -1011,6 +1011,8 @@ namespace OpenSim.Framework
void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia); void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia);
void SendAsset(AssetRequestToClient req);
byte[] GetThrottlesPacked(float multiplier); byte[] GetThrottlesPacked(float multiplier);

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@ -6242,6 +6242,82 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(lsrp, ThrottleOutPacketType.Task); OutPacket(lsrp, ThrottleOutPacketType.Task);
} }
public void SendAsset(AssetRequestToClient req)
{
//Console.WriteLine("sending asset " + req.RequestAssetID);
TransferInfoPacket Transfer = new TransferInfoPacket();
Transfer.TransferInfo.ChannelType = 2;
Transfer.TransferInfo.Status = 0;
Transfer.TransferInfo.TargetType = 0;
if (req.AssetRequestSource == 2)
{
Transfer.TransferInfo.Params = new byte[20];
Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
int assType = (int)req.AssetInf.Type;
Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
}
else if (req.AssetRequestSource == 3)
{
Transfer.TransferInfo.Params = req.Params;
// Transfer.TransferInfo.Params = new byte[100];
//Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
//Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
}
Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
Transfer.TransferInfo.TransferID = req.TransferRequestID;
Transfer.Header.Zerocoded = true;
OutPacket(Transfer, ThrottleOutPacketType.Asset);
if (req.NumPackets == 1)
{
TransferPacketPacket TransferPacket = new TransferPacketPacket();
TransferPacket.TransferData.Packet = 0;
TransferPacket.TransferData.ChannelType = 2;
TransferPacket.TransferData.TransferID = req.TransferRequestID;
TransferPacket.TransferData.Data = req.AssetInf.Data;
TransferPacket.TransferData.Status = 1;
TransferPacket.Header.Zerocoded = true;
OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
}
else
{
int processedLength = 0;
// libsecondlife hardcodes 1500 as the maximum data chunk size
int maxChunkSize = 1250;
int packetNumber = 0;
while (processedLength < req.AssetInf.Data.Length)
{
TransferPacketPacket TransferPacket = new TransferPacketPacket();
TransferPacket.TransferData.Packet = packetNumber;
TransferPacket.TransferData.ChannelType = 2;
TransferPacket.TransferData.TransferID = req.TransferRequestID;
int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
byte[] chunk = new byte[chunkSize];
Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
TransferPacket.TransferData.Data = chunk;
// 0 indicates more packets to come, 1 indicates last packet
if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
{
TransferPacket.TransferData.Status = 0;
}
else
{
TransferPacket.TransferData.Status = 1;
}
TransferPacket.Header.Zerocoded = true;
OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
processedLength += chunkSize;
packetNumber++;
}
}
}
public ClientInfo GetClientInfo() public ClientInfo GetClientInfo()
{ {
//MainLog.Instance.Verbose("CLIENT", "GetClientInfo BGN"); //MainLog.Instance.Verbose("CLIENT", "GetClientInfo BGN");

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@ -684,6 +684,10 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
{ {
} }
public void SendAsset(AssetRequestToClient req)
{
}
public void SetDebug(int newDebug) public void SetDebug(int newDebug)
{ {
} }

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@ -767,7 +767,10 @@ namespace OpenSim.Region.Examples.SimpleModule
public void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia) public void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia)
{ {
}
public void SendAsset(AssetRequestToClient req)
{
} }
} }
} }