* Rex merge, Voice Chat
parent
77d3e6f51e
commit
cb9e41af4d
|
@ -37,6 +37,7 @@ using OpenSim.Framework.Servers;
|
|||
using OpenSim.Region.Environment;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.Communications.VoiceChat;
|
||||
|
||||
namespace OpenSim.Region.ClientStack
|
||||
{
|
||||
|
@ -62,6 +63,8 @@ namespace OpenSim.Region.ClientStack
|
|||
// Probably will be temporary until this stops being experimental.
|
||||
protected bool m_storagePersistPrimInventories;
|
||||
|
||||
protected VoiceChatServer m_voiceChatServer;
|
||||
|
||||
public SceneManager SceneManager
|
||||
{
|
||||
get { return m_sceneManager; }
|
||||
|
@ -114,6 +117,7 @@ namespace OpenSim.Region.ClientStack
|
|||
regionInfo.InternalEndPoint.Port = (int)port;
|
||||
|
||||
Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
|
||||
m_voiceChatServer = new VoiceChatServer(scene);
|
||||
|
||||
udpServer.LocalScene = scene;
|
||||
|
||||
|
|
|
@ -0,0 +1,273 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Net.Sockets;
|
||||
using System.Net;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Framework;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Communications.VoiceChat
|
||||
{
|
||||
public class VoiceChatServer
|
||||
{
|
||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
Thread m_listenerThread;
|
||||
Thread m_mainThread;
|
||||
Scene m_scene;
|
||||
Socket m_server;
|
||||
Socket m_selectCancel;
|
||||
|
||||
Dictionary<Socket, VoiceClient> m_clients;
|
||||
Dictionary<LLUUID, VoiceClient> m_uuidToClient;
|
||||
|
||||
|
||||
public VoiceChatServer(Scene scene)
|
||||
{
|
||||
m_clients = new Dictionary<Socket, VoiceClient>();
|
||||
m_uuidToClient = new Dictionary<LLUUID, VoiceClient>();
|
||||
m_scene = scene;
|
||||
|
||||
m_scene.EventManager.OnNewClient += NewClient;
|
||||
m_scene.EventManager.OnRemovePresence += RemovePresence;
|
||||
|
||||
try
|
||||
{
|
||||
CreateListeningSocket();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[VOICECHAT]: Unable to start listening");
|
||||
return;
|
||||
}
|
||||
|
||||
m_listenerThread = new Thread(new ThreadStart(ListenIncomingConnections));
|
||||
m_listenerThread.IsBackground = true;
|
||||
m_listenerThread.Start();
|
||||
|
||||
m_mainThread = new Thread(new ThreadStart(RunVoiceChat));
|
||||
m_mainThread.IsBackground = true;
|
||||
m_mainThread.Start();
|
||||
|
||||
Thread.Sleep(500);
|
||||
m_selectCancel = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
m_selectCancel.Connect("localhost", 59214);
|
||||
}
|
||||
|
||||
public void NewClient(IClientAPI client)
|
||||
{
|
||||
m_log.Info("[VOICECHAT]: New client: " + client.AgentId);
|
||||
lock (m_uuidToClient)
|
||||
{
|
||||
m_uuidToClient[client.AgentId] = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemovePresence(LLUUID uuid)
|
||||
{
|
||||
lock (m_uuidToClient)
|
||||
{
|
||||
if (m_uuidToClient.ContainsKey(uuid))
|
||||
{
|
||||
if (m_uuidToClient[uuid] != null)
|
||||
{
|
||||
RemoveClient(m_uuidToClient[uuid].m_socket);
|
||||
}
|
||||
m_uuidToClient.Remove(uuid);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("[VOICECHAT]: Presence not found on RemovePresence: " + uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool AddClient(VoiceClient client, LLUUID uuid)
|
||||
{
|
||||
lock (m_uuidToClient)
|
||||
{
|
||||
if (m_uuidToClient.ContainsKey(uuid))
|
||||
{
|
||||
if (m_uuidToClient[uuid] != null) {
|
||||
m_log.Warn("[VOICECHAT]: Multiple login attempts for " + uuid);
|
||||
return false;
|
||||
}
|
||||
m_uuidToClient[uuid] = client;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void RemoveClient(Socket socket)
|
||||
{
|
||||
m_log.Info("[VOICECHAT]: Removing client");
|
||||
lock(m_clients)
|
||||
{
|
||||
VoiceClient client = m_clients[socket];
|
||||
|
||||
lock(m_uuidToClient)
|
||||
{
|
||||
if (m_uuidToClient.ContainsKey(client.m_clientId))
|
||||
