diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 345cc81003..438dce963c 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -62,7 +62,7 @@ namespace OpenSim.Region.Framework.Scenes private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L; private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L; - public const int m_DefaultNumberFramesStored = 10; + public const int m_defaultNumberFramesStored = 10; public delegate void SynchronizeSceneHandler(Scene scene); @@ -1122,7 +1122,7 @@ namespace OpenSim.Region.Framework.Scenes // file doesn't contain a value StatsReporter = new SimStatsReporter(this, statisticsConfig.GetInt("NumberOfFrames", - m_DefaultNumberFramesStored)); + m_defaultNumberFramesStored)); } else { diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index d90d2b3eea..0eab898c9f 100755 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs @@ -217,7 +217,7 @@ namespace OpenSim.Region.Framework.Scenes // the Total, Simulation, Physics, and Network Frame Time; It is set to // 10 by default but can be changed by the OpenSim.ini configuration file // NumberOfFrames parameter - private int m_numberFramesStored = Scene.m_DefaultNumberFramesStored; + private int m_numberFramesStored = Scene.m_defaultNumberFramesStored; // The arrays that will hold the time it took to run the past N frames, // where N is the num_frames_to_average given by the configuration file