Avoid throwing errors when adding existing meshes to the render scene
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0e7e92b67f
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cb6e4035c7
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@ -352,6 +352,12 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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Face face = renderMesh.Faces[i];
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string meshName = primID + "-Face-" + i.ToString();
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// Avoid adding duplicate meshes to the scene
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if (renderer.Scene.objectData.ContainsKey(meshName))
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{
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continue;
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}
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warp_Object faceObj = new warp_Object(face.Vertices.Count, face.Indices.Count / 3);
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for (int j = 0; j < face.Vertices.Count; j++)
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