Commented first 50% of World.cs's functions with /// tags

0.1-prestable
Adam Frisby 2007-04-22 03:25:18 +00:00
parent 0b54136042
commit cb2e495202
1 changed files with 64 additions and 0 deletions

View File

@ -43,6 +43,12 @@ namespace OpenSim.world
private InventoryCache _inventoryCache;
private AssetCache _assetCache;
/// <summary>
/// Creates a new World class, and a region to go with it.
/// </summary>
/// <param name="clientThreads">Dictionary to contain client threads</param>
/// <param name="regionHandle">Region Handle for this region</param>
/// <param name="regionName">Region Name for this region</param>
public World(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, string regionName)
{
try
@ -76,6 +82,11 @@ namespace OpenSim.world
}
}
/// <summary>
/// Loads a new script into the specified entity
/// </summary>
/// <param name="entity">Entity to be scripted</param>
/// <param name="script">The script to load</param>
public void AddScript(Entity entity, Script script)
{
try
@ -89,6 +100,11 @@ namespace OpenSim.world
}
}
/// <summary>
/// Loads a new script into the specified entity, using a script loaded from a string.
/// </summary>
/// <param name="entity">The entity to be scripted</param>
/// <param name="scriptData">The string containing the script</param>
public void AddScript(Entity entity, string scriptData)
{
try
@ -163,6 +179,9 @@ namespace OpenSim.world
}
}
/// <summary>
/// Performs per-frame updates on the world, this should be the central world loop
/// </summary>
public void Update()
{
try
@ -210,6 +229,11 @@ namespace OpenSim.world
}
}
/// <summary>
/// Loads a new storage subsystem from a named library
/// </summary>
/// <param name="dllName">Storage Library</param>
/// <returns>Successful or not</returns>
public bool LoadStorageDLL(string dllName)
{
try
@ -249,6 +273,9 @@ namespace OpenSim.world
#region Regenerate Terrain
/// <summary>
/// Rebuilds the terrain using a procedural algorithm
/// </summary>
public void RegenerateTerrain()
{
try
@ -277,6 +304,10 @@ namespace OpenSim.world
}
}
/// <summary>
/// Rebuilds the terrain using a 2D float array
/// </summary>
/// <param name="newMap">256,256 float array containing heights</param>
public void RegenerateTerrain(float[,] newMap)
{
try
@ -304,6 +335,12 @@ namespace OpenSim.world
}
}
/// <summary>
/// Rebuilds the terrain assuming changes occured at a specified point[?]
/// </summary>
/// <param name="changes">???</param>
/// <param name="pointx">???</param>
/// <param name="pointy">???</param>
public void RegenerateTerrain(bool changes, int pointx, int pointy)
{
try
@ -330,6 +367,9 @@ namespace OpenSim.world
#endregion
/// <summary>
/// Loads the World heightmap
/// </summary>
public void LoadWorldMap()
{
try
@ -353,6 +393,9 @@ namespace OpenSim.world
}
}
/// <summary>
/// Loads the World's objects
/// </summary>
public void LoadPrimsFromStorage()
{
try
@ -366,6 +409,10 @@ namespace OpenSim.world
}
}
/// <summary>
/// Loads a specific object from storage
/// </summary>
/// <param name="prim">The object to load</param>
public void PrimFromStorage(PrimData prim)
{
try
@ -385,6 +432,9 @@ namespace OpenSim.world
}
}
/// <summary>
/// Tidy before shutdown
/// </summary>
public void Close()
{
try
@ -397,6 +447,10 @@ namespace OpenSim.world
}
}
/// <summary>
/// Send the region heightmap to the client
/// </summary>
/// <param name="RemoteClient">Client to send to</param>
public void SendLayerData(SimClient RemoteClient)
{
try
@ -423,6 +477,12 @@ namespace OpenSim.world
}
}
/// <summary>
/// Sends a specified patch to a client
/// </summary>
/// <param name="px">Patch coordinate (x) 0..16</param>
/// <param name="py">Patch coordinate (y) 0..16</param>
/// <param name="RemoteClient">The client to send to</param>
public void SendLayerData(int px, int py, SimClient RemoteClient)
{
try
@ -450,6 +510,10 @@ namespace OpenSim.world
}
}
/// <summary>
/// Sends prims to a client
/// </summary>
/// <param name="RemoteClient">Client to send to</param>
public void GetInitialPrims(SimClient RemoteClient)
{
try