{
|
||||
m_uuidToClient[client.m_clientId] = null;
|
||||
}
|
||||
}
|
||||
|
||||
m_clients.Remove(socket);
|
||||
client.m_socket.Close();
|
||||
}
|
||||
}
|
||||
|
||||
protected void CreateListeningSocket()
|
||||
{
|
||||
IPEndPoint listenEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 12000);
|
||||
m_server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
m_server.Bind(listenEndPoint);
|
||||
m_server.Listen(50);
|
||||
}
|
||||
|
||||
void ListenIncomingConnections()
|
||||
{
|
||||
m_log.Info("[VOICECHAT]: Listening connections...");
|
||||
//ServerStatus.ReportThreadName("VoiceChat: Connection listener");
|
||||
|
||||
byte[] dummyBuffer = new byte[1];
|
||||
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
Socket connection = m_server.Accept();
|
||||
lock (m_clients)
|
||||
{
|
||||
m_clients[connection] = new VoiceClient(connection, this);
|
||||
m_selectCancel.Send(dummyBuffer);
|
||||
m_log.Info("[VOICECHAT]: Voicechat connection from " + connection.RemoteEndPoint.ToString());
|
||||
}
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
m_log.Error("[VOICECHAT]: During accept: " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Socket ListenLoopbackSocket()
|
||||
{
|
||||
IPEndPoint listenEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 59214);
|
||||
Socket dummyListener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
dummyListener.Bind(listenEndPoint);
|
||||
dummyListener.Listen(1);
|
||||
Socket socket = dummyListener.Accept();
|
||||
dummyListener.Close();
|
||||
return socket;
|
||||
}
|
||||
|
||||
void RunVoiceChat()
|
||||
{
|
||||
m_log.Info("[VOICECHAT]: Connection handler started...");
|
||||
//ServerStatus.ReportThreadName("VoiceChat: Connection handler");
|
||||
|
||||
//Listen a loopback socket for aborting select call
|
||||
Socket dummySocket = ListenLoopbackSocket();
|
||||
|
||||
List<Socket> sockets = new List<Socket>();
|
||||
byte[] buffer = new byte[65536];
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (m_clients.Count == 0)
|
||||
{
|
||||
Thread.Sleep(100);
|
||||
continue;
|
||||
}
|
||||
|
||||
lock (m_clients)
|
||||
{
|
||||
foreach (Socket s in m_clients.Keys)
|
||||
{
|
||||
sockets.Add(s);
|
||||
}
|
||||
}
|
||||
sockets.Add(dummySocket);
|
||||
|
||||
Socket.Select(sockets, null, null, 200000);
|
||||
|
||||
foreach (Socket s in sockets)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (s.RemoteEndPoint != dummySocket.RemoteEndPoint)
|
||||
{
|
||||
ReceiveFromSocket(s, buffer);
|
||||
}
|
||||
}
|
||||
catch(ObjectDisposedException e)
|
||||
{
|
||||
m_log.Warn("[VOICECHAT]: Connection has been already closed");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[VOICECHAT]: Exception: " + e.Message);
|
||||
|
||||
RemoveClient(s);
|
||||
}
|
||||
}
|
||||
|
||||
sockets.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private void ReceiveFromSocket( Socket s, byte[] buffer )
|
||||
{
|
||||
int byteCount = s.Receive(buffer);
|
||||
if (byteCount <= 0)
|
||||
{
|
||||
m_log.Info("[VOICECHAT]: Connection lost to " + s.RemoteEndPoint);
|
||||
lock (m_clients)
|
||||
{
|
||||
RemoveClient(s);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//ServerStatus.ReportInPacketTcp(byteCount);
|
||||
lock (m_clients)
|
||||
{
|
||||
if (m_clients.ContainsKey(s))
|
||||
{
|
||||
m_clients[s].OnDataReceived(buffer, byteCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[VOICECHAT]: Got data from " + s.RemoteEndPoint +
|
||||
", but source is not a valid voice client");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void BroadcastVoice(VoicePacket packet)
|
||||
{
|
||||
libsecondlife.LLVector3 origPos = m_scene.GetScenePresence(packet.m_clientId).AbsolutePosition;
|
||||
|
||||
byte[] bytes = packet.GetBytes();
|
||||
foreach (VoiceClient client in m_clients.Values)
|
||||
{
|
||||
if (client.IsEnabled() && client.m_clientId != packet.m_clientId &&
