* Stop the sim stats reporter reusing the same SimStatsPacket for all clients

* I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs
* There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
0.6.0-stable
Justin Clarke Casey 2008-10-06 19:52:54 +00:00
parent a1f3409032
commit cb7a9eaa09
8 changed files with 154 additions and 54 deletions

View File

@ -722,7 +722,13 @@ namespace OpenSim.Framework
void SendImagePart(ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec);
void SendShutdownConnectionNotice();
void SendSimStats(Packet pack);
/// <summary>
/// Send statistical information about the sim to the client.
/// </summary>
/// <param name="stats"></param>
void SendSimStats(SimStats stats);
void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID,
uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category,

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@ -0,0 +1,88 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse.Packets;
namespace OpenSim.Framework
{
/// <summary>
/// Enapsulate statistics for a simulator/scene.
///
/// TODO: This looks very much like the OpenMetaverse SimStatsPacket. It should be much more generic stats
/// storage.
/// </summary>
public class SimStats
{
public uint RegionX
{
get { return m_regionX; }
}
private uint m_regionX;
public uint RegionY
{
get { return m_regionY; }
}
private uint m_regionY;
public SimStatsPacket.RegionBlock RegionBlock
{
get { return m_regionBlock; }
}
private SimStatsPacket.RegionBlock m_regionBlock;
public SimStatsPacket.StatBlock[] StatsBlock
{
get { return m_statsBlock; }
}
private SimStatsPacket.StatBlock[] m_statsBlock;
public uint RegionFlags
{
get { return m_regionFlags; }
}
private uint m_regionFlags;
public uint ObjectCapacity
{
get { return m_objectCapacity; }
}
private uint m_objectCapacity;
public SimStats(
uint regionX, uint regionY, uint regionFlags, uint objectCapacity,
SimStatsPacket.RegionBlock regionBlock, SimStatsPacket.StatBlock[] statsBlock)
{
m_regionX = regionX;
m_regionY = regionY;
m_regionFlags = regionFlags;
m_objectCapacity = objectCapacity;
m_regionBlock = regionBlock;
m_statsBlock = statsBlock;
}
}
}

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@ -216,31 +216,31 @@ namespace OpenSim.Framework.Statistics
/// client purposes) sends information to listeners.
/// </summary>
/// <param name="pack"></param>
public void ReceiveClassicSimStatsPacket(SimStatsPacket statsPacket)
public void ReceiveClassicSimStatsPacket(SimStats stats)
{
// FIXME: Really shouldn't rely on the probably arbitrary order in which
// stats are packed into the packet
timeDilation = statsPacket.Stat[0].StatValue;
simFps = statsPacket.Stat[1].StatValue;
physicsFps = statsPacket.Stat[2].StatValue;
agentUpdates = statsPacket.Stat[3].StatValue;
rootAgents = statsPacket.Stat[4].StatValue;
childAgents = statsPacket.Stat[5].StatValue;
totalPrims = statsPacket.Stat[6].StatValue;
activePrims = statsPacket.Stat[7].StatValue;
totalFrameTime = statsPacket.Stat[8].StatValue;
netFrameTime = statsPacket.Stat[9].StatValue;
physicsFrameTime = statsPacket.Stat[10].StatValue;
otherFrameTime = statsPacket.Stat[11].StatValue;
imageFrameTime = statsPacket.Stat[12].StatValue;
inPacketsPerSecond = statsPacket.Stat[13].StatValue;
outPacketsPerSecond = statsPacket.Stat[14].StatValue;
unackedBytes = statsPacket.Stat[15].StatValue;
agentFrameTime = statsPacket.Stat[16].StatValue;
pendingDownloads = statsPacket.Stat[17].StatValue;
pendingUploads = statsPacket.Stat[18].StatValue;
activeScripts = statsPacket.Stat[19].StatValue;
scriptLinesPerSecond = statsPacket.Stat[20].StatValue;
// FIXME: SimStats shouldn't allow an arbitrary stat packing order (which is inherited from the original
// SimStatsPacket that was being used).
timeDilation = stats.StatsBlock[0].StatValue;
simFps = stats.StatsBlock[1].StatValue;
physicsFps = stats.StatsBlock[2].StatValue;
agentUpdates = stats.StatsBlock[3].StatValue;
rootAgents = stats.StatsBlock[4].StatValue;
childAgents = stats.StatsBlock[5].StatValue;
totalPrims = stats.StatsBlock[6].StatValue;
activePrims = stats.StatsBlock[7].StatValue;
totalFrameTime = stats.StatsBlock[8].StatValue;
netFrameTime = stats.StatsBlock[9].StatValue;
physicsFrameTime = stats.StatsBlock[10].StatValue;
otherFrameTime = stats.StatsBlock[11].StatValue;
imageFrameTime = stats.StatsBlock[12].StatValue;
inPacketsPerSecond = stats.StatsBlock[13].StatValue;
outPacketsPerSecond = stats.StatsBlock[14].StatValue;
unackedBytes = stats.StatsBlock[15].StatValue;
agentFrameTime = stats.StatsBlock[16].StatValue;
pendingDownloads = stats.StatsBlock[17].StatValue;
pendingUploads = stats.StatsBlock[18].StatValue;
activeScripts = stats.StatsBlock[19].StatValue;
scriptLinesPerSecond = stats.StatsBlock[20].StatValue;
}
/// <summary>

