For functions in PrimSyncInfo that access per property sync info, adding checking
of if m_propertiesSyncInfo[property] exists before accessing it.dsg
parent
3076761d77
commit
cb6630aa35
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@ -3654,15 +3654,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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HashSet<SceneObjectPartSyncProperties> updatedProperties = updatedPrimProperties.Value;
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SendPrimPropertyUpdates(primUUID, updatedProperties);
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/*
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OSDMap syncData = m_primSyncInfoManager.EncodePrimProperties(primUUID, updatedProperties);
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if (syncData.Count > 0)
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{
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SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, OSDParser.SerializeJsonString(syncData));
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SendPrimUpdateToRelevantSyncConnectors(primUUID, syncMsg);
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}
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* */
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}
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// Indicate that the current batch of updates has been completed
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@ -3682,7 +3673,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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if (sop == null || sop.ParentGroup.IsDeleted)
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return;
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OSDMap syncData = m_primSyncInfoManager.EncodePrimProperties(primUUID, updatedProperties);
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OSDMap syncData = m_primSyncInfoManager.EncodePrimProperties(sop, updatedProperties);
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if (syncData.Count > 0)
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{
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@ -3751,7 +3742,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//This should not happen, but we deal with it by inserting a newly created PrimSynInfo
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m_primSyncInfoManager.InsertPrimSyncInfo(sog.RootPart, DateTime.Now.Ticks, m_syncID);
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}
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data["RootPart"] = m_primSyncInfoManager.EncodePrimProperties(sog.RootPart.UUID, fullPropertyList);
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data["RootPart"] = m_primSyncInfoManager.EncodePrimProperties(sog.RootPart, fullPropertyList);
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//int otherPartsCount = sog.Parts.Length - 1;
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@ -3767,7 +3758,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//This should not happen, but we deal with it by inserting a newly created PrimSynInfo
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m_primSyncInfoManager.InsertPrimSyncInfo(part, DateTime.Now.Ticks, m_syncID);
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}
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OSDMap partData = m_primSyncInfoManager.EncodePrimProperties(part.UUID, fullPropertyList);
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OSDMap partData = m_primSyncInfoManager.EncodePrimProperties(part, fullPropertyList);
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otherPartsArray.Add(partData);
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}
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}
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@ -4824,6 +4815,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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private Object m_primSyncInfoLock = new Object();
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private static HashSet<SceneObjectPartSyncProperties> FullSetPrimProperties = SceneObjectPart.GetAllPrimProperties();
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private static HashSet<SceneObjectPartSyncProperties> PrimPhysActorProperties = SceneObjectPart.GetAllPhysActorProperties();
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private static HashSet<SceneObjectPartSyncProperties> PrimNonPhysActorProperties = SceneObjectPart.GetAllPrimNonPhysActorProperties();
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private static HashSet<SceneObjectPartSyncProperties> GroupProperties = SceneObjectPart.GetGroupProperties();
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#endregion //Members
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@ -4902,7 +4894,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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case SceneObjectPartSyncProperties.FullUpdate:
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//Caller indicated many properties have changed. We need to
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//compare and update all properties
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propertiesToBeSynced = FullSetPrimProperties;
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if (part.PhysActor == null)
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propertiesToBeSynced = PrimNonPhysActorProperties;
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else
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propertiesToBeSynced = FullSetPrimProperties;
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break;
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//return propertiesToBeSynced;
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case SceneObjectPartSyncProperties.None:
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@ -5006,14 +5001,24 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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foreach (SceneObjectPartSyncProperties property in FullSetPrimProperties)
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{
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propertyData.Add(property.ToString(), m_propertiesSyncInfo[property].ToOSDMap());
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if (m_propertiesSyncInfo.ContainsKey(property))
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propertyData.Add(property.ToString(), m_propertiesSyncInfo[property].ToOSDMap());
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else
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{
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DebugLog.WarnFormat("PrimSyncInfo: property {0} not in sync cache", property);
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}
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}
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}
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else
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{
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foreach (SceneObjectPartSyncProperties property in propertiesToSync)
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{
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propertyData.Add(property.ToString(), m_propertiesSyncInfo[property].ToOSDMap());
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if (m_propertiesSyncInfo.ContainsKey(property))
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propertyData.Add(property.ToString(), m_propertiesSyncInfo[property].ToOSDMap());
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else
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{
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DebugLog.WarnFormat("PrimSyncInfo: property {0} not in sync cache", property);
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}
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}
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}
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}
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@ -5056,7 +5061,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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SetSOPPropertyValue(sop, property);
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else
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{
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DebugLog.WarnFormat("PrimSyncInfoToSOP -- property {0} not in record.", property);
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//This might just be fine. For phantom objects, they don't have
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//PhysActor properties, and those properties would end up here.