|
||||
client.m_authenticated && client.IsCodecSupported(packet.m_codec))
|
||||
{
|
||||
ScenePresence presence = m_scene.GetScenePresence(client.m_clientId);
|
||||
|
||||
if (presence != null && Util.GetDistanceTo(presence.AbsolutePosition, origPos) < 20)
|
||||
{
|
||||
client.SendTo(bytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,170 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net.Sockets;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Communications.VoiceChat
|
||||
{
|
||||
/**
|
||||
* Represents a single voiceclient instance
|
||||
**/
|
||||
public class VoiceClient
|
||||
{
|
||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public Socket m_socket;
|
||||
public LLUUID m_clientId;
|
||||
public bool m_authenticated = false;
|
||||
|
||||
protected VoicePacketHeader m_header = null;
|
||||
protected int m_headerBytesReceived = 0;
|
||||
|
||||
protected int m_offset = 0;
|
||||
protected int m_supportedCodecs = 0;
|
||||
|
||||
protected byte[] m_buffer = null;
|
||||
protected byte[] m_headerBytes = new byte[5];
|
||||
|
||||
protected bool m_enabled = true;
|
||||
|
||||
protected VoiceChatServer m_server;
|
||||
|
||||
public VoiceClient(Socket socket, VoiceChatServer server)
|
||||
{
|
||||
m_socket = socket;
|
||||
m_server = server;
|
||||
}
|
||||
|
||||
public void OnDataReceived(byte[] data, int byteCount)
|
||||
{
|
||||
int offset = 0;
|
||||
while (offset < byteCount)
|
||||
{
|
||||
if (m_header == null)
|
||||
{
|
||||
if (m_headerBytesReceived < 5)
|
||||
{
|
||||
m_headerBytes[m_headerBytesReceived++] = data[offset++];
|
||||
}
|
||||
else if (m_headerBytesReceived == 5)
|
||||
{
|
||||
m_header = new VoicePacketHeader();
|
||||
m_header.Parse(m_headerBytes);
|
||||
if (m_header.length > 65535)
|
||||
{
|
||||
throw new Exception("Packet size " + m_header.length + " > 65535");
|
||||
}
|
||||
|
||||
m_buffer = new byte[m_header.length];
|
||||
m_offset = 0;
|
||||
m_headerBytesReceived = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int bytesToCopy = m_header.length-m_offset;
|
||||
if (bytesToCopy > byteCount - offset)
|
||||
bytesToCopy = byteCount - offset;
|
||||
|
||||
Buffer.BlockCopy(data, offset, m_buffer, m_offset, bytesToCopy);
|
||||
|
||||
offset += bytesToCopy;
|
||||
m_offset += bytesToCopy;
|
||||
|
||||
if (m_offset == m_header.length)
|
||||
{
|
||||
ParsePacket(m_header.type, m_buffer);
|
||||
m_header = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ParsePacket(byte type, byte[] data)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case 0: //LOGIN
|
||||
ParseLogin(data);
|
||||
break;
|
||||
|
||||
case 1: //AUDIODATA
|
||||
if (m_authenticated)
|
||||
{
|
||||
VoicePacket packet = new VoicePacket(data);
|
||||
packet.m_clientId = m_clientId;
|
||||
m_server.BroadcastVoice(packet);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[VOICECHAT]: Got unauthorized audio data from " +
|
||||
m_socket.RemoteEndPoint.ToString());
|
||||
m_socket.Close();
|
||||
}
|
||||
break;
|
||||
|
||||
case 3: //ENABLEVOIP
|
||||
if (data[0] == 0)
|
||||
{
|
||||
m_log.Warn("[VOICECHAT]: VoiceChat has been disabled for " + m_clientId);
|
||||
m_enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[VOICECHAT]: VoiceChat has been enabled for " + m_clientId);
|
||||
m_enabled = true;
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
throw new Exception("Invalid packet received");
|
||||
}
|
||||
}
|
||||
|
||||
void ParseLogin(byte[] data)
|
||||
{
|
||||
m_clientId = new LLUUID(data, 0);
|
||||
|
||||
m_supportedCodecs = data[16];
|
||||
m_supportedCodecs |= data[17] << 8;
|
||||
m_supportedCodecs |= data[18] << 16;
|
||||
m_supportedCodecs |= data[19] << 24;
|
||||
|
||||
if (m_server.AddClient(this, m_clientId))
|
||||
{
|
||||
m_log.Info("[VOICECHAT]: Client authenticated succesfully: " + m_clientId);