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@ -2610,9 +2610,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(PacketPool.Instance.GetPacket(PacketType.DisableSimulator), ThrottleOutPacketType.Unknown);
}
public void SendSimStats(Packet pack)
public void SendSimStats(SimStats stats)
{
SimStatsPacket pack = new SimStatsPacket();
pack.Region.RegionX = stats.RegionX;
pack.Region.RegionY = stats.RegionY;
pack.Region.RegionFlags = stats.RegionFlags;
pack.Region.ObjectCapacity = stats.ObjectCapacity;
pack.Region = stats.RegionBlock;
pack.Stat = stats.StatsBlock;
pack.Header.Reliable = false;
OutPacket(pack, ThrottleOutPacketType.Task);
}

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@ -706,7 +706,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
{
}
public void SendSimStats(Packet pack)
public void SendSimStats(SimStats stats)
{
}

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@ -837,14 +837,14 @@ namespace OpenSim.Region.Environment.Scenes
}
}
private void SendSimStatsPackets(SimStatsPacket pack)
private void SendSimStatsPackets(SimStats stats)
{
List<ScenePresence> StatSendAgents = GetScenePresences();
foreach (ScenePresence agent in StatSendAgents)
{
if (!agent.IsChildAgent)
{
agent.ControllingClient.SendSimStats(pack);
agent.ControllingClient.SendSimStats(stats);
}
}
}

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@ -36,7 +36,7 @@ namespace OpenSim.Region.Environment.Scenes
{
public class SimStatsReporter
{
public delegate void SendStatResult(SimStatsPacket pack);
public delegate void SendStatResult(SimStats stats);
public event SendStatResult OnSendStatsResult;
@ -100,12 +100,6 @@ namespace OpenSim.Region.Environment.Scenes
private int objectCapacity = 45000;
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21];
SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats);
private Scene m_scene;
private RegionInfo ReportingRegion;
@ -118,10 +112,7 @@ namespace OpenSim.Region.Environment.Scenes
statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000);
m_scene = scene;
ReportingRegion = scene.RegionInfo;
for (int i = 0; i<21;i++)
{
sb[i] = new SimStatsPacket.StatBlock();
}
m_report.AutoReset = true;
m_report.Interval = statsUpdatesEveryMS;
m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat);
@ -140,26 +131,24 @@ namespace OpenSim.Region.Environment.Scenes
private void statsHeartBeat(object sender, EventArgs e)
{
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21];
SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
// Know what's not thread safe in Mono... modifying timers.
// System.Console.WriteLine("Firing Stats Heart Beat");
lock (m_report)
{
// Packet is already initialized and ready for data insert
uint regionFlags = 0;
statpack.Region = rb;
statpack.Region.RegionX = ReportingRegion.RegionLocX;
statpack.Region.RegionY = ReportingRegion.RegionLocY;
try
{
IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
statpack.Region.RegionFlags = estateModule != null ? estateModule.GetRegionFlags() : (uint) 0;
regionFlags = estateModule != null ? estateModule.GetRegionFlags() : (uint) 0;
}
catch (Exception)
{
statpack.Region.RegionFlags = (uint) 0;
// leave region flags at 0
}
statpack.Region.ObjectCapacity = (uint) objectCapacity;
#region various statistic googly moogly
@ -190,6 +179,11 @@ namespace OpenSim.Region.Environment.Scenes
// / 10 divides the value by the number of times the sim heartbeat runs (10fps)
// Then we divide the whole amount by the amount of seconds pass in between stats updates.
for (int i = 0; i<21;i++)
{
sb[i] = new SimStatsPacket.StatBlock();
}
sb[0].StatID = (uint) Stats.TimeDilation;
sb[0].StatValue = m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor));
@ -253,12 +247,14 @@ namespace OpenSim.Region.Environment.Scenes
sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
statpack.Stat = sb;
SimStats simStats
= new SimStats(
ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)objectCapacity, rb, sb);
handlerSendStatResult = OnSendStatsResult;
if (handlerSendStatResult != null)
{
handlerSendStatResult(statpack);
handlerSendStatResult(simStats);
}
resetvalues();
}

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@ -625,7 +625,7 @@ namespace OpenSim.Region.Examples.SimpleModule
{
}
public void SendSimStats(Packet pack)
public void SendSimStats(SimStats stats)
{
}