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//DebugLog.WarnFormat("PrimSyncInfoToSOP -- property {0} not in record.", property);
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}
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}
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return sop;
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@ -5081,7 +5089,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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private void InitPropertiesSyncInfo(SceneObjectPart part, long initUpdateTimestamp, string syncID)
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{
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m_propertiesSyncInfo.Clear();
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foreach (SceneObjectPartSyncProperties property in FullSetPrimProperties)
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HashSet<SceneObjectPartSyncProperties> initPrimProperties;
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if (part.PhysActor == null)
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initPrimProperties = PrimNonPhysActorProperties;
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else
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initPrimProperties = FullSetPrimProperties;
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foreach (SceneObjectPartSyncProperties property in initPrimProperties)
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{
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Object initValue = GetSOPPropertyValue(part, property);
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PropertySyncInfo syncInfo = new PropertySyncInfo(property, initValue, initUpdateTimestamp, syncID);
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@ -5106,7 +5121,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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else
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{
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DebugLog.WarnFormat("InitPropertiesSyncInfoFromOSDMap: Property {0} not included in the given OSDMap", property);
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//For Phantom prims, they don't have PhysActor properties. So this branch could happen.
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//DebugLog.WarnFormat("InitPropertiesSyncInfoFromOSDMap: Property {0} not included in the given OSDMap", property);
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}
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}
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}
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@ -5115,6 +5131,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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private bool CompareHashedValue_UpdateByLocal(SceneObjectPart part, SceneObjectPartSyncProperties property, long lastUpdateTS, string syncID)
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{
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bool updated = false;
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if (!m_propertiesSyncInfo.ContainsKey(property))
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{
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Object initValue = GetSOPPropertyValue(part, property);
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PropertySyncInfo syncInfo = new PropertySyncInfo(property, initValue, lastUpdateTS, syncID);
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m_propertiesSyncInfo.Add(property, syncInfo);
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return true;
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}
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switch (property)
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{
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case SceneObjectPartSyncProperties.Shape:
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@ -5187,6 +5210,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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bool propertyUpdatedByLocal = false;
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if (!m_propertiesSyncInfo.ContainsKey(property))
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{
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Object initValue = GetSOPPropertyValue(part, property);
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PropertySyncInfo syncInfo = new PropertySyncInfo(property, initValue, lastUpdateByLocalTS, syncID);
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m_propertiesSyncInfo.Add(property, syncInfo);
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return true;
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}
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//First, check if the value maintained here is different from that
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//in SOP's. If different, next check if the timestamp in SyncInfo is
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//bigger (newer) than lastUpdateByLocalTS; if so (although ideally
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@ -6392,30 +6423,56 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//PhysActor properties
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///////////////////////
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case SceneObjectPartSyncProperties.Buoyancy:
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if (part.PhysActor == null)
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return null;
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return (Object)part.PhysActor.Buoyancy;
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case SceneObjectPartSyncProperties.Flying:
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if (part.PhysActor == null)
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return null;
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return (Object)part.PhysActor.Flying;
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case SceneObjectPartSyncProperties.Force:
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if (part.PhysActor == null)
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return null;
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return (Object)part.PhysActor.Force;
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case SceneObjectPartSyncProperties.IsColliding:
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if (part.PhysActor == null)
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return null;
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return (Object)part.PhysActor.IsColliding;
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case SceneObjectPartSyncProperties.CollidingGround:
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if (part.PhysActor == null)
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return null;
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return (Object)part.PhysActor.CollidingGround;
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case SceneObjectPartSyncProperties.IsPhysical:
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if (part.PhysActor == null)
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return null;
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return (Object)part.PhysActor.IsPhysical;
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case SceneObjectPartSyncProperties.Kinematic:
