cleanup dead code
parent
3ee70aac0b
commit
cb94991acb
|
@ -2796,7 +2796,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* not in use, outdate by async method
|
|
||||||
|
/* not in use, outdate by async method
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Move the given scene object into a new region depending on which region its absolute position has moved
|
/// Move the given scene object into a new region depending on which region its absolute position has moved
|
||||||
/// into.
|
/// into.
|
||||||
|
@ -2845,7 +2846,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (EntityTransferModule != null)
|
if (EntityTransferModule != null)
|
||||||
EntityTransferModule.Cross(grp, attemptedPosition, silent);
|
EntityTransferModule.Cross(grp, attemptedPosition, silent);
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// Simple test to see if a position is in the current region.
|
// Simple test to see if a position is in the current region.
|
||||||
// This test is mostly used to see if a region crossing is necessary.
|
// This test is mostly used to see if a region crossing is necessary.
|
||||||
|
|
Loading…
Reference in New Issue