UserManagementModule: search the local cache for names too.
Inventory transfers: don't do async on asset transfers or now.0.7.5-pf-bulletsim
parent
5732ce9184
commit
cb80d8a29c
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@ -181,6 +181,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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m_log.DebugFormat("[USER MANAGEMENT MODULE]: HandleAvatarPickerRequest for {0}", query);
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// searhc the user accounts service
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List<UserAccount> accs = m_Scenes[0].UserAccountService.GetUserAccounts(m_Scenes[0].RegionInfo.ScopeID, query);
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List<UserData> users = new List<UserData>();
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@ -196,6 +197,12 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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}
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}
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// search the local cache
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foreach (UserData data in m_UserCache.Values)
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if (users.Find(delegate(UserData d) { return d.Id == data.Id; }) == null &&
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(data.FirstName.StartsWith(query) || data.LastName.StartsWith(query)))
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users.Add(data);
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AddAdditionalUsers(avatarID, query, users);
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AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply);
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@ -433,6 +440,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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public void AddUser(UUID uuid, string first, string last, string homeURL)
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{
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//m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, first {1}, last {2}, url {3}", uuid, first, last, homeURL);
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if (homeURL == string.Empty)
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return;
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AddUser(uuid, homeURL + ";" + first + " " + last);
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}
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@ -692,7 +692,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
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if (invAccess != null)
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Util.FireAndForget(delegate { invAccess.TransferInventoryAssets(itemCopy, senderId, recipient); });
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invAccess.TransferInventoryAssets(itemCopy, senderId, recipient);
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}
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if (!Permissions.BypassPermissions())
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