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if (part.PhysActor == null)
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return null;
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return (Object)part.PhysActor.Kinematic;
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case SceneObjectPartSyncProperties.Orientation:
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if (part.PhysActor == null)
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return null;
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return (Object)part.PhysActor.Orientation;
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case SceneObjectPartSyncProperties.PA_Acceleration:
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if (part.PhysActor == null)
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return null;
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return (Object)part.PhysActor.Acceleration;
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case SceneObjectPartSyncProperties.Position:
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if (part.PhysActor == null)
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return null;
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return (Object)part.PhysActor.Position;
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case SceneObjectPartSyncProperties.RotationalVelocity:
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if (part.PhysActor == null)
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return null;
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return (Object)part.PhysActor.RotationalVelocity;
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case SceneObjectPartSyncProperties.Size:
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if (part.PhysActor == null)
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return null;
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return (Object)part.PhysActor.Size;
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case SceneObjectPartSyncProperties.Torque:
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if (part.PhysActor == null)
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return null;
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return (Object)part.PhysActor.Torque;
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///////////////////////
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@ -6438,7 +6495,15 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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if (part == null) return;
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if (!m_propertiesSyncInfo.ContainsKey(property)){
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DebugLog.WarnFormat("SetSOPPropertyValue: property {0} not in record.", property.ToString());
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//DebugLog.WarnFormat("SetSOPPropertyValue: property {0} not in record.", property.ToString());
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//For phantom prims, they don't have physActor properties,
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//so for those properties, simply return
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return;
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}
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if (!m_propertiesSyncInfo.ContainsKey(property))
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{
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DebugLog.WarnFormat("PrimSyncInfo: property {0} not in sync cache", property);
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return;
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}
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PropertySyncInfo pSyncInfo = m_propertiesSyncInfo[property];
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@ -6897,9 +6962,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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public OSDMap EncodePrimProperties(UUID primUUID, HashSet<SceneObjectPartSyncProperties> updatedProperties)
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public OSDMap EncodePrimProperties(SceneObjectPart sop, HashSet<SceneObjectPartSyncProperties> updatedProperties)
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{
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OSDMap data = new OSDMap();
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UUID primUUID = sop.UUID;
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if (!m_primsInSync.ContainsKey(primUUID))
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{
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DebugLog.WarnFormat("EncodePrimProperties: {0} not in RegionSyncModule's PrimSyncInfo list yet", primUUID);
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@ -6913,7 +6979,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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HashSet<SceneObjectPartSyncProperties> propertiesToEncoded = updatedProperties;
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if (updatedProperties.Contains(SceneObjectPartSyncProperties.FullUpdate))
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{
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propertiesToEncoded = SceneObjectPart.GetAllPrimProperties();
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if (sop.PhysActor != null)
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propertiesToEncoded = SceneObjectPart.GetAllPrimProperties();
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else
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propertiesToEncoded = SceneObjectPart.GetAllPrimNonPhysActorProperties();
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}
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OSDMap propertyData = m_primsInSync[primUUID].EncodePropertiesSyncInfo(propertiesToEncoded);
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@ -5452,6 +5452,18 @@ namespace OpenSim.Region.Framework.Scenes
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return allProperties;
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}
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public static HashSet<SceneObjectPartSyncProperties> GetAllNonPhysActorProperties()
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{
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HashSet<SceneObjectPartSyncProperties> allProperties = GetAllPrimProperties();
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HashSet<SceneObjectPartSyncProperties> physActorProperties = GetAllPhysActorProperties();
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foreach (SceneObjectPartSyncProperties pProperty in physActorProperties)
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{
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allProperties.Remove(pProperty);
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}
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return allProperties;
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}
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public static HashSet<SceneObjectPartSyncProperties> GetGroupProperties()
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{
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HashSet<SceneObjectPartSyncProperties> allProperties = new HashSet<SceneObjectPartSyncProperties>(){SceneObjectPartSyncProperties.IsSelected};
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