|
||||
m_authenticated = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Unable to authenticate with id " + m_clientId);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsEnabled()
|
||||
{
|
||||
return m_enabled;
|
||||
}
|
||||
|
||||
public bool IsCodecSupported(int codec)
|
||||
{
|
||||
if ((m_supportedCodecs & codec) != 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SendTo(byte[] data)
|
||||
{
|
||||
if (m_authenticated)
|
||||
{
|
||||
//ServerStatus.ReportOutPacketTcp(m_socket.Send(data));
|
||||
m_socket.Send(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Communications.VoiceChat
|
||||
{
|
||||
public enum VoiceCodec
|
||||
{
|
||||
None = 0,
|
||||
PCM8 = 1 << 0,
|
||||
PCM16 = 1 << 1,
|
||||
PCM32 = 1 << 2,
|
||||
Speex = 1 << 3,
|
||||
}
|
||||
|
||||
public class VoicePacket
|
||||
{
|
||||
public LLUUID m_clientId;
|
||||
byte[] m_audioData;
|
||||
public int m_codec;
|
||||
|
||||
public VoicePacket(byte[] data)
|
||||
{
|
||||
int pos = 0;
|
||||
m_codec = data[pos++];
|
||||
m_codec |= data[pos++] << 8;
|
||||
m_codec |= data[pos++] << 16;
|
||||
m_codec |= data[pos++] << 24;
|
||||
|
||||
m_audioData = new byte[data.Length - pos];
|
||||
Buffer.BlockCopy(data, pos, m_audioData, 0, data.Length - pos);
|
||||
}
|
||||
|
||||
public byte[] GetBytes()
|
||||
{
|
||||
VoicePacketHeader header = new VoicePacketHeader();
|
||||
byte[] bytes = new byte[5+16+4+m_audioData.Length];
|
||||
|
||||
header.length = bytes.Length-5;
|
||||
|
||||
//ToClient packets are type 2
|
||||
header.type = 2;
|
||||
|
||||
int pos = 0;
|
||||
header.CopyTo(bytes, pos); pos += 5;
|
||||
m_clientId.GetBytes().CopyTo(bytes, pos); pos += 16;
|
||||
|
||||
bytes[pos++] = (byte)((m_codec) % 256);
|
||||
bytes[pos++] = (byte)((m_codec << 8) % 256);
|
||||
bytes[pos++] = (byte)((m_codec << 16) % 256);
|
||||
bytes[pos++] = (byte)((m_codec << 24) % 256);
|
||||
|
||||
m_audioData.CopyTo(bytes, pos);
|
||||
return bytes;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.Communications.VoiceChat
|
||||
{
|
||||
public class VoicePacketHeader
|
||||
{
|
||||
public byte type;
|
||||
public int length;
|
||||
|
||||
public void Parse(byte[] data)
|
||||
{
|
||||
int offset = 0;
|
||||
type = data[offset++];
|
||||
|
||||
length = data[offset++];
|
||||
length |= data[offset++] << 8;
|
||||
length |= data[offset++] << 16;
|
||||
length |= data[offset++] << 24;
|
||||
}
|
||||
|
||||
public void CopyTo(byte[] data, int offset)
|
||||
{
|
||||
data[offset + 0] = type;
|
||||
|
||||
data[offset + 1] = (byte)(length & 0x000000FF);
|
||||
data[offset + 2] = (byte)((length & 0x0000FF00) >> 8);
|
||||
data[offset + 3] = (byte)((length & 0x00FF0000) >> 16);
|
||||
data[offset + 4] = (byte)((length & 0xFF000000) >> 24);
|
||||
}
|
||||
|
||||
public int GetLength()
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -753,6 +753,7 @@
|
|||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Region.Communications.Local"/>
|
||||
<Reference name="OpenSim.Region.Communications.VoiceChat"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="Nini.dll" />
|
||||
|
@ -1536,6 +1537,34 @@
|
|||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
|
||||
<!-- Rex VoiceChat -->
|
||||
<Project name="OpenSim.Region.Communications.VoiceChat" path="OpenSim/Region/Communications/VoiceChat" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../bin/</ReferencePath>
|
||||
<Reference name="System" localCopy="false"/>
|
||||
<Reference name="OpenSim.Region.Environment" />
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="Axiom.MathLib.dll" localCopy="false"/>
|
||||
<Reference name="System.Web.Services"/>
|
||||
<Reference name="libsecondlife.dll"/>
|
||||
<Reference name="log4net"/>
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
</Solution>
|
||||
|
||||
<!-- Prebuild tool -->
|
||||
|
|
Loading…
Reference in New Issue