cleanup dead code

0.9.1.0-post-fixes
UbitUmarov 2019-01-25 20:50:13 +00:00
parent 3ee70aac0b
commit cb94991acb
1 changed files with 47 additions and 46 deletions

View File

@ -2796,56 +2796,57 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
/* not in use, outdate by async method
/// <summary>
/// Move the given scene object into a new region depending on which region its absolute position has moved
/// into.
///
/// </summary>
/// <param name="attemptedPosition">the attempted out of region position of the scene object</param>
/// <param name="grp">the scene object that we're crossing</param>
public void CrossPrimGroupIntoNewRegion(Vector3 attemptedPosition, SceneObjectGroup grp, bool silent)
{
if (grp == null)
return;
if (grp.IsDeleted)
return;
if (grp.RootPart.DIE_AT_EDGE)
{
// We remove the object here
try
/* not in use, outdate by async method
/// <summary>
/// Move the given scene object into a new region depending on which region its absolute position has moved
/// into.
///
/// </summary>
/// <param name="attemptedPosition">the attempted out of region position of the scene object</param>
/// <param name="grp">the scene object that we're crossing</param>
public void CrossPrimGroupIntoNewRegion(Vector3 attemptedPosition, SceneObjectGroup grp, bool silent)
{
DeleteSceneObject(grp, false);
}
catch (Exception)
{
m_log.Warn("[SCENE]: exception when trying to remove the prim that crossed the border.");
}
return;
}
if (grp == null)
return;
if (grp.IsDeleted)
return;
if (grp.RootPart.RETURN_AT_EDGE)
{
// We remove the object here
try
{
List<SceneObjectGroup> objects = new List<SceneObjectGroup>();
objects.Add(grp);
SceneObjectGroup[] objectsArray = objects.ToArray();
returnObjects(objectsArray, UUID.Zero);
}
catch (Exception)
{
m_log.Warn("[SCENE]: exception when trying to return the prim that crossed the border.");
}
return;
}
if (grp.RootPart.DIE_AT_EDGE)
{
// We remove the object here
try
{
DeleteSceneObject(grp, false);
}
catch (Exception)
{
m_log.Warn("[SCENE]: exception when trying to remove the prim that crossed the border.");
}
return;
}
if (EntityTransferModule != null)
EntityTransferModule.Cross(grp, attemptedPosition, silent);
}
*/
if (grp.RootPart.RETURN_AT_EDGE)
{
// We remove the object here
try
{
List<SceneObjectGroup> objects = new List<SceneObjectGroup>();
objects.Add(grp);
SceneObjectGroup[] objectsArray = objects.ToArray();
returnObjects(objectsArray, UUID.Zero);
}
catch (Exception)
{
m_log.Warn("[SCENE]: exception when trying to return the prim that crossed the border.");
}
return;
}
if (EntityTransferModule != null)
EntityTransferModule.Cross(grp, attemptedPosition, silent);
}
*/
// Simple test to see if a position is in the current region.
// This test is mostly used to see if a region crossing is